Posts from Orc tactics against Dwarves.
It's hard to say who to kill first. It almost entirely depends on the opponent's moves. For example, if bears rush forward and attack someone, everyone focuses on the bears.
Orcs play offensively, so eliminating archers immediately isn't as important. My advice: destroy the tent!
Usually, the most dangerous opponent is the Trolls. It's best to eliminate them from the game first. And also the bears.
But I'm having trouble giving advice on how to deal with Lava Dragons.
Most likely, it's best to shoot them down with archers (if the opponent hasn't killed them yet) or constantly scare them away, or use the "War Cry" spell...
Describe the circumstances under which Cyclops die. That shouldn't happen.
They are a very strong offensive force for the Orcs.
What is the danger of an unupgraded enemy tent?
It focuses all its forces on the Cyclops: Berserkers (or whatever they're called) with a bonus against large monsters, bears with their damn fear (which often triggers even on Cyclops), and Trolls, who are nasty with their lightning attacks! They mainly use spells like Stone Skin, which gives +9 to defense! Haste or Mass Haste! Blessing, and all sorts of other nasty things they have!
Added 32 minutes ago
Without rage, Orcs are weaker than Dwarves without runes.
The defense of Orc units is terrible!!! And they have little health.
Everyone knows how quickly Berserkers are destroyed without rage.
Goblins, Centaurs, and Orcs are very poorly protected against rapid destruction. Shamans are slightly better, especially considering the fragility of Berserkers.
But how are Orcs supposed to fight Lava Dragons???
Contrary to the opinion about Black Dragons, you can safely consider Lava Dragons to be the strongest creatures of the last level (40% damage is returned).
Level 1: Guardians 5 defense, Trappers 3 defense
Level 2: Harpooners 3 defense, Battle Centaurs 4
Level 3: Bears are quite durable, 12 defense, Warmongers 6 defense
Level 4: Berserkers 7 defense, Daughters of the Earth 7 defense
Level 5: Priestesses of Arkat 9 defense, Leaders 15 defense
Level 6: Erls 23 defense, Poakai 19 defense
Level 7: Dragons are also very durable, 40 defense, Free Cyclops 27
Only Dragons and Bears stand out, and this is compensated by attack power; if you consider attack, it will be the opposite! Besides, Orcs have a higher growth rate! So everything is balanced!
I don't have the tables at hand, but I definitely know that assassins are killed very quickly without Fury (and not just them). And if their defense isn't that bad, then they must have few hit points.
Terminator, but I think we can both agree that Fury is a very strong racial ability, possibly even the strongest.
If Orcs are very strong even without Fury, then that's a clear imbalance.
How many hit points do they have?
I don't have the table at hand, but I definitely know that assassins are killed very quickly without Fury (and not just them). And if their defense isn't that bad, then they have few hit points.
Terminator, but I think we can both agree that Fury is a very strong racial ability, possibly even the strongest.
If orcs are very strong even without Fury, then this is a clear imbalance.
Level 1 Warriors health 12 * growth 36 = 432 hit points,
Trappers health 7 * growth 60 = 420 hit points
Level 2 Harpooners health 10 * growth 28 = 280 health,
Centaurs health 10 * growth 28 = 280 health!
Level 3 Bears health 30 * growth 14 = 420,
Warmongers health 20 * growth 22 = 440
Level 4 Berserkers health 25 * growth 16 = 400,
Daughters of the Earth health 35 * growth 10 = 350
Level 5 High Priests of Arkat health 60 * growth 7 = 420,
Chieftains health 48 * growth 10 = 480
Level 6 Erls health 145 * growth 4 = 580,
Poakai health 120 * growth 4 = 480
Level 7 Lava Dragons health 280 * growth 2 = 560,
Free Cyclops health 225 * 2 = 450
General verdict: 3092 for dwarves versus 2900 for orcs! Almost a balance, not counting Erls and dragons, they made up for it with them, Erls and dragons are the thickest creatures of levels 6-7!
Added 11 minutes ago
How many hit points do they have?
I don't have the table at hand, but I definitely know that assassins are killed very quickly without Fury (and not just them). And if their defense isn't that bad, then they have few hit points.
Terminator, but I think we can both agree that Fury is a very strong racial ability, possibly even the strongest.
If orcs are very strong even without Fury, then this is a clear imbalance.
Added after 6 minutes
Yes! The Dwarves are a complete mess! The main problem is their incredible resilience, and Runes are what make them so powerful! The Orcs have insane damage, but it's still not enough! What annoys me the most is the Rune of Resurrection! My opponent does everything quite simply: he takes Ingvar and focuses on armor and resilience, and only then on magic, and let me tell you, that works very well! They just stand there and take it! I attack them, but they still stand there, those thick-skinned bastards! :((( (I got a little carried away))

In TE, they're overpowered; in SE, it's more challenging. That's what balance is. To achieve 100% balance, you'd need to have only one race.
:( The game will become uninteresting.
So, Avenger, you should keep quiet about balance.
Don't be a rude know-it-all! Just because you've written a few articles doesn't mean you can boss everyone around. Let's play Academy vs. Orc, and I'll teach you how to play Orcs. So, don't attack Avenger!!! He's better at the game than both of us!!!
Regarding Orcs. I'm not impressed with the Orcs' racial ability (I don't know why Avenger likes it so much). Look at all the races; their abilities get stronger over time, but with Orcs, it's the opposite. I can only advise you to try to eliminate the Dwarf as quickly as possible, but the problem will be if there's Ingvar:smile05:. Take Tilseck instead and force your opponent to play on smaller maps, as Orcs aren't suited for large maps.
p.s. Honestly, Orcs aren't that great. But the most important thing is to get the LIGHT enchantment! Dwarves under the Light enchantment are doomed!
p.p.s. Does anyone know if a mage creates an artifact that provides protection against magic, and an Orc casts the "WAR CRY" spell, does it count as magic?
:( The game will become uninteresting.
Don't be a rude person! Just because you wrote a couple of articles, does that give you the right to boss everyone around? Let's play Academics against Orcs, and I'll teach you how to play as Orcs.
Regarding Orcs. The racial ability of Orcs doesn't inspire me (I don't know what Mstitel likes about it) - look, for all races, it gets stronger over time, but for Orcs, it's the opposite. I can only advise you to try to kill the Dwarf as quickly as possible, but the problem will be if Ingvar is there:smile05:. Take Tilsek instead, and force your opponent to play on small maps, as Orcs are not suited for large maps.
p.s. To be honest, Orcs aren't that great! But the most important thing is to take the LIGHT enchantment! Dwarves under the Light enchantment are doomed!
p.p.s. Does anyone know if a mage creates an artifact that provides protection against magic, and an Orc casts the "FRENZY OF THE HORDE" spell, is it considered magic?
Added 21 minutes later
Mstitel, I want to play against you; maybe you can show what you're capable of?
By the way, the most zealous troublemakers may soon be banned from the forum... :smile42:
Yes, they fall like flies. Try leveling them up without Light magic, which can resurrect, and you can also put regeneration on the thanes! So don't exaggerate!:mad:
Moderated: OFF-TOPIC in message
...Sorry for the rudeness, but you started the argument!!!!...I would play in a tournament, but I have a pirated copy, and it's also version 3.0. Does anyone have an idea how I can play with you somehow? I play through Hamachi: network Heronets, password 12345 or 123456... I don't remember anymore...[/OFFTOPIC]...All races are normally balanced - the "cheats" of all races cancel each other out, and the result is - BALANCE!!!
