Skip to content

Posts from What would you change in Heroes of Might and Magic IV?

3.8 (5 ratings)
User Avatar
Auto-translated
And by the way, I also consider the absence of the Market as a building in Heroes of Might and Magic VI to be a drawback, because it again reduces the economic and strategic aspects of the game. (=.
Regarding the topic: I corrected it, or rather, I would add the Market to the fourth tier.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to kcfgogbfalgfl
User Avatar
Auto-translated
Maggot
And by the way, I also think that the absence of the Market as a building in Heroes of Might and Magic VI is a drawback, because once again, it reduces the economic and strategic features. (=.
On the topic: I corrected it, or rather, I would add the Market to the fourth level.
Hmm, it's actually there... And by default, it's in every city and as a building on the map... I don't understand what the point is in making it an unnecessary building in the city... There are much more important things to build... And spending resources on a Market... hmm... why?
And what's the downside of it already being in every city and not needing to be built? :confused: Explain, I'm even curious :)
as a building in Heroes of Might and Magic VI
Maybe you mean Heroes of Might and Magic IV?:)


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
User Avatar
Auto-translated
Lu41k
What's the downside of it already being in every town and not needing to be built? :confused: Explain, I'm actually curious :)
I rarely visit this section, but I'll still share my opinion. I haven't played much of the fourth game, but it seems to me that they overcomplicated things with the market. The exchange rate is too favorable compared to the third game (although a lot may have changed since tGS, I'm not sure :) ). The point of building a market is simple - if you want to exchange resources, be prepared to lose a day:smile01:
User Avatar
Auto-translated
Hmm, it's actually there... And by default, in every town and as a building on the map...
Yes, I made a small mistake, but I think my point was understood. Actually, Dirty_Player wrote below:
The exchange rate is too favorable there.
Here you go :)
Maybe it's Heroes of Might and Magic IV?
Indeed, I made a mistake, I keep confusing them ;)
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
User Avatar
Auto-translated
I haven't played the third game much, but it seems like the gold income is much higher there than in the fourth game, which brings us to the question of "what to change?". 5000 gold for an expensive resource at the beginning?:)
In my opinion, if you add a buildable market with an exchange rate to the fourth game, no one will build it because it won't be profitable. And the principle of "want to trade - spend a day" would be completely inappropriate.
So maybe it's not that the exchange rate is too cheap in the fourth game, but rather that it's too high in the third game.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
User Avatar
Auto-translated
ZYbr
I haven't played the third game much, but it seems like the gold income is much higher there than in the fourth game. This is relevant to the question of "what to change?".
Well, theoretically, it could be higher, but if you play on Expert difficulty or higher, it becomes a problem to scrape together not only 10,000 gold for the capital, but even 5,000 for the City Hall.
And again, gold alone won't solve everything. Where are you going to get the resources? 1 resource per day, or 2 wood/ore per day, but buildings require various gems, and the Guild with spells, unfortunately, doesn't cost as ridiculously cheap as in the fourth game. To put it bluntly, it costs a lot! :smile08: If you remember the approximate cost of building level 7 units in the third game (and to build them, you also need to spend money on a bunch of preliminary buildings!), then you get the following picture: if it's still somehow possible to scrape together 20-25 thousand gold, then no market will help you gather 20 units of "expensive" resource.
So maybe it's not that the fourth game has a cheap exchange rate, but that the third game has a very high one.
No, it's just that each version of Heroes has its own characteristics. :) And it's good that "we are all so different". :smile01:
User Avatar
Auto-translated
the biggest challenge is in development; it's much more interesting to fight with neutral armies with small forces at the beginning of the game. Later, a moment comes when heroes simply don't notice neutral armies anymore. Again, it turns out that you need to make the AI stronger. As an option, maybe neutral armies could be given heroes after a certain point? And also introduce a tax on the army.
User Avatar
Auto-translated
I would give the Barbarians a school of Blood magic (like the battle cries from Heroes 5).
Рок-н-Ролл жив.
In reply to Laslo
Auto-translated
explain how to counter necromancy

Added 2 minutes later
2 damage for 1 health regeneration for a vampire – that’s too much.
User Avatar
Auto-translated
explain how to counter necromancy
install the Equilibris mod
2 damage for 1 health regeneration for a vampire - that's too much
magic, undead, golems, crusaders

ps. off-topic


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



Auto-translated
The only thing that needs to be fixed, or rather improved, is the AI. The AI's behavior during battles is still acceptable, but on the map... I won't give examples; I think everyone knows and has encountered the AI's blatant stupidity in Heroes 4. The strangest thing is that it's completely different in other versions (3.5). The logical question is: what is so unique about the mechanics of Heroes 4 that prevents the AI from being properly configured? Also, improving the lower-level units is a great idea! So that levels 1-2 are not practically useless, but are as in-demand as levels 3 and 4.
User Avatar
Auto-translated
What is so unique about the 4X gameplay mechanics in Heroes that prevents the AI from being properly configured?
Apparently, it's the independence of the heroes and troops. The AI is unable to manage them logically.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



Auto-translated
Come on, what’s so complicated about it? There’s no fundamental difference; a hero is just another type of monster.
User Avatar
Auto-translated
Since the topic is called WHAT WOULD YOU CHANGE IN THE FOURTH GAME, I'll say this: this idiotic (in my opinion), cartoonish unit walk animation. Where have you seen that before? During a battle, WALKING WITH A SWORD IN ITS SHEATH???? And then taking it out, striking, and putting it back in again!!!!!!!!! And units taking 2-3 tiny steps? And zombies with their arms outstretched? I repeat, this is just my opinion. Next... 4 LEVELS OF CREATURES?? In Heroes 1, there were five levels. Okay, it's the first game, so we'll let it slide. There are no upgrades in the first game. We'll forgive that, it was the first one. BUT IN THE FOURTH??? No other game in the Heroes series has alternate creatures!! Okay, in Warlords of the West (and in the future, in Crown of the Underking), there are at least upgrades, and all 7 levels!! BUT HEROES WITHOUT SPECIALIZATIONS?? THIS IS AWFUL!!! Ifrits with orcs, humans (after all, bandits are humans), nightmares (because in the third game, they are neutral, and in the fifth, they are from Inferno), dragons, and hydras??? 6 FACTIONS (counting nightmares as neutral and bandits as humans) MIXED TOGETHER!!!!! Where did the siege weapons go? And attacking in melee through walls?? And the caravan-sorai delivers everything in one turn!! Even to the other end of the map! How is this acceptable??? At least they made the cities normal!! In the third game, they were just fortifications, not cities on the map, and in the fifth, the hero is the size of half the city!!;( Well, and I guess the shops with useful items!!!
Когда же выйдет Бастион? :confused:
User Avatar
Auto-translated
дибильную
Maybe it's worth choosing words more carefully? IMHO, but decency should be observed.
During battle, GO WITH A SWORD IN YOUR HANDS.
That's how heroes usually act. Well, they are also commanders, leaders – they don't just wave their weapons around.
And zombies with their arms outstretched forward.
This also happens in some movies. It's quite explainable, actually – the urge for living flesh. The only thing that doesn't look right with zombies is their flabby appearance and increased health.
4 LEVELS OF CREATURES
Why have 7 levels of creatures? Just because there's more room for imagination? I'd like to hear at least one sensible argument...
There are no upgrades in the first one. We'll forgive that, it's the first one. BUT IN THE 4TH???
What are upgrades for? Just because it's popular? Even without them, there are plenty of ways to invest money in the 4th game.
And alt-upgrades... IMHO, when there's nothing else to come up with for tactical maneuvers, they introduced alt-upgrades. Or for whiners who like to admire every little detail of their warrior. And so that there are even more pages on forums to discuss – which one is better, the regular upgrade or the alt?!
BUT HEROES WITHOUT A SPECIALTY?? THAT'S TERRIBLE!!!
Look how many specialties are banned in the third game! And only a few selected heroes are taken into the main party – the rest are only used as cannon fodder.
Heroes in the 4th game have classes – combinations of skills. That's real progress!
Ifrits with orcs, humans (rogues are humans after all), nightmares (because in 3 they are neutral, in 5 they are from Inferno), dragons, and hydras???
It's subjective, but don't constantly hold down the Shift key.
Where did the siege weapons go?
What are they needed for?
And melee attack through walls.
Have you never poked a stick through a fence? Why take everything so literally?
And the caravan-sorai delivers everything in one turn!!
O_O Have you even played the 4th game? In one turn, the caravan will deliver the contents if it really takes only one turn to get there (I don't remember the exact numbers; I haven't studied it much because I don't use caravans)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



Statistics