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#170
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Group B

scorp (blue, Castle, Valeska, Grindan) def Hermit (red, Tower, Solmyr, Torgrim) Panic, 126

A miracle template for a brain-melting experience; all three of Val's stacks generated, and not once were they built. I read the template description — the guard is definitely not 0.5 GO, but even less than 1/3 of the GO of 2sm4d(3). A miracle treasure zone from my three generations — never saw them ))

111 — 5 heroes (Grindan in the folders), Crypt, no rest for the opponent, so I don't even hide the GG
112 — sending 35 archers home, building their upgrade, and off we go...
113 — along the way I only lost 4 archers (didn't count the pokemon), broke through to the Necro secondary via 10-19 Ul Griffins
114 — the secondary there immediately had 2 scouts — money allowed it, guards along the way: 20-49 Minotaurs, 20-49 Liches (off-road), and a portal visible behind 50-99 Cerberi (I don't remember where it leads based on generations, and I didn't really check, nor is it in the description)
115 — hit the tree; saw a single wood pile behind guards at the secondary — headed there immediately
116 — all 3 Crypts with 5 Vampires each — another miracle of the template?
117 — without splitting, Grindan stands at the secondary to replenish mana
Buildings: 1,2,4,6 at the Citadel + an external dwelling of archers!!! At the secondary: 1000 and a Mage Guild, at the respawn 2 Griffin Conservatories
121 — clear the conservatory guard (on 3-4 with an upgraded stack), bring in 5 horses and archers (only found a stable in a corner at the Necro secondary), +4 attack, then Boots of Speed behind 10-19 Ul Minotaurs
122 — buy a native hero, then split the main hero to the capital and stand in the conservatory (essentially a turn loss), while the horses head to the stable for champion status))
123 — champions return for first speed; stats 4176: 5 champions, 63 upgraded archers, and nearly 40 pokemon = 3 angels, minus 2 horses due to morale; immediately split to secondary to replenish mana
124 — transfer army: 3 angels, 3 horses, and a few pokemon to Gundula (lvl 1) for a pre-scouted level 2 conservatory with an upgraded stack — another minus 2 horses; transfer to Grindan, break through 20-49 Minotaurs; secondary is Dungeon, scout — and red flags with an unclear army are revealed at the GG (50-99 Gremlins and 1-4 Naga Queens)
125 — scouts take the secondary; Pandora's Box for 5 experience; Cap of +4 Knowledge — transfer to Grindan, who doubles mana and charges on 5 angels (Artifact Market cleared, Cloak of Magic Restriction — 20k gold — alas, no)
126 — never understood how it was generated (the scheme isn't ideal), and there's no View Earth/Air in 4 castles; break through 10-19 Enchanters — scouts go ahead — path found, and a scout with 68 Gremlins and 1+1 Nagas — 1 Naga remains; retreat, transfer turn, and the opponent concedes victory to me.

Thanks for the game!!!

P.S.: The template is unplayable, especially at 130%; no matter what percentage, it's not worth playing on it )) — that's just my opinion

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