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In reply to Erdem
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16 years ago
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Erdem
Erdem (red, Castle, Turis, Turis) def PReDS (blue, Swamp, Tazar, Tazar), 2sm4d(3), 114
Confirmed. The Lizards haven't built anything; from day one, I've seen that half of the respawn area and, consequently, the path to the Guardian and, most likely, the secondary resource, is blocked by golden golems guarding +5 to magic. But behind them is a Lizard hideout; the second hero, Bron, has 4 Basilisks and flies for scouting. Gem arrives with a tent, which is a very good boost for Tazar; there's also a Gnoll hideout. I decide to try to break through after building the Basilisks (I thought there were about 25 of them, maybe 30). On day 111, Tazar visited me with +2 to attack; at the entrance to the metro, there's a horde of zombies – free experience; below, there are 10 diamond mines (value 6000, the armor has 9000); I finally decided not to restart. When I attacked on day 114 and saw 39 golden golems:confused: in 7 stacks and an absolutely empty battlefield, I surrendered.
Thank you for the game.

P.S. Given my position in the table, I request permission to experiment with Vollandom in GameRanger only if the outcome of the match will affect his chances of making it to the playoffs.
In reply to PReDS
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16 years ago
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I'm going to go a little off-topic here.
Impressions of GameRanger.
I installed this thing, waiting for activation.
On , the email arrived after half an hour, on mail.ru it arrived immediately.
I played with Hermit, and the turn doesn't pass from me to him through Hamachi, and I'm not sure if the problem is with my computer or my internet. I can play for an hour or two, but then the processor heats up and it's a disaster.
Everything works normally, stably, and without errors through this program. One "but" - you need to save the game on his computer, he has Platinum, I have 3.2. But otherwise, everything is fine, install it, it will be useful.
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16 years ago
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And here’s another thing: they say that GR doesn’t support TE, but when we were just trying to play with Cash, when I set up a server on SoD, TE launched and started loading... If Vitya hadn’t stopped it then, I might have been able to play that game on SoD, and he was in TE... I think it makes sense to try playing TE through GR, but we probably need to uninstall SoD first.
In reply to Kash
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16 years ago
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Well, I've done everything I could, now we're waiting for the others... :smile13:

Redwhait (red, swamp, Tazar, Kreg) def Psyche_7 (blue Castle, Valia) jebus 112

I chose all the restarts, then the opponent took 113 and a couple more along the roads and gained levels.
I quickly took the roads to the tavern, dug up my 6th hero, Kreg, and put him in the folder on the first day, nothing significant happened, only revealed a Hydra for 10-19 gold.
I took 112, a sword +2 to attack and defense, gave it to Kreg, used Passfight, freed Vestan, and burned another Hydra for 50-99. There are a couple of hives, a lot of gold, and plenty to do, but on the opponent's turn, I received a message about their surrender...
Thanks for the game (more for the restarts:D).
In reply to Redwhait
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16 years ago
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redwhait

Redwhait (red, swamp, tazar, kreg) def Psyche_7 (blue castle warlock) jebus 112

All playable setups were restarted, and then my opponent reported having two hidden Hydras and a Kreg. I decided not to continue, as I didn't see what I could do to counter that.
In reply to Hermit
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16 years ago
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Hermit
And here's another thing, they say that GR doesn't support TE, but when we were just trying to play with Cache, when I created a server on Soda, TE launched and started loading...
Volodya is a bit confused. It wasn't TE that launched, but the Soda executable, which does something in the TE folder.
In reply to Psyche_7
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16 years ago
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Forrest (red, Castle, Turis) def StickyFingaz (Rampart, Ivor) 1-1-6, TE, SMKA

My opponent used all their restarts. Moreover, on 1-1-3 I had Turis at 8-6-2-1, level 10. Scouting revealed a Chord Tree and a Tough Griffin Conservatory (but it wasn't meant to be).
In the end, we started after the 111 mogeo. During generation, I thought "dammit, the stables never spawned near the castle. And then right there, almost at the exit) after the halfling block. I'm getting a good spread. At the respawn, great artifacts: +6 sword (horde of inferno dogs) and +4 defense (group of Earth elementals). Box behind 50 Knights. And a Dragon Utopia. At GO (a crowd of Necro Condors)
I bought 7 heroes. With Korbaq and a Scout defense, I got a +4 shield. Bought two Horses and upgraded them. Picked Air Turis (for the Dragon Utopia). Scout the Conservatory for Marques (2-stack). Break through to the grass through a horde of archers. There I pick up Conflux. Build the Lookout Tower. Money 15,000. Immediately there's another Conservatory 2-stack (saw it later), and on the snow there's a Conservatory right away. I already have a simple plan: take the Conservatories on the second and go for the Dragon Utopia with the stats. But on 1-1-6, my opponent surrendered. Thanks for the game.

P.S. Checked it later in single player. In the box: 10 units of experience. Conservatories 2-2-4 — all were taken without losses by 7 Horses and stats with mass haste. And around 1-2-5 I'm at the Dragon Utopia with 8 Angels and 7 Horses. A 2-stack Water Magic book and a Blue Cap (I took Water later). But it wasn't meant to be. Could have been a good game.
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16 years ago
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Forrest (red, Castle, Turis) def StickyFingaz (Rampart, Ivory) 1-1-6, TE, CMK
In reply to StickyFingaz
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16 years ago
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Kash (blue, dungeon, Shakti, Shakti) def DENCHELSEA (red, Rampart, Kyrre, Kyrre), jebus, 145

I was picky with the restarts, and Lorelei showed up =)
83 troglodytes from the start. 2 external dwellings of them and one dragon dwelling at the respawn, 2 Dragon Fly Hives and a Dragon Utopia. A bit scarce for Jebus) I played poorly, such play deserves punishment, I got lucky and was forgiven

111 Found a use for Lorelei. Only she could reach the scouting post. Can see an external dragon dwelling, troglodyte dwelling, edge of the gauntlets. Shakti takes them with captains
112 Gold mine and Barbarian village, there I found Slow and Bless, revealed a Hive + a bunch of junk behind the Grand Pegasi, 8 heroes
113 Shakti runs along the second road, the army breaks through blockers towards the GO. So far everything was clean, without losing troglodytes, 9th hero
114-115 Stumbled into a lot of Diamond Golems behind the Dragon Fly Hive and a bunch of junk, was afraid there were close to 50 of them, wouldn't manage. In vain. I messed up in crypts (keep forgetting about Dace and Lorelei's specializations), lost a Minotaur and several troglodytes, became afraid to take the external dwelling
116 Pandora's Box behind Magogs for 5k experience (was hoping for a piece of meat)
117 Thought about it, and didn't attack the external dwelling with 67 troglodytes, in vain of course.
I build 1-6 in Castle without mushrooms and portal, and the troglodyte external dwelling is untouched
121 External dwelling, Shakti on two dragons runs to the first Hive (8 Wyverns), scout heroes reveal stables near the GO, KZ is who knows where. Still did something wrong that week, the scout heroes' army gets wiped, not enough tempo to either take the second Dragon Fly Hive or break into the center
126 Earth book behind a horde of Barbarian birds, double mana
127 I check the Dragon Utopia — a double, decided to go in without armor, without dragons and Medusae. Suicidal. Shakti 8-9-3-180, 147 troglodytes, 6 Minotaurs, 6 cats, 8 Wyverns, 20 Evil Eyes, with Resurrection, I crawl out of there with 25 troglodytes and 0 mana, Cape of +2 Speed
131 Double mana, stables, dragon upgrade, into the center.
It's empty there, nothing even to write about, along one road nearly a hundred Grand Ifrits — postponed for later, along the other a library, some junk, I see 2 Dragon Fly Hives — far away, a box for experience and for 15 Grand Ogres, I break through towards the Rampart respawn, realized the opponent isn't there, but still go and a little short on 137 I find a triple Dragon Utopia (Crown of +4+4 and Cap of 5th level) and head home. Scout heroes revealed a Dragon Utopia in the center all the way in the back
141 Double mana, stables, into the center. The army just in case took that Rampart and lit up a scouting post there — besides that Dragon Utopia there's also a Sword +5 to All, not enough wisdom to take it — too far
142 I beat that horde of Grand Ifrits for +5 and +6 to Attack and a bunch of junk again, so the scout heroes could pass, I DD deeper and beat another one for some reason, library, magic 4-5, remnants of Air and 4 Wyverns. They killed one of my dragons with a shield, I just can't get used to fighting them
143 Box of some magic and with Orcs
144 Minimal Dragon Utopia (Boots of Speed, +3 to All), I take it without magic, leave some Evil Eyes there, Ogres and Orcs, dismiss the rest, replace them with Harpies and cats. I go a bit lower and see an empty red marsh in the center. DD there
145 They don't attack me, that's already good. A scout hero scouts the direction toward the Rampart, Shakti runs through, kills several scout heroes, sees 3 external Centaur dwellings right by the road and Kyrre in the Castle. Hope there's no Cloak of Magic Resistance there, thinks Shakti and attacks.

Shakti level 22, 25-26-16-190, Advanced Resistance, Expert Earth, Wisdom and Fire, 9 dragons, 8 cats, 22 Medusae, 4 Evil Eyes, 154 troglodytes, 31 Harpies
Kyrre has smaller stats, Expert Earth and Offense, something else, 5 Green Dragons, 44 Grand Elves, 37 Centaurs, 95 Captains, 40 Grand Dwarves, 28 Grand Pegasi, 11 Wyverns
There was no Cloak, so there wasn't much of a fight, implosion for 2600 into the Centaurs, Black Dragons blew away the Greens and the GG on max

Thanks for the game and especially for the patience. Good luck!
In reply to Kash
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16 years ago
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Kash
Kash (blue, Dungeon, Shakti, Shakti) def DENCHELSEA (red, Rampart, Kirr, Kirr), jebus, 145
Confirmed!
I'll start by saying I played this template for the first time. It turned out to be the longest game. We played three evenings in a row. I didn't take any rests, Victor took three.
111 I see three external dwellings of unicorns, 112 upgrade elves, killed the guard of the first external dwelling (10-19 trolls), 113 I take the first external dwelling (hero with offense, 11 elves, 5 dwarves, 59 centaurs) with a loss of 30 centaurs, Kirr takes the second external dwelling of unicorns after killing the guard (10-19 golden golems) and they gave Earth (just "good"). 114 I see the fourth external dwelling, at the end of the road a double guard of upgraded bears (10-19), exit to the treasure zone (the first road was blocked by wyverns (5-9)). 115 after killing the wyverns I took the cap +5 knowledge. 116 secondary hero of Barbarian. 117 gold mine. Buildings: levels 1,3,4,5,6 in the castle.
Second week: I take two more external dwellings of unicorns, build dragons. 127 Here a nightmare happens: I decide to break through the guard of 18 upgraded bears, for the exit from my own respawn (at that time I didn't even know there was a central treasure zone there). I kill them with great difficulty (losses 11 unicorns, 23 elves — bad luck happened with them, the last stack of 4 bears got a morale boost and reached the elves, crap). But then a big disappointment awaited me — in the darkness, in ambush, stood 23 devils, blocking both roads. I don't understand what I was fighting for. I could have waited for population (+16 unicorns!) and broken through everyone without problems. And Victor that day, using the Tome of Earth (guarded by unupgraded rocs (20-49). What kind of guard is that???? I completely don't understand.) takes a Dragon Utopia. And later emerges into the central treasure zone (Guard: Rust Dragons (1-4) — I also don't understand, freebies everywhere!!!)
And after that I returned to my respawn, where I tried to heal my wounds, but it didn't work out well, I found my native secondary hero in the corner, from artifacts for stats: 0 attack +4 defense (bought at the market), 1 spell power, +5 knowledge. In the middle of the fourth week, having gathered troops, I prepared for a second attempt to enter the treasure zone (I only hoped for the Cloak of Renunciation, the Red Sphere, or Anti-Magic (to cast on the unicorns)). BUT then Shakti came and killed me. I lost due to my own stupidity (((
Many thanks to Kesha for the game!!!!!
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16 years ago
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Hermit(blue, fortress, Tazar, Tazar) lose Psyche7(red, dungeon, Shahty, Shahty) 8mm6 122

The opponent had a native brown town, but on the first day, I scouted out two Wyvern lairs and a Conflux 2 with a guard. I managed to capture a lair with fairies, and I already had 4 Wyverns. I found a mini-Conflux with a guard underground and wanted to take it, but I couldn't play as effectively underground as I could on the swamp, and I lost it (although I probably would have taken it on the swamp). The opponent offered a rematch, and we decided to replay with 113. He also lost. The fairies, with high morale, killed a Wyvern! I lost another one when capturing the lair! The army was much weaker than the first time. There was no chance of capturing the second lair with a group of archers. On the last day, I found a lot of resources and could have built Hydras in the fortress, especially since I had a lot of sulfur (35!!!), but I decided it was better to fight on 121 than to have two unbought Hydras, 0 resources, and no way to get +500 per day, so I built a Stronghold. As compensation for the failures in the first week, Vistan arrived at the tavern with three stacks. On 121, 103 archers broke through with 8 Wyverns without any losses and captured the second lair. A Medusa Hut 6 with a guard. Later, on 12, I attacked a horde of almost a full stack of Crusaders with a guard, and I only took one Dragonfly instead of 4 or 5. They killed it with morale in the second round, and then they came and killed the Wyverns and Lizards. After reviewing the save, I bitterly regretted losing.

Thank you for the game.

In reply to Hermit
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16 years ago
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Group B

scorp (red, Stronghold, Gunnisson, Gunnisson) def Psyche_7 (blue, Castle, Valeska, Valeska) 2s4d(3), 126

111 - stable, a pandora box for 20-49 upgraded orcs is visible under the castle
112 - Gunnar level 4 with basic earth magic
113 - beat two guards for secondary heroes and everywhere blocks (50-99 ice elementals and 10-19 upgraded monks)
114 - broke through to a third secondary hero on the way
115 - I spot blue flags: it seems like a rest 116 - but contact should happen, given that the blues along with Val came here off-road - well, apparently everything isn't so great for them, even though they have about ГО vision of part of my spawn
I dismiss the scout, and Gunni is still out of reach
116 - I don't capture the secondary, I take the chest, the pendant of +1 speed, and split back home
117 - money for 5000, bears are already built + citadel, if I build the castle I'll be left with no army at all, since income is 500 and won't increase anytime soon - I buy out 3 birds and 1 bear and break the orcs for the pandora - I got 5k $, well since I already have an army, I build the castle
buildings: 1,2,5,7 in the castle with an external dwelling of goblins - only 3 heroes
121 - stable, I exchange all resources at 1 market and buy 2 more bears, heading to the Dwarf Cottage for 20+ units
122 - Dwarf Cottage yields 20, I recruit 2 native heroes and have 4k in reserve, Gunnisson is heading towards Valeska (they haven't brought her an army yet)
123 - I recruit troops (only short 10 goblins), army: 3 behemoths, 9 birds, 35 upgraded dogs, 50+ upgraded goblins, I kill one scout from the chain, but still the army was transferred to Valeska in the fog of war
124 - Val is standing in the fog nearby, a golden bow lies guarded by 20-49 upgraded pits - earlier the opponent's scout gifted a haste scroll - no spell book, I realize if I don't take the golden bow, Val will next turn - I still took a secondary and bought a book there for haste and basic air magic and left the town
124 - Val takes the bow and the opponent said there were only 28 of them (pits), she paints the minotaur external dwelling with a scout while Val herself sits in the fort
125 - I enter the naga bank for 4+ units without an upgraded stack, turns out to be 4 units - there's the first money )) and I head towards the hive
Val flies past Gunnisson and dives into the treasure zone in the subway (I hadn't been there yet, but Val had)
126 - I take a secondary with a scout, there's an upgrade of 16 harpies, a transfer, and a scout in the subway: there Val is in front of the Griffin Conservatory, BUT guarded by 50-99 archmagi - I didn't attack them myself and didn't let Val either - likely we both would have lost, and I attack ГГ:

Gunnisson 9321 (basic tactics, +1 speed): 16 upgraded harpies (11 speed), 3 behemoths, 8 birds, 33 upgraded dogs, 50+ upgraded goblins, 28 Troglodytes

Valeska 4432 (basic archery, golden bow): 49 crossbowmen, 4 cavalry, 5 swordsmen, 40+ pikemen, 3 minotaurs

In the first round, the archers couldn't shoot - only 1 out of 16 harpies remained!!! which 5 swordsmen with morale and 40+ pikemen couldn't finish off, and the cavalry was blocked by my birds under haste, haste on the archers and in the second round they killed 1 bear and that was it, Victory for Gunnisson

Thanks for the interesting game!
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16 years ago
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Results have been updated.
Big thanks to Group B for playing the most games, and special respect to redwhait!:smile20: Well done! You were the first to start playing and the first to finish all the games! Now share your experience! Group A - Guys, step it up, you haven't played enough games! Otherwise, you might not make it!
Good luck to everyone!:smile25:
Sincerely, the organizers.
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16 years ago
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Slav4eG(red Dungeon Shakti) def DENCHELSEA(blue Rampart Kir) 132 2sm4d(3)

111 Troglodyte and Minotaur external dwelling spotted, dwarf camp, several roads, lots of gold+1000 exp, we play.
112 Breaking through the portal to the grass, I see stables there and gates to the underground via off-road(presumably treasure)
113 Secondary Castle, Shakti already has advanced earth, building GM1 they give slow.
114 Angel external dwelling spotted behind 20-49 fanatics, and an off-road passage to the grass(as it turned out, to the opponent)
117 Dwarf camp at 20, cops in citadel+portal+buyback
121 Neither cons nor hives scouted, but swamp wine treasure, Shakti learns passfight
123 Secondary Inferno, useless fights with neutrals...
126 Grade for the cops, hitting fanatics(32) and the angel external dwelling, expert passfat I'm planning to run to the swamp treasure, but I see a blue scout running off-road, and decide not to waste time and go to the opponent
127 Visiting the well
131 Hitting the Dragon Utopia guard at the blue respawn, but didn't risk going in(not enough meat), passing troops along the chain and standing before the enemy capital
132 Blues attack and lose!

Thanks for the game and patience, as half of the turns were loading due to a disgusting connection!
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In reply to Slav4eG
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16 years ago
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Group B

scorp (blue, Castle, Valeska, Grindan) def Hermit (red, Tower, Solmyr, Torgrim) Panic, 126

A miracle template for a brain-melting experience; all three of Val's stacks generated, and not once were they built. I read the template description — the guard is definitely not 0.5 GO, but even less than 1/3 of the GO of 2sm4d(3). A miracle treasure zone from my three generations — never saw them ))

111 — 5 heroes (Grindan in the folders), Crypt, no rest for the opponent, so I don't even hide the GG
112 — sending 35 archers home, building their upgrade, and off we go...
113 — along the way I only lost 4 archers (didn't count the pokemon), broke through to the Necro secondary via 10-19 Ul Griffins
114 — the secondary there immediately had 2 scouts — money allowed it, guards along the way: 20-49 Minotaurs, 20-49 Liches (off-road), and a portal visible behind 50-99 Cerberi (I don't remember where it leads based on generations, and I didn't really check, nor is it in the description)
115 — hit the tree; saw a single wood pile behind guards at the secondary — headed there immediately
116 — all 3 Crypts with 5 Vampires each — another miracle of the template?
117 — without splitting, Grindan stands at the secondary to replenish mana
Buildings: 1,2,4,6 at the Citadel + an external dwelling of archers!!! At the secondary: 1000 and a Mage Guild, at the respawn 2 Griffin Conservatories
121 — clear the conservatory guard (on 3-4 with an upgraded stack), bring in 5 horses and archers (only found a stable in a corner at the Necro secondary), +4 attack, then Boots of Speed behind 10-19 Ul Minotaurs
122 — buy a native hero, then split the main hero to the capital and stand in the conservatory (essentially a turn loss), while the horses head to the stable for champion status))
123 — champions return for first speed; stats 4176: 5 champions, 63 upgraded archers, and nearly 40 pokemon = 3 angels, minus 2 horses due to morale; immediately split to secondary to replenish mana
124 — transfer army: 3 angels, 3 horses, and a few pokemon to Gundula (lvl 1) for a pre-scouted level 2 conservatory with an upgraded stack — another minus 2 horses; transfer to Grindan, break through 20-49 Minotaurs; secondary is Dungeon, scout — and red flags with an unclear army are revealed at the GG (50-99 Gremlins and 1-4 Naga Queens)
125 — scouts take the secondary; Pandora's Box for 5 experience; Cap of +4 Knowledge — transfer to Grindan, who doubles mana and charges on 5 angels (Artifact Market cleared, Cloak of Magic Restriction — 20k gold — alas, no)
126 — never understood how it was generated (the scheme isn't ideal), and there's no View Earth/Air in 4 castles; break through 10-19 Enchanters — scouts go ahead — path found, and a scout with 68 Gremlins and 1+1 Nagas — 1 Naga remains; retreat, transfer turn, and the opponent concedes victory to me.

Thanks for the game!!!

P.S.: The template is unplayable, especially at 130%; no matter what percentage, it's not worth playing on it )) — that's just my opinion

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