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Posts from Heroes of Might and Magic V [Game Discussion]

4.7 (6 ratings)
In reply to Vlad
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20 years ago
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Xaker
So, it means that within these 15 days, one can easily predict how each faction will develop!
Observing the game in clubs, I noticed that there are TWO main development strategies in the third game: economic and military. Others only deviate slightly.
By the way, in the first fifteen days, you can capture a second town, while your opponent might not know this and assume that you are currently developing your first town.
In reply to Night
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20 years ago
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Night
Watching the game in clubs, I noticed that there are TWO main development strategies in the Third game: a monetary strategy and a power-based strategy. Others only deviate slightly.
By the way, in the first fifteen days, you can capture a second city, and the opponent may not know this, assuming that you are currently developing your first city:)
Yes... I agree, if the opponent isn't your friend who knows almost everything about you! But if they do, then you need to radically change your development strategy!!
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20 years ago
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But if your friend knows your strategy, then you know his strategy.

And this kind of situation also gives you a lot to think about.
In reply to Night
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20 years ago
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Night
But if your friend knows your strategy, then you know his strategy.

And this situation also gives you an advantage in terms of intellect.
And since there are few tactical decisions... it's difficult to change the course of your development, which means you know more about your opponent... making it easier to win!
In reply to Vlad
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20 years ago
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Xaker
If there aren't many tactical decisions... then it's difficult to change your development path, which means you know more about your opponent... making it easier to win!
The point of strategic thinking lies precisely in finding these very tactical solutions! :D
In reply to Night
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20 years ago
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Night
The essence of strategic thinking lies in finding these very tactical solutions!:D
Well, we just have to wait for the game to be released... and let it all sink in!:D
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20 years ago
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And what if there isn't enough gold and resources, or, for example, one player has a ton of wood but very little sulfur, while another has a lot of sulfur but no wood?
Or will resource accumulation eventually revert to town points after a couple of days?
20 years ago
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Friends, I've been playing Heroes for five years, maybe even more, playing online with people every day. I'm talking about Heroes 3. Just looking at the screenshots of the game environment in Heroes 5, I realized that I won't even buy it. It's just unbelievably bad. The only thing that pleased me was that the castles look cool, but everything else is terrible. The strategic world is like in Demigod. Why? They didn't understand what was required of them. They should have upgraded Heroes 3, but instead, they disgraced the whole series; I'm not even counting Heroes 4. :mad: :mad:
Even the battle isn't turn-based. I'm in shock. This isn't Heroes; it's <...>
In reply to Fizik
20 years ago
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Fizik
Another Animik :)
1) It's good that they didn't continue with the fourth installment because fans of the fourth game make up about 30% of the entire Heroes community.
2) In terms of gameplay mechanics, the third Heroes game has about as much in common with the fourth as the fourth does.
3) Regarding the graphics - I like it - but this is a subjective assessment.


Why do the Heroes need graphics? We want chess, and we get a silly cartoon.
In reply to kreg-heg
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20 years ago
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kreg-heg

Even the battle isn't turn-based.
Perhaps you haven't been following the news, sir! I have no other explanation! Heroes 5 will have turn-based combat! And also something similar to real-time mode! Everything will be optional, of course, because that's what the fans want!
kreg-heg

Why do heroes need graphics? We want chess, and we get a stupid cartoon.
We... You've already decided for us? 3D graphics does have its drawbacks, but also its advantages! So, if you have something against it, at least let's not stoop to the level of low creatures and use only literary words
In reply to Vlad
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20 years ago
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Xaker
Heroes 5 will have turn-based combat!
Link, please!
In reply to ДАК
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20 years ago
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DAK
Show me the link!
Here is the link:
http://www.nival.com/homm5_ru/game/

Key features:
  • Next-generation graphics: For the first time, the world of Heroes is realized in fully three-dimensional space! Traveling through its picturesque landscapes, you will, as never before, be immersed in the magical atmosphere and beauty of this mysterious world - and the majestic three-dimensional cities will convey the uniqueness and scale of each race with their epic grandeur!
  • Dynamic combat: You can fight in the traditional hero battle mode - or try out the new dynamic combat system with real-time elements. New spells, artifacts, and abilities of heroes and creatures will increase the number of tactical combinations, making battles even more intense!
  • Rich multiplayer opportunities: In all five multiplayer modes, the waiting time for a turn is reduced or filled with new gameplay! One of the modes is a dynamic, short game - for those who cannot devote much time to it. Another mode allows you to play in a special ghostly version of the world while waiting for your turn - to conduct small reconnaissance and even minor sabotage. In the standard multiplayer mode, the waiting time is reduced by the possibility of simultaneous turns for players.
  • Flexible strategy: The strategic possibilities of the Heroes of Might and Magic world have become even more perfect. A more flexible city development path will allow you to implement a variety of long-term plans, and new character development opportunities will expand your tactical arsenal. The unique distinctive features of each race will make your gaming experience more diverse and brighter!
In reply to Vlad
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20 years ago
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Xaker
Here's the link:
http://www.nival.com/homm5_ru/game/
I'm afraid to disappoint you, but the developers have already announced that there will only be an ATB scale. Larisa mentioned this on the Nival forum. And frankly, where did you see this battle in the beta?
And think about it yourself. For this case, the unit parameters need to be balanced completely differently. And who is responsible for that?
By the way, the description of Sylvan says that the sprites have wings, and you can hire direwolves in the city. But where?
In reply to ДАК
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20 years ago
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DAK
I'm afraid to disappoint you, but the developers have already announced that there will only be an ATB scale.
ATB, if I'm not mistaken, is turn-based when one player goes first, then the other, right? But even in the third game, units didn't go one after another; one could start, then others, and the turn ended with the first again, almost like initiative! Or am I wrong? And what's wrong with the ATB scale? Of course, it's different from the third game, but can't it be replaced with a damage bar?
In reply to Vlad
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20 years ago
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Xaker
ATB, if I'm not mistaken, turn-based is when one player moves first and then the other???? But even in Heroes 3 units didn't move consecutively; some could start first and then others, but the turn ended with the first ones again, almost like initiative! Isn't that right... Now, as for the ATB scale, why is it worse? Of course, it differs from Heroes 3, but I think it can be replaced by a damage bar???
Just because you replace it with a damage bar doesn't mean units will start moving in turn-based mode.
The elves will still shoot several times before the zombie's turn comes around. And as for turn-based combat, I consider that type of battle where, for a unit that has already acted to get another turn, all other units on the field (both yours and the opponent's) must also move (unless they are affected by low morale or are under the effect of a spell).

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