Skip to content

Posts from Favorites into Battle - 2

5.0 (1 rating)
In reply to Dirty_Player
User Avatar
Auto-translated
Well, if you don't have time to play, and the others are lucky with the matchups...

Against Dungeon, I'll take Djebus and balance, give the game to Cobra, and the rest will have a race advantage. %)%)%)%
Земля нуля.
Все в ней нулево и кукольно.
In reply to PReDS
User Avatar
Auto-translated
PReDS
Mandatory restart if the only path leads to a treasury guard (the wording in the rules is: A restart is also possible due to a strong block if no other restarts are available. Whether a block is strong enough is determined by mutual agreement between the players or by the judges). Also, a restart is possible if one of the players cannot build a road from their castle (castle in an open field, a very rare case).
Is this not the case?
I don't know, maybe it is.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to Oelm
User Avatar
Auto-translated
Oelm
Well, if you can't find time to play, and the rest will be lucky with the draw))...

Against Dungeon I scribble Jebus Cross and balance, to Cobra I concede the game, with the others an advantage in race. %)%)%)%
On MM6, Conflux vs Dungeon:cool: Let's see.
User Avatar
Auto-translated
SEM_56 (blue, Rampart, Ivor, Ivor) def vbn (red, Conflux, random, Brissa, Mephala) 2SM4d(3), 137
We took all the rests, first me then my opponent...
I got a small respawn almost in the center. I immediately opened the view, took a wood pickaxe, and leveled Ivor's Offense. I punch through to the secondary hero, 16 silver pegasi. The respawn turned out to be a boat with orb treasure chests and gold, I managed to secure a decent amount. I opened the School of Magic, Air is there, I can take it. I captured the town, they give Earth, I bought a spellbook and went to the School for Air. I messed up a bit with the gnome horde, thought it would be at least 75, turned out to be a mini with an upgraded stack, so I took it immediately. I revealed 2 treasure zones, there are Pandora's Boxes with weak guards. End of week: 1.3-6 in the citadel...
At the start of the second week, I check the Griffin Conservatory, on 3, I punch through 20 genies, the box gives 60 crossbowmen, I upgrade them immediately. The scout goes further into the treasure zone, Ivor replenishes mana and goes to the other Hive. The Hive has 8 wyverns, 2 nagas at 15 and 20, I found a quest that gave 20k gold. I took the Griffin Conservatory with 3 angels...
At the start of the third week, I take 2 more boxes with 30 genies and 60 gorgons, and another +120 archers, crazy loot!!
Then another quest for 15k, a Pandora's Box for 5k, an artifact +5 to spell power, a library. I wanted to take 2 Dragon Utopias, but had nothing to take them with, I got wrecked in the main force, on silver pegasi I stood near the well, almost in front of the GO...
I replenish mana, hit the GO, on the way to the opponent's capital, I kill a scout. I sit in the empty capital on 135, unrecruited firebirds and earth elementals. On 136 Mephala approaches, stands not far from the town, I see a built chain, I hit the scout and on 137 Mephala attacks for the town...
After the Dragon Utopia, Mephala's stats are higher, but in the FB my opponent made a lot of mistakes, fortunately for me, which I fully exploited. Thanks for the interesting game!!!
Attachments 2
2 files attached • Total size: 241.0 KB
Ушел с героев, пока пряники)
In reply to SEM_56
User Avatar
Auto-translated
SEM_56
SEM_56 (blue, Rampart, Ivor, Ivor) def vbn (red, Conflux, random, Brissa, Mephala) 2SM4d(3), 137
Correct! Thank you for the game.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
Auto-translated
Medium_HP (red, конф, random-Inferno, Moner) def Alessandro (blue, конф, random-Tower), 2cm4d(3), 127

We played TE-light with a built 2nd level, without native secondary resources, 4000+400, fast roads.
There were no rests. Three secondary resources - dungeon, tower, inferno, and the fork to inferno is already located in the snow, then through basilisks back to my respawn and further along the road to the lift. I took everything on the first try, 1-7 in the stronghold, they gave tactics and earth, revealed artifacts +4 knowledge, +2+2 knowledge/strength, +5 strength, +2+2 attack/defense, 2 cons near the dungeon, stable on the way to inferno. On 121, Moner starts from the stable, on 122 he begins to collect artifacts, there is an option to upgrade and buy by 124-125 and attack GO if not going to the cons, but I decided to go anyway, both are minimal, GO on 127 (64 gr. unique) with the loss of two butterflies, Moner with a full purchase, all upgrades and with parameters 11-7-10-9(160+), mass slow, blind, lightning, goes to the blue, gets it and reaches the Tower with birds and psychics and the Castle with the rest, blue surrenders.
Thank you for the game.
User Avatar
Auto-translated
1. I have slightly reworded the rules for restarts, making them more accurate:

for Jebus cross and 8mm6, instead of:
- Mandatory restart along slow paths.
now
- Restart along slow paths. It is initiated if at least one of the opponents requests it immediately after the map is generated.

for 8mm6, instead of:
- Mandatory restart if the only path leads to the treasure guard (in the base, the wording is: A restart is also possible along a strong block if no other restarts are available. Whether a block is strong enough is determined by mutual agreement between the players or by the judges). Or, if one of the players cannot build a path from their Castle (the Castle is in an open field, a very rare case).
now
- Restart at the player's request if the only path leads to the treasure guard. It is initiated on the day this fact is discovered, but no later than day 114.
- Restart along a strong block that cannot be bypassed, at the request of the player who owns this block. Whether the block is strong enough is determined by mutual agreement between the players or by the judges. It is initiated on the day this fact is discovered, but no later than day 113.
- Restart at the player's request if no path can be built from their Castle (the Castle is in an open field, a very rare case). It is initiated immediately after the map is generated.

2. I have added organizational details to the first post:
- Information about the tournament progress will be updated on Tuesdays, and if possible and necessary, more frequently.
- All games in the tournament count towards the seasonal rating. The information will be provided to the seasonal rating administrator on the 1st or 2nd day of the following month.
- It is possible that games for 5th-8th place will be needed to determine the participants of the next Best of HW tournament (final-2). The question of forming the list of participants for this tournament is under consideration.
- For each game played, participants must submit a report and confirmation in this thread. Only in this case will the game be counted. It is possible to submit the report through another tournament participant or through ICQ to the administrator.
Starting with the 1/8 final games, please attach game saves to the reports. All game saves must be saved until the end of the tournament and presented upon request from the tournament administrators or any member of the AC (Administration Council).

3. I was asked a question about tech choices. I will write the rules for tech choices in the group stage at the beginning of October. Let's see what state our tables will be in.
Currently, 13 participants have not yet started playing. Three (Oelm, KostyaN, and Kash) have warned that they will have problems with games at the beginning of September. Please, participants in groups C, D, and F, schedule games with them for a later date.
And a BIG REQUEST to those who will not be able to play in October: please let me know now.
In reply to Pit for LM
User Avatar
Auto-translated
Currently, 13 participants have not yet started playing. Moreover, three of them (Oelm, KostyaN, and Kash)
played 1 game with Piterius, and played for a week with Hermit.
I'm ready to continue, but the connection is terrible. Thanks to the guys for their trust and patience.
In reply to Medium_HP
User Avatar
Auto-translated
Medium_HP
Medium_HP (red, conf, random-Fur, Monere) def Alessandro (blue, conf, random-Luna), 2sm4d(3), 127

We played TE-light with built level 2, no native secondaries, 4000+400, fast roads.
No restarts as far as I remember. Three secondaries - Dungeon, Tower, Inferno, with the fork to Inferno already on snow, then past basilisks back to my respawn and further the road to the lift. Took everything on week 1, 1-7 in the Stronghold, got Tactics and Earth Magic, revealed artifacts +4 Knowledge, +2+2 Knowledge/Spell Power, +5 Spell Power, +2+2 Attack/Defense, 2 Griffin Conservatories near the Dungeon, a Stable on the way to Inferno. On day 121 Monere starts from the Stable, on day 122 starts collecting artifacts, there's an option to level up and buy everything by day 124-125 and hit ГО if not going to the Griffin Conservatories; decided to go anyway, both were minimal, ГО on day 127 (64 griffins) with the loss of two sprites, Monere with full buying, all upgrades, and stats 11-7-10-9 (160+), Mass Slow, Blind, Lightning Bolt, enters blue's area, reaches both Luna with birds and berserkers and the Castle with the rest, blue surrenders.
Thanks for the game.
It happened. I built Phoenixes in the Stronghold on week 1, but it didn't help.
Clarification: main hero is Ainaein (specialty Disintegration Ray).
My opponent unexpectedly destroyed ГО on day 127 and attacked the scout hero with troops (Luna); there was no point in continuing after that. Thanks for the game.
Discord  5884
User Avatar
Auto-translated
~no1_knows_me~ (Red, Stronghold, Crag Hack, Crag Hack) def scorp (Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 1.3.6.

A little bit of rest and then forward:

Week 1: normal start, 5 heroes on the first day, on d114 I hit the guard of the green spawn (30+ Water Elementals), losing a Roc and 40+ Goblins for it. Too bad. I go along the path, take a crypt for 2k gold, then grab Conflux and on d117 I see Shakti near my crypt with a horde of Troglodytes, a group of upgraded Harpies, and a few more Archers. No one to fight him with... I sit in the Conflux, built a Mage Guild too (gave me Archery, Haste, and Slow), at home I have 1-2-3-5-7 in the castle.

Week 2: Shakti visited the crypt, and after a morale drop :D he galloped off to his side. Scouted the territory a bit — and OMG :eek: in one square meter there are 4 Griffin Conservatories standing, and one of them I've already checked — a Tronj. No one to take them yet, I think I'll wait for now (another one near the castle — also a Tronj), I go to pick up Rampart. On d124 we saved, because I had major glitches and it was impossible to play. A couple of hours later we continued. Strategy: smash all 5 Griffin Conservatories and then visit the blue player. On d125, Shakti rolls in (a couple of Angels visible in the army ranks) with several weaklings into the "coveted" square with 4 Griffin Conservatories, but he only sees 2 — he checks them, and apparently they are Tronj, since he doesn't risk attacking!!! What to do:confused: At first I thought about surrendering, but then I decided to holed up in Conflux, take a Griffin Conservatory level 2 (sacrificed a weakling) and attack Shakti. And so it happened. Barely managed the chain, I attack: Crag Hack 11-5-2-1 : 2 Angels, 3 Bears, 20 Dogs, 19 Orcs, 8 Rocs, a few Air Elementals. Shakti 8-4-5-1 : 2 Angels, 4 Cats, a horde of Troglodytes, a dozen each of Eyes and Medusas + 22 upgraded Harpies. With Mass Haste, Crag Hack comes out with 2 Angels, 2 Bears, and Orcs. We gamble from there.

Week 3: I bring up the army, beat 48 spawns for a Shield +4 and a level 2 Griffin Conservatory, and a max Imp Crucible. Then I take a max Griffin Conservatory with 4 Angels and 4 Bears + misc units, but I still lost 1 Bear. Then another level 3 Griffin Conservatory. By the end of the week I reached the blue player and with 11 Angels and 3 Bears killed Shakti in his castle.

Thanks for the interesting game.
"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
In reply to ~no1_knows_me~
User Avatar
Auto-translated
~no1_knows_me~
~no1_knows_me~ (Red, Stronghold, Crag Hack, Crag Hack) def scorp (Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 1.3.6.

Thanks for the interesting game.

I have no restarts
111 - a Harpy in the tavern)), on the exit 20-49 upgraded Orcs)) - ? what to do - I build Evil Eyes, army of 77 Troglodytes, 7 Evil Eyes, 15 Harpies, 20 Goblins and 6 Dogs, I break through 20+ Orcs with loss of Dogs and 15 Goblins, I clear the guard of the Griffin Conservatory (on 2 with an upgraded stack - nothing to take it with (funny))
112 - the road (except ГО) is again blocked by 20-49 Lizardmen (38 pcs) - I lose 8 Troglodytes and the remaining Goblins and then I realize I'm trapped - further on it's not secondary but 10-19 Horses for an artifact, all that's left is to go off-road to the surface to 50-99 upgraded Zombies - and that's just the first guard, there will be more on the surface - I didn't dare; I scouted 2 Dwarf Cottages I passed earlier because they weren't easy guards (archers/fast units)
113 - I upgrade the Harpies and take the Dwarf Cottage, got minimum ((
114 - the second Dwarf Cottage and again minimum ((
115 - army of 12 upgraded Harpies, 7 Evil Eyes and 58 Troglodytes - I break through the Zombies, then Pixies
116 - I get on the road, end turn and see a red flag
117 - there's no point in escalating the situation on my side with such an army, I was standing near a Crypt so I wanted to eat and go home, but there they only lowered my morale - I head home to take the Griffin Conservatory
on building order 1-4,6 in the Citadel +1000
121 - I buy the native hero, then I disband and have enough money for Troglodytes (111 total) and 21 Evil Eyes and I take 5 Harpies - there's no more point - they are for chaff - I come out with 33 Troglodytes and 9 Evil Eyes
122 - I free a hero for 50-99 Hovels - I fought for XP, because Earth appeared in the level-up, and the Scout had a Slow scroll) - but the level-up stubbornly didn't cooperate ((
123 - I check a Naga Bank for 4-6 pcs - we leave ((, since Earth is only basic, I didn't even buy the book (and I also need to build the Mage Guild with 0 gold)
124 - already on the surface between 2 Conservatories and near the road, the same one where the red player is running around
125 - the Scout clears the guard of the Conservatory 2-4((, I hit the Naga Bank for 3 pcs each, the Scout gives the army away and dives into the Conservatory for a 3 (alas), the second Scout clears the guard of the second Conservatory 2-4, but he has an army and I didn't dive with him and I crawl out onto the road, near it a Pandora's Box for 20-49 Medusas but I probably won't have enough moves for the box and I move on
126 - almost the Fightback described above (Troglodytes 50+)
126 - I buy myself back, buy the book and head towards another passage (scouted later) there is a Conservatory there, I'm almost at level (everything is Expert except Earth)
127 - I break through roughly 50 upgraded Dogs: with 22 Skeletons, 5 Witches, 30 Butterflies and 8 mana out of 10((
131 - Conservatory 2-4 (fun), Shakti's stats 9451
132 - I dive with a Scout for 2 Angels
133 - I take it, but in a couple of turns the opponent with a bunch of Angels
134 - I disband, since I haven't seen anything good in the treasure zone yet, a Scout kills his Scout with archers and I give everything to Shakti
135 - my capital falls along with the miner ))

Thanks for the game, too bad I couldn't put up a fight
Attachments 1
1 file attached • Total size: 102.1 KB
In reply to scorp
User Avatar
Auto-translated
Mizrael (Castle, Caitlin, Alkin) def Hermit (red, Fortress, Tazar, Thant) Panic 133

I used all restarts; the respawn generated was half blocked by mountains, and severely so — there wasn't even a passage. Only 14 archers total, decided not to upgrade them, luckily there were two ballistae from the start and an external dwelling of pokemons. I assigned Alkin as a secondary hero and gave him Earth Magic immediately. The passage to the necro village had triple! guardians (orcs, monks, and pits), and all had to be fought — no way around. The thought crossed my mind: did I restart too much... I went to check what was on the respawn, and it turned out decent: Griffin Conservatory, external dwelling of archers and pokemons, lots of crypts. I cleared three crypts, ending up with horses + griffins in the citadel, both external dwellings mine.
121 — checked the conservatory, it turned out to be 3-4... too early for now.
123 — 5 horses break through all the guards, the monks got a sudden morale boost and killed one.
124 — the necro village, staying overnight in a crypt, the conservatory is visible.
126 — stocked up on the book and the next day, after checking the conservatory with a scout hero, I got 2 angels, immediately recalled home (don't care about the castle, better tempo and money for buying out)
131 — another 3 angels, it's visible from Earth Magic scrying that the opponent is within arm's reach.
132 — upgraded the pokemons (almost a hundred) and rushed, but news of surrender arrives. Thanks for the game.
Attachments 1
1 file attached • Total size: 131.4 KB
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
User Avatar
Auto-translated
Mizrael
Mizrael (Castle, Caitlin, Alkin) def Hermit (red, Fortress, Tazar, Thant) Panic 133

Used all restarts; the generated map had a starting area where half of it was behind mountains, making it difficult to navigate – there was no passage. There were only 14 archers, so I decided not to upgrade them, as I had two ballistas from the start and a hidden stash of creatures. I assigned Alkin to the town; he immediately received a dwelling. The passage to the Necropolis was guarded by a triple layer of defenses (orcs, monks, and pits), and I had to defeat them all; there was no way to bypass them. I briefly considered restarting again. I went to explore the starting area, and it turned out to be decent: a dwelling, a hidden stash of archers and creatures, and a lot of crypts. I cleared three crypts, resulting in horses and griffins in the citadel, and I claimed both hidden stashes.
121 - I checked the dwelling; it was level 3-4... still too early.
123 - 5 horses break through all the defenses; the monks started to demoralize, and one of them was killed.
124 - Necropolis; we spend the night in a crypt; a dwelling is visible.
126 - I bought a book and, after checking the dwelling, obtained 2 angels the next day; I immediately headed back home (forgetting about the Castle; it's better to maintain the tempo and save money for purchases).
131 - 3 more angels; scouting the area shows that the opponent is nearby.
132 - I upgraded the creatures (almost a hundred) and rushed forward, but I received a message that the opponent had surrendered. Thank you for the game.

That's how it was. The initial distribution seemed decent, with 23 lizards, but the starting area was quite poor, and I only found one hidden stash of gnolls. At the exit of the starting area, there was a horde of ogres, but I didn't have enough money for wyverns... I defeated them, losing all the health of my second hero and almost all of the gnolls, but not a single lizard. I captured the Necropolis, and it seemed like everything was going well, but I recklessly attacked a horde of troglodytes with Tazar and only lizards, and lost 19 out of 23 in the first week. Therefore, the result of the first week was 1-4 in the citadel, and I lost the tempo. In the second week, with a weak army, I successfully conducted several battles against strong units, but in the third week, I lost to a nearly all-psychic elementals army with an upgraded stack, breaking through the passage to the treasury, where I saw two Hives. I surrendered. Overall, I played poorly (an unforgivable mistake - the stupid loss of 19 lizards in the first week), but after losing the lizards in the first week, I enjoyed several battles in the second week with a very weak army, without wyverns.

Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
Auto-translated
~no1_knows_me~ (Blue, Stronghold, Crag Hack, Crag Hack) def Decontaminator (Red, Rampart, Kyrre, Kyrre) 2sm4d(3) 1.4.3.

I'm on a roll with Stronghold :smile04: :)

We started without restarts.

111. In the tavern, 2 native heroes; wolves are built, I'm upgrading goblins.
112. 2 conservatories, 2 medusa dens, and a naga den are lit up; the wolf den is painted; portal to snow.
113. A hellish horde of gogs (6 stacks of 12) wiped out 50 goblins :( and they even shoved fire magic into the second cell.
114. Secondary: Tower; I visit the arena.
115. Medusa den at 4.
116. Looking for gold and crystals. Another conservatory scouted.
117. Everything is at zero, but at home it's 1-2-5-7 in the castle. :)
121. Dwarf dwelling at 15.
122. Broke through to the swamp respawn. By the way, GO is good: a horde of psychos and wizards, and both need to be beaten :smile07:
123. No matter, I'm building a chain.
124. Secondary: swamp. With Crag Hack, I break into the tower and stand on the conservatory (a two).
125. Conservatory taken. Naga den at 3. I stand at the crossroads toward the next two. Just in time, Crag Hack got Pathfinder.
126. Mephala appeared far away on my respawn, with a couple of Unicorns and a group of Grand Elves. I decide to chase her off, turn around from the conservatories, and engage in battle.
127. Running back to the conservatories.
131. I bring up the army, and a horde of ogres (94 units in 7 stacks) still buried 1 Mighty Gorgon of mine. With 4 Mighty Gorgons, 2 Angels, and about 2 dozen wolves and goblins, I go for the conservatory. It's a three. I take the risk. Three. Excellent. I take it.:smile03:
132. Here I blundered: One last conservatory remains, I can't check it because it's slightly blocked by mountains and I can't click on it with the cursor, and among the three scouts circling near Crag Hack, there isn't a single spare goblin. I stand with 5 Angels and 4 Mighty Gorgons on the conservatory. I think. Can't be bothered to wait for a chunk of the army to be brought over, I attack — it's a max :eek: No matter how hard I tried, I had to sacrifice 2 Mighty Gorgons.:smile05:
133. The Red scout killed mine; I stand almost next to him with Crag Hack and upgraded birds.
134. Red almost reached my secondary Tower. I scout a piece of Red's territory — grass and snow. I stand with Crag Hack at the border of the respawns for now. Nelly kills the arrogant scout.
135. I delve deep into the enemy's respawn. I stand at a crossroads.
136. Spent a couple of minutes thinking where to go: up after the scout that galloped off somewhere, or left, closer to the wood mine, though I dunno... I decide to go left; after running a bit, I see a Rampart:smile44: I capture it almost unguarded.
137. I sit in the Rampart. The scouts scatter in all directions.
141. I buy 4 Unicorns, 14 Grand Elves, and go hunting; I head into the swamp toward the enemy. Jabarkas with 19 Orcs and singles hangs around Red's Tower.
142. Jabarkas shouldn't have been loitering near the Tower — a hundred upgraded Grems sent him to the tavern. I scout the swamp respawn with a scout. While watching the enemy's turn, I noticed some flickering of red flags near the metro to the Dungeon. After assessing the enemy's swamp respawn, I decide not to go there but to head to that metro — plus, 2 Mighty Gorgons and 6 Thunderbirds will arrive via chain.
143. Kyrre attacks herself, deciding to shoot Crag Hack down, covering 24 Grand Elves and 110 upgraded Grems with all her troops. But the advantage in power (9 Angels) still made Crag Hack the victor. :smile49:

Thanks for the fierce battles )))
Attachments 3
3 files attached • Total size: 203.3 KB
"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
In reply to ~no1_knows_me~
Auto-translated
AliaSmehova (red, Dungeon, Shackti, Shackti) def Captain (blue, Tower, Torossar, Torossar) 2см4д(3) 1.2.3.

1st week took crypts with papa. 8 heroes by D1.1.4. scouted that 1 road to ГО. at D1.1.4 ran out to the opponent's adjacent respawn - Inferno. by D1.1.7 ran to the guard in his respawn. Cats at home in Castle.
2nd week prepared growth. With papa visited the arena and got ready to run to the scouted secondary Dungeon zone in the underground. When by D1.2.3 everything was bought and transferred to the Miner, the opponent surrendered due to a hopeless position because of a bad respawn and poor building... :(

Statistics

Welcome our newest member: Emil