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You're all arguing about the size of the battlefield... But if someone played with 4 players, they would see that it's completely different... (and much cooler :D :D :D)
A small map))) although I probably just feel that way because I love the fourth game. After that, I don't really like maps like this anymore. It feels less lively, and I'll repeat myself, it's small, there's not much room to maneuver.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
It depends on how you look at it. For online games, balance is the most important thing. And the battlefield looks quite good; it is very rarely cluttered with various objects, so the actions of the troops are not too restricted, if they are positioned strategically, leaving room for tactics. For single-player, the battlefield is also suitable, but after playing King's Bounty, I begin to understand that it could have been improved and diversified, making it less standard. For example, some special battles could be added, with many more objects, changing the sizes, etc. That would be a nice surprise and an opportunity to rack your brains when the AI has some advantage in the landscape. But city walls are already too cliché... Simply, it shouldn't be overused, and unique battlefields should only be created for unique battles, such as battles with Cyrus, Markel, Biara, the Overlord, etc. In general, with the story-driven heroes.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.