this is without any "ifs"
what difference does it make who has the generator and who generates
with random race distribution (which, by the way, is stipulated in the rules)
IRMG allows you to completely exclude the possibility of generating a mirror match, starting from version 1.27.
that's what I'm talking about
Posts from "The Art of Strategy"
How is the issue resolved if players exceed the allotted time for the game or cannot agree at all?
One suggestion is to use a random draw, taking into account the time players indicate as their availability, but problems may still arise in the final stages.
Maybe I missed something – I don't quite understand what's going on with the mirror match... players don't know their opponent's choice and pick one faction... do we play?
Added 2 minutes later
Question regarding the rules:
How is the issue resolved if players exceed the allotted time for a game or cannot agree at all?
One suggestion is to conduct a draw, taking into account the time players indicate as their possible playing time; however, problems may still arise in the final stage.
I sincerely apologize!
But why was the number of participants limited?
Only 3 days have passed since the registration began (usually at least a week is given for registration)...
It would be more interesting to play if more people participated...
Why did you focus on the number of players depending on the number of factions?
I think it was possible to divide, for example, 126 players into 32 players (4 groups of 8 people) in 4 zones...
And it seems that any even number can be divided so that the equal condition for all specified in the tournament rules is observed (regarding the number of factions)
:smile32:
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:eek:
I sincerely apologize!
But why was the number of participants limited?
I think it would have been possible to divide, for example, 126 players into 32 players (4 groups of 8 people) in 4 zones...:smile32:
My apologies, I think when you organize and run a tournament with 126 players, you'll understand that it's not about quantity, but about quality!
Well, they haven't disappeared yet; as practice shows, there are still careless players who don't play, so there's a high probability that the reserves will be included in the main lineup. If you create many groups, but with few people in each, the group stage becomes predictable, and therefore uninteresting. That's why it was done this way...
yes, that would make the result very unpredictable.
Kill suggested dividing the players into 2 categories and holding a tournament for different categories. And then the result will really be unpredictable.