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Posts from Solmyr, Demeer, and Aislin are cheaters (and/or) kamikazes; do the rest have a right to exist?

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What do you think?
44 voters
Single choice Public votes Closed 2009-10-17
This poll is closed.
1. Unban all level 4 magic specialists except Solmyr, Demeer, and Aislin.
31.8% 14 votes
2. Unban all level 4 magic specialists. (as it was before)
29.5% 13 votes
3. Do nothing; leave everything as it is.
38.6% 17 votes
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16 years ago
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Well, the song isn't about that at all.
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16 years ago
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Out of respect for the author, I won't suggest adding Shakti, Gosha, or Gunnar here, as there's a rather annoying paragraph in the rules. All rules are good if both opponents agree to them, so agree on the aforementioned innovations in advance, and that's it.
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16 years ago
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It's always a hassle to negotiate every time; first, you have to convince your opponent, and then you play as if they're doing you a favor. Actually, the vote on this issue ended a long time ago with a result of 23 in favor and 12 against, and a decision could have been made based on it.
16 years ago
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On WCL, all level 4 heroes have long been allowed. Only noobs play with them, and they are used in less than 1% of games. As an exception, Devangel started with Alamar on Jebus (but still switched to a Warrior), and at least that way, Revival would be possible. But Devangel lost that game to a Paladin; perhaps he didn't have enough breakthrough power with Shakti in the first week. However, on WCL, the 2cm4d3n template isn't very popular, largely because of the possibility of rushing on day 8 and restarting after encountering the first map...
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16 years ago
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Let's hold a tournament where both opponents agree to only use mages in their armies.
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16 years ago
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If they let me take Gundula there, I'm all for it. :) :) :)
In reply to Avern
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16 years ago
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Avern
Let's hold a tournament where both opponents agree to only use mages in their armies.
Tournaments are certainly interesting, but I would like mages to be a viable option in regular games as well.
In reply to Hermit
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16 years ago
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I am FOR unbanning level 4 heroes (Loïnis and others, definitely). I wouldn't mind if Solmyr, Aislinn, and Dimair were also unbanned. Loïnis correctly pointed out (fewer bans). But, as in the previous discussion of this topic, I suggest making the starting heroes random for all castles, with a ban on level 4 specialists! There are many advantages: 1) There won't be 1000 reports with the same heroes: Valeska, Gosha, Shakti, Tazar, Kirr, Vistan, etc. 2) You won't have to think about what to do with Shakti – a random start + even if Shakti appears in 1 out of 4 games, it's not necessary that they will create a good army at the start with 3 stacks of 85-95 troglodytes + harpies and maybe cyclops. 3) A more balanced starting army: Castle, Dungeon, and Necropolis will have a lower starting army strength, bringing them closer to the other castles. 4) New strategies for each castle and slightly different priorities (in my opinion). ...there are a couple more debatable and not entirely obvious advantages, but I don't see any specific disadvantages. ...in Heroes 5 online, people almost always play with a random hero at the start... P.S. Question....has been raised several times, but it hasn't been addressed yet... :smile42:
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16 years ago
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I agree!
Let's try random heroes with a ban on players who specialize in spells.
The ban on hit-and-run tactics remains.
In reply to Avern
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16 years ago
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On some popular templates, the balance of magic is actually very strong. As it is on many fixed maps.
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16 years ago
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By the way, at the start of a random hero game, Castle can come out on top.
Because, for this faction, many strong and top-tier players have developed a method for finding a decent hero in the tavern.
In other words, their resilience to getting a bad hero is better trained.
In reply to Oelm
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16 years ago
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Oelm
On some popular templates, magic units are actually very strong. As well as on many fixed templates.
Check the reports; if they are truly that strong, why aren't people playing them? Fairly speaking, magic units should be as effective as melee units in 50% of cases.
In reply to bRitvo4kA
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16 years ago
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because the game is played mainly in Competitive mode. For example, I played with balanced settings for Aislinn.
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16 years ago
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In defense of Solmyr, Demeer, and others.
For example, Shakti receives three stacks, and Nelle visits Solmyr in the tavern. Wicc mentioned that the more random events there are on the map, the more they balance each other out overall, and the more the player's skill matters, rather than the initial setup.
Why not allow mage-kamikazes as artillery preparation before the Fortress Battle? And who is sure that the opponent won't prepare the same trick?
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16 years ago
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Valeska arrives on the second week with her archers, and Solmir arrives with a Castle stack of levels 5-6-7-8, and then uses Chain Lightning on the archers – how does that work?

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