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#256
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Mizrael (Castle, Caitlin, Alkin) def Hermit (red, Fortress, Tazar, Thant) Panic 133

I used all restarts; the respawn generated was half blocked by mountains, and severely so — there wasn't even a passage. Only 14 archers total, decided not to upgrade them, luckily there were two ballistae from the start and an external dwelling of pokemons. I assigned Alkin as a secondary hero and gave him Earth Magic immediately. The passage to the necro village had triple! guardians (orcs, monks, and pits), and all had to be fought — no way around. The thought crossed my mind: did I restart too much... I went to check what was on the respawn, and it turned out decent: Griffin Conservatory, external dwelling of archers and pokemons, lots of crypts. I cleared three crypts, ending up with horses + griffins in the citadel, both external dwellings mine.
121 — checked the conservatory, it turned out to be 3-4... too early for now.
123 — 5 horses break through all the guards, the monks got a sudden morale boost and killed one.
124 — the necro village, staying overnight in a crypt, the conservatory is visible.
126 — stocked up on the book and the next day, after checking the conservatory with a scout hero, I got 2 angels, immediately recalled home (don't care about the castle, better tempo and money for buying out)
131 — another 3 angels, it's visible from Earth Magic scrying that the opponent is within arm's reach.
132 — upgraded the pokemons (almost a hundred) and rushed, but news of surrender arrives. Thanks for the game.
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