Skip to content

Posts from Orc tactics against Dwarves.

No ratings yet — be the first to rate!
User Avatar
16 years ago
Auto-translated
It's hard to say who to kill first. It almost entirely depends on the opponent's moves. For example, if bears rush forward and attack someone, everyone focuses on the bears. Orcs play offensively, so eliminating archers immediately isn't as important. My advice: destroy the tent! Usually, the most dangerous opponent is the thanes. It's best to eliminate them from the game first, along with the bears. But I'm having trouble giving advice on how to defeat lava dragons. Most likely, it's best to shoot them down with archers (if the opponent hasn't killed them yet) or constantly scare them away, or use the "War Cry" spell... Describe the circumstances under which cyclops die. That shouldn't happen. They are a very strong offensive force for the orcs.
In reply to Мститель
16 years ago
Auto-translated
Avenger
It's hard to say who to kill first. It almost entirely depends on the opponent's moves. For example, if bears rush forward and attack someone, everyone focuses on the bears.

Orcs play offensively, so eliminating archers immediately isn't as important. My advice: destroy the tent!

Usually, the most dangerous opponent is the Trolls. It's best to eliminate them from the game first. And also the bears.
But I'm having trouble giving advice on how to deal with Lava Dragons.
Most likely, it's best to shoot them down with archers (if the opponent hasn't killed them yet) or constantly scare them away, or use the "War Cry" spell...

Describe the circumstances under which Cyclops die. That shouldn't happen.
They are a very strong offensive force for the Orcs.

What is the danger of an unupgraded enemy tent?
It focuses all its forces on the Cyclops: Berserkers (or whatever they're called) with a bonus against large monsters, bears with their damn fear (which often triggers even on Cyclops), and Trolls, who are nasty with their lightning attacks! They mainly use spells like Stone Skin, which gives +9 to defense! Haste or Mass Haste! Blessing, and all sorts of other nasty things they have!
User Avatar
16 years ago
Auto-translated
Oops, I got a little confused. I need to destroy not the tent, but the ammunition cart.
User Avatar
16 years ago
Auto-translated
yeah, destroy the cart, the Blades have 4 shots, the mages have 5! And they're useless in melee combat, just build up their rage! Listen to KITOBOI, he's probably playing better than you and developing faster? Because using bears and Cyclops in a single attack is ridiculous! With one hit, a Cyclops can destroy half or even more of the bears! I see, judging by your words, he's catching up to you in terms of primary stats, but he might even surpass you if he attacks with Cyclops and bears! And Lava Dragons are also easily defeated, I can confirm this from my own experience! They have 20% damage reflection, and rage mitigates it, so it's barely noticeable! Well, roughly 1 on 1, the dragons and Cyclops clashed a couple of times. An attack of 20 dragons took down 1 Cyclops with a Titan together, and they immediately counter-attacked for 9! You understand how it all works! He invested in defense +9, and you invested in attack +13! So everything is fine! To prevent Berserk from triggering, find the King of the Dwarves shield! And if you build a full Dwarven set for an Orc, which is 100% effective on your XL maps, then the Orc will be virtually indestructible! Dodge and Stone Skin are applied at an advanced level!

Added 32 minutes ago
Avenger
Without rage, Orcs are weaker than Dwarves without runes.
The defense of Orc units is terrible!!! And they have little health.
Everyone knows how quickly Berserkers are destroyed without rage.

Goblins, Centaurs, and Orcs are very poorly protected against rapid destruction. Shamans are slightly better, especially considering the fragility of Berserkers.

But how are Orcs supposed to fight Lava Dragons???
Contrary to the opinion about Black Dragons, you can safely consider Lava Dragons to be the strongest creatures of the last level (40% damage is returned).
Let's compare the defense levels!
Level 1: Guardians 5 defense, Trappers 3 defense
Level 2: Harpooners 3 defense, Battle Centaurs 4
Level 3: Bears are quite durable, 12 defense, Warmongers 6 defense
Level 4: Berserkers 7 defense, Daughters of the Earth 7 defense
Level 5: Priestesses of Arkat 9 defense, Leaders 15 defense
Level 6: Erls 23 defense, Poakai 19 defense
Level 7: Dragons are also very durable, 40 defense, Free Cyclops 27
Only Dragons and Bears stand out, and this is compensated by attack power; if you consider attack, it will be the opposite! Besides, Orcs have a higher growth rate! So everything is balanced!
User Avatar
16 years ago
Auto-translated
And what about the number of hit points?
I don't have the tables at hand, but I definitely know that assassins are killed very quickly without Fury (and not just them). And if their defense isn't that bad, then they must have few hit points.

Terminator, but I think we can both agree that Fury is a very strong racial ability, possibly even the strongest.
If Orcs are very strong even without Fury, then that's a clear imbalance.
In reply to Мститель
User Avatar
16 years ago
Auto-translated
Avenger
How many hit points do they have?
I don't have the table at hand, but I definitely know that assassins are killed very quickly without Fury (and not just them). And if their defense isn't that bad, then they have few hit points.

Terminator, but I think we can both agree that Fury is a very strong racial ability, possibly even the strongest.
If orcs are very strong even without Fury, then this is a clear imbalance.
Avenger, you've hit the nail on the head, I also have a hit point table!
Level 1 Warriors health 12 * growth 36 = 432 hit points,
Trappers health 7 * growth 60 = 420 hit points
Level 2 Harpooners health 10 * growth 28 = 280 health,
Centaurs health 10 * growth 28 = 280 health!
Level 3 Bears health 30 * growth 14 = 420,
Warmongers health 20 * growth 22 = 440
Level 4 Berserkers health 25 * growth 16 = 400,
Daughters of the Earth health 35 * growth 10 = 350
Level 5 High Priests of Arkat health 60 * growth 7 = 420,
Chieftains health 48 * growth 10 = 480
Level 6 Erls health 145 * growth 4 = 580,
Poakai health 120 * growth 4 = 480
Level 7 Lava Dragons health 280 * growth 2 = 560,
Free Cyclops health 225 * 2 = 450
General verdict: 3092 for dwarves versus 2900 for orcs! Almost a balance, not counting Erls and dragons, they made up for it with them, Erls and dragons are the thickest creatures of levels 6-7!

Added 11 minutes ago
Avenger
How many hit points do they have?
I don't have the table at hand, but I definitely know that assassins are killed very quickly without Fury (and not just them). And if their defense isn't that bad, then they have few hit points.

Terminator, but I think we can both agree that Fury is a very strong racial ability, possibly even the strongest.
If orcs are very strong even without Fury, then this is a clear imbalance.
I will partially agree with you! If you consider dwarves, then they are 1) tough, 2) use magic, and not weak magic, 3) have runes (and they are very powerful, like Invisibility), and 4) can also upgrade a special ability! Isn't that too much for them? And what kind of balance is this? As for orcs, the orc racial ability is severely weakened! It might be good at the beginning, but on large maps when there are large amounts of damage, it's useless! The special ability is not as cool as the dwarves', they don't have magic? Is this a balance! How can KITOBOI not win against an opponent of equal strength!!
In reply to TerMinator
16 years ago
Auto-translated
Yes! Gnomes are a real pain! The main problem is their incredible resilience, and their runes completely dominate! Orcs certainly have insane damage, but it's still not enough! What annoys me the most is the resurrection rune! My opponent does everything quite simply: he takes Ingvar and focuses on armor and resilience, and only then on magic, and let me tell you, that works very well! They just stand there and take it! I attack them, but they still stand there, those thick-skinned bastards! :((( (I got a little carried away))
User Avatar
16 years ago
Auto-translated
In my opinion, there is absolutely no balance in Heroes 5! In Heroes 3, you could confidently choose any Castle, and the outcome depended solely on the player's skill; whoever was better would win! But in Heroes 5, it's complete nonsense! The Elves, for example, can easily level up their special abilities without any difficulty (Logistics, Light, and Luck are all useful) + they have Elven Luck! That's 225% damage, plus Nemesis, which adds up to 450 damage with a single shot or attack! Isn't that cheating? The Elves can wipe out any stack with a single shot, and no amount of Berserk will help! Plus, they all have high Initiative and Speed! Humans, with their 250 cavalry, which can be trained and given Vampirism, are also overpowered! The Necropolis, which, if played intelligently, can gather such legions, is, in my opinion, an unbeatable race on XL maps! The Magic faction looks pretty good with its Mini-Artifacts! But what the other races should do is a question that history doesn't answer! And the Dark Knight has nothing to do on large maps at all! Magic can be cast quite well, but the growth is small, and there is no defense; everything falls apart easily. So, I'd rather not talk about balance. Avenger

Added after 6 minutes
KITOBOI
Yes! The Dwarves are a complete mess! The main problem is their incredible resilience, and Runes are what make them so powerful! The Orcs have insane damage, but it's still not enough! What annoys me the most is the Rune of Resurrection! My opponent does everything quite simply: he takes Ingvar and focuses on armor and resilience, and only then on magic, and let me tell you, that works very well! They just stand there and take it! I attack them, but they still stand there, those thick-skinned bastards! :((( (I got a little carried away))
User Avatar
16 years ago
Auto-translated
TE in Russia is easier to burn, SE is more complex. That's what balance is. To make it 100%, you would have to make only 1 race.
In reply to _Prizrak_
User Avatar
16 years ago
Auto-translated
_Ghost_
In TE, they're overpowered; in SE, it's more challenging. That's what balance is. To achieve 100% balance, you'd need to have only one race.

:( The game will become uninteresting.
So, Avenger, you should keep quiet about balance.

Don't be a rude know-it-all! Just because you've written a few articles doesn't mean you can boss everyone around. Let's play Academy vs. Orc, and I'll teach you how to play Orcs. So, don't attack Avenger!!! He's better at the game than both of us!!!

Regarding Orcs. I'm not impressed with the Orcs' racial ability (I don't know why Avenger likes it so much). Look at all the races; their abilities get stronger over time, but with Orcs, it's the opposite. I can only advise you to try to eliminate the Dwarf as quickly as possible, but the problem will be if there's Ingvar:smile05:. Take Tilseck instead and force your opponent to play on smaller maps, as Orcs aren't suited for large maps.

p.s. Honestly, Orcs aren't that great. But the most important thing is to get the LIGHT enchantment! Dwarves under the Light enchantment are doomed!

p.p.s. Does anyone know if a mage creates an artifact that provides protection against magic, and an Orc casts the "WAR CRY" spell, does it count as magic?
In reply to Ингвар Высокий
User Avatar
16 years ago
Auto-translated
Ingvar Vysokiy
:( The game will become uninteresting.


Don't be a rude person! Just because you wrote a couple of articles, does that give you the right to boss everyone around? Let's play Academics against Orcs, and I'll teach you how to play as Orcs.

Regarding Orcs. The racial ability of Orcs doesn't inspire me (I don't know what Mstitel likes about it) - look, for all races, it gets stronger over time, but for Orcs, it's the opposite. I can only advise you to try to kill the Dwarf as quickly as possible, but the problem will be if Ingvar is there:smile05:. Take Tilsek instead, and force your opponent to play on small maps, as Orcs are not suited for large maps.

p.s. To be honest, Orcs aren't that great! But the most important thing is to take the LIGHT enchantment! Dwarves under the Light enchantment are doomed!

p.p.s. Does anyone know if a mage creates an artifact that provides protection against magic, and an Orc casts the "FRENZY OF THE HORDE" spell, is it considered magic?
I completely agree with you, Ingvar!!! Regarding the spell, it's not magical damage, and there's nothing that can protect against it!! I've checked!!!

Added 21 minutes later
Mstitel, I want to play against you; maybe you can show what you're capable of?
User Avatar
16 years ago
Auto-translated
We need to reduce the number of mini-arts for the Academy faction, especially if you assemble the sniper bow (which can be easily done in the built-in art collection). Giving creatures +50 initiative is cheating; it leads to a complete slaughter of the Orcs, who don't even have time to reach the battlefield! Where is the balance here, Avenger?
User Avatar
16 years ago
Auto-translated
The balance lies in the fact that ORCS are overpowered in the first stage, during the first 1-2 weeks; take advantage of this. Otherwise, when playing against a real person (and not against the computer), they lose!!!
User Avatar
16 years ago
Auto-translated
Cheaters... yeah, cheaters are... :) It's like kids arguing in a sandbox :) None of you have ever played against anyone other than yourselves, so you're judging based on completely nonsensical criteria) Some things are actually impressive!))) Apart from absolute noobishness, there's nothing else to it!))) If you really want to prove something, do it in the game, instead of drooling all over the monitor and clenching your fists in righteous anger behind the keyboard))) By the way, there's a sign-up for a Heroes V tournament in the neighboring thread, with a prize pool ;) but none of the local game gurus have signed up - that's something to think about) Oh yeah - "I don't play for money on principle" and "I don't have time for tournaments" :o - childish babble))) Your main strength in "Heroes" is giving "advice" without actually knowing anything))) Good luck with your difficult task! :smile20:
By the way, the most zealous troublemakers may soon be banned from the forum... :smile42:
In reply to TerMinator
User Avatar
16 years ago
Auto-translated
TerMinator
Yes, they fall like flies. Try leveling them up without Light magic, which can resurrect, and you can also put regeneration on the thanes! So don't exaggerate!:mad:
......Who else is exaggerating? I can easily level up through Chaos with Erling + a lucky mage, defense, and maybe education if it appears early!! You won't use regeneration that much in a decisive battle, and it's better to resurrect with runes. I'm just sitting here thinking that you're showing off with Orcs... I think I already told you that Orcs without Rage means no summons, but Dwarves without runes are not completely without Light or Chaos... Orcs are more connected to their Rage, agree?...:smile40: I'm starting to find it a little funny...

Moderated: OFF-TOPIC in message

Added 15 minutes ago
...Sorry for the rudeness, but you started the argument!!!!...I would play in a tournament, but I have a pirated copy, and it's also version 3.0. Does anyone have an idea how I can play with you somehow? I play through Hamachi: network Heronets, password 12345 or 123456... I don't remember anymore...[/OFFTOPIC]
...All races are normally balanced - the "cheats" of all races cancel each other out, and the result is - BALANCE!!!

Statistics

Welcome our newest member: recijeb