Skip to content

Posts from Reports on online games and their confirmations (Autumn 2009 season).

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Loi(blue,dung, Shakti,Shakti)def DubrovinPoll(red,castle,Valeska,Orrin) 2sm4d(3) 117
On the first turn I scouted three respawns — no Griffin Conservatory, spotted them through the overview at the red player's respawn, and without thinking twice, I broke through the guard there and removed the guard from the nearby Conservatory. Apparently unable to tolerate such insolence, the red player attacks with 24 Marksmen, 2 Cavalry, about 6 Swordsmen, 44! Pikemen, and 1+1+1 Faeries — I have 1+1 groups of Harpies, 7 Evil Eyes, 120+ groups of Troglodytes, and 1+1+1 Troglodytes. I block the Marksmen, they wait — I successfully block the path with single units, so the Swordsmen can't reach the Harpies, and they'll have to attack with Marksmen, even though they won't be able to shoot this turn... — but then the Swordsmen get morale, they kill the last Harpy... only the main Troglodyte stack gets to move, after which the Marksmen will fire, and on the second turn they'll entrench themselves... After a short pause — full speed ahead with the Troglodytes, and... they get morale! The Marksmen stack falls — the red player thanks me for the game.
P.S. I had +1 morale, Red had +3
Thanks for the game, Pasha — I just got phenomenally lucky here...
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Loi
User Avatar
Auto-translated
loi
Loi(blue,dungeon, Shakti,Shakti)def DubrovinPoll(red,castle,Valeska,Orrin) 2sm4d(3) 117

Thanks for the game, Pasha – I just got incredibly lucky...

That's true.

Thanks to Valera for the game!

I've come to this conclusion today.
Looks like my luck has run out, so I'll be participating in tournaments (if any are held) and in games within the framework of the Matches theme. Don't hold it against me. Good luck to everyone!!!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
User Avatar
Auto-translated
Dubrovin Pavel
ny.
seems like he had his fun!
Don't joke like that anymore, Pavel, please ;) It's always been and will be a pleasure to play with you ;)
Всем удачи ! И Морали !
User Avatar
Auto-translated
Captain
It's time to learn how to disable morality for griffons in competitive games :smile24:

Looks like you're so smart...!? Maybe you can tell me how!??

Added 2 minutes later
Dubrovin Pavel
It happened.

Thanks to Valera for the game!

I've come to this conclusion today.
I'm not having much luck, it seems I've played my part, I'm going to participate in tournaments on the CM (if there are any) and in games within the framework of the Matches theme. Don't hold it against me. Good luck to everyone!!!

:confused: :( ???...I hope this was a joke!!?(((
Everyone sometimes has bad luck(((....
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
User Avatar
Auto-translated
OUTLAW(blue,Castle,Valeska,Valeska) def SEM 56(red,Swamp,Vistan,Vistan), 2sm4d(3),2-1-7
Valya starts with 3 stacks of archers, but without the buildings. On the very first day I see an external dwelling of horses behind 20-49 storms, a secondary town in the snows, a secondary town behind the Town Portal, and Pandora's box after 10-19 battles. unicorns, ГО, 5 heroes.
112-max crypt, I break through the block into the snows; near the road, a metro to a treasure zone is revealed. 113-I buy a 6th hero, Valya advances toward the Tower, having taken Defense and Tactics. 115-+2 attack, I clear the Tower, speed up with a gargoyle, planning to break back into the capital.
116-breaking home, the chain breaks through a pre-max crypt, Valya pushes through the Town Portal to a secondary town on the grass; nearby is a passage to a treasure zone in the mud, 7 heroes.
117-at home—horses with Stronghold. 121-I clear Conf, buy an 8th hero. 122-naked bank(2), 9 heroes. 123-near Conf there is a Town Portal (most likely to a treasure zone), the block to the mud treasure zone is broken; a scout rushes there, and finally the consa is found!! Valya races home on horses to the stables, saving money for building angels.
124-horse upgrade (stables on 3 respawns still not found), checked the consa(throng), Valya goes to the naked bank; 2 libraries, a hive, shield+6, and club +5 are revealed in the treasure zone with the naked bank behind a guard's tent(((
125-naked bank(minimum again(((). 126-I build angels at home, buy them out, break through the storms to the horse external dwelling, clear the one with the buyout. I start building chains for 131. 127-Valya spends the night in the capital on an angel with a basic logy; everything in the city is built except griffins.
131-Valya breaks through unicorns for Pandora's box for 10k exp, she herself rushes to the mud treasure zone, the chain takes the Ain gang, who break through the consa(3).
133-2 libraries, a bunch of Pandoras and a hive are revealed nearby. 134-shield+6, 4 vivs, Dragon Utopia is revealed. By the end of the week in the tavern, Vistan boasts large stats. 135-took an artifact for horse growth, 8 vivs, a couple of chests(330 peasants and money). 136-broke through a flock of green dragons for an exp chest, Dragon Utopia 2k(fire book and 5th magic hat). Immediately preparing to build fire elves in Conf.
137-6+8 vivs, Valya breaks into the capital to replenish mana. Griffins with growth were added in Castle, a scout also hid away with an artifact for horse growth, fire elves in Conf, golems with Stronghold in Tower.
141-Valya DDs into the lava treasure zone. 142-on his turn Vistan breaks through ГО and spends the night right next to my capital. I surrender the capital and continue clearing the treasure zone, +6 vivs.
143-I lose the capital; Vistan speeds up on the border of adjacent respawns, 99% likely he's going to the lava treasure zone where Valentina is operating. On my turn, I gut a couple of hives(4+6).
144-Vistan bursts into the treasure zone, stunning with his movement range; he wipes out my scout along with one of the units for the sought-after Dragon Utopia, spends the night near Valya.
On my turn, I DD as far as possible from the swampy guy, planning to jump back to my own respawn by the well. 145-Vistan rushes in pursuit (definitely has air vision), but apparently falls short and spends the night on the Town Portal to my Conf.
Valya takes a 50% earth boost, jumps to her respawn, spends the night next to the former capital. If only I knew I was running from Vistan, whose only magic is mass haste... The spell power skill of 15 was scary, but for nothing....))))
146-Vistan takes my Conf. Valya, having taken back the capital and replenished mana, bolts toward the metro to the underground treasure zone. 147-Vistan rushes in pursuit, now spending the night on my home respawn. Valya takes 3 angels from the consa in the treasure zone.
211-Vistan didn't bother taking my Castle, which surprised me greatly, and rode home. On my turn I find out why—PLAGUE!!! which was just right for me))). In the treasure zone there is a hive with 4 vivs; scouts scatter in search of goodies.
213-finally realized that Roman has already operated in this treasure zone; I DD to the metro, back to the snowy secondary town, from where I planned to enter the uncleared mud treasure zone where handcuffs and an artifact +3 to spell power lay.
214-break home, give quest artifact for 20K exp, break into Tower via the well and speed up before the treasure zone.
215-in the treasure zone I take the handcuffs and artifact, release Kirr lvl 5 from prison. 216-lose the capital again, where Vistan spends the night. Valya breaks through Pandora's guard, which gives all of 4th level magic, 2 hives(4+12), an external dwelling of rusty dragons, for which there isn't enough sulfur to buy.
217-Vistan starts on wings across the wilderness toward my last secondary town Tower, spends the night a few steps away. On my turn Valya TPs to Tower, replenishes mana at the well, buys more golems, puts on handcuffs and attacks:
Valya lvl 23 (28-17-14-9) 10 angels, 22 champs, 63 vivs, 71 archers, 13 monks, 7 fire elves, 7 iron golems
Vistan lvl 22 (19-28-18-18) 3 hydras, 24 viv-monarchs, 24 mighty gorgons, 28 great basilisks, 58 gr. lizards, 20 gr. laces
Both have expert tactics; Roman casts explosion on my angels, in response I cast mass haste and attack... Several times my stacks were morale-hit, significantly easing the task of preparing Armageddon. A few more times I take an explosion to a stack of vivs, then I cast a massive armageddon, remaining with 24 vivs, 9 champs, 7 elves and 2 golems.
Thanks for the intriguing battle, Roman!!!!
In reply to Дубровин Павел
User Avatar
Auto-translated
Forrest (red rampart of Yvor) def. Volland (dungeon, Shaktii), TE, 8mm6, 2-1-6 It turned out to be a cool game. After many restarts, we started. I immediately rush to the teleport house. The sneaky Shaktii don't want to fall for 3+3+3 centaurs and reduce it to 10 grand creatures. It seems like everything is going badly. But on 1-1-4, I skip the block with the Marksmen. And the next day, I successfully kill 2 purple heroes and their dungeon, almost without losses. There are no hidden resources or supplies. In the metro, I go away from the main base and find something there. I rush there again. Yvor was given tactics, I took fire, logs, and wisdom. At the main base, I took some perks on the first day. This is what decided the game. And I immediately grabbed the scouting perk. In the treasure, I take two boxes, 45 Shaktii, and experience. I take a Naga bank 4+6. In the maximum reward, I get morale for a full stack of Nagas at the very beginning, and the grand creatures attack, while an angel and 27 grand creatures attack with 6 horses. I managed to defend. Having a lot of money allowed me to develop normally. There is also a Utopian nearby. I take a swamp village and a hidden resource of cows right away. The plan is to build cows with a portal. But there are only 3 wood. In the end, I found and built it, and on 1-3-1, I go to Utopia with 19 cows and a decoy. I get all 6 and a shield 3-3. I have the parameters, so I start building a tower on the second day. They were giving me junk. But on the 4th upgrade, I finally get a teleport. It's exactly what I need for my 4 castles. The plan is to swarm with cows and wait for the right moment to attack through the teleport. In the meantime, I scout. I scout a dangerous path through the desert near my castle. There is a resource there, but it's far away, and there's a metro. I go there, there are 2 Utopians and a hidden resource of angels. I take the wood, the resource, and the two Utopians, and the looters take the hidden resource of angels. Then I jump in another direction, the teleport, I just peek into the teleport, and I see Shaktii with angels 7 and various junk (visions). I decided to fly there, take a village, and then teleport behind the Dendroids. I didn't have enough MP, so I skipped the main base. Shaktii didn't take the village for some reason. The next day, I attack. Shaktii attacks with implosion on 32 cows and runs away (minus 11 cows). I didn't chase him, but I scout the treasure. There I find a library, two wood, and bracers. (Scouting pays off). Then, from another lair, I emerge and find wood + a resource + Utopians. The looters from the other direction (the one who ran to that resource) speed me up. I risk it and stand in the corner of the metro. I take that Utopian. There is a Watchtower shield. Yvor becomes 20-40. I buy everything and go towards the dungeons (the opponent's main base). It should be noted that the looters with the teleport helped a lot. There were 3 of them. They all bought, brought, and upgraded. In the end, the looter killed my upgraded Moon (in the castle, even a berserk expert with a large army didn't help). The looter with the experience and scouting perk, which I launched in advance, shows me where to go. I capture the dungeon first. It's not clear if it's his main base or not. I take the library there. On the next turn, the opponent runs to capture the brown main base (my main base), which I never found, it's too far to kill it), but this is within the reach of the upgraded Yvor in the dungeon. Teleport to the village in the center, then fly to two teleports, and I attack with bracers. Yvor is level 24, 32-42-17-250+ 33 cows, 54 viv monarchs, 91 grand creatures, 130 centaurs, 13 unique creatures, 9 angels, 30 logs. There are 18-22-12-12, 21 king minotaurs, 300+ troglodytes, 7 angels, and a stray creature. I cast mass berserk (at least something was given with the 5th upgrade. I only have fire magic). From there, implosion, and the message about surrender) GG. Thanks for the game.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to OUTLAW
User Avatar
Auto-translated
OUTLAW
OUTLAW(синий,Кастл,Валеска,Валеска) def SEM 56(красный,Болото,Вистан,Вистан), 2sm4d(3),2-1-7
It happened that I lost momentum during the second week, for about 4 days, which affected the game in general. Other than that, I completed 3 quests, took 2 Dragon Utopia, and took very few hives. Thanks for the game Igor, I'll get my revenge:smile10: :smile50:
Ушел с героев, пока пряники)
In reply to Forrest
Auto-translated
Forrest
Forrest (red Rampart of Ivor) def Volland (Dungeon, Shaktii), TE, 8mm6, 2-1-6

It was a cool game.
We started after many restarts.

Thanks for the game.
It was
Thanks for the game.
In reply to Volland
Auto-translated
Alia Smehova (blue, Barbarian, Crag, Crag) def Captain (red, Tower, Toros, Toros), 2sm4d(3), 1-2-7. Immediately after the previous game, they decided to play another one for rating... Week 1. Using a Tower, I see 2 Orc dwellings and 2 Dog dwellings, as well as an Arena deep within the spawn area. Right in front of the main Castle. In the other direction, along the road, is a Lair of Roasted Lizards. I decide to go to the Arena, as it has money, resources, and an Orc dwelling 1. By turn 114, I clear everything except the Dog dwelling, which is in the corner of the spawn area, and the Orc dwelling 2, which is not on the way yet. I build Behemoths. By turn 116, I reach the secondary Castle with my Hero, bypassing the road, as there is a Mummy Horde there. I send all the resources home so that the Behemoth can take out the Dog dwelling and the Orcs, while I attack with 3 Rocs and a Ballista. I go to fight the 60+ Borows. They kill 2 Rocs, but that's okay. The main thing is to break through to the secondary Castle, where I see chests. There will be something to do with the Hero. At home, I have 123467 in the Castle + a Legionnaire. Week 2. I reach the Rampart. There is 1 Pegasus and 15 Centaurs. The Ballista handles them without any problems. There is an Expert Ballistics and a Basic Earth skill. The plan is to clear all the money-generating buildings with the Hero, and then level up the Hero on the Medusa in the middle of the spawn area and on the Earth skill at the secondary Castle, and attack the main Castle (Orc Horde) by turn 126-7. There is also a Stable at the Rampart. With my Hero, I simply run around, taking money and resources on the Roc. While the Kennels and Roasted Lizards are being built, by turn 124, I take another secondary Castle (Dungeon) and finally build the Guild Hall. I have a Scroll of Slow. By turn 126, I am standing at the main Castle. 3 Bears were taking Castle 1 with a low-level unit. As a result, on turn 127, I am going to take it from them. The Ancestors distracted me, and I completely forgot about this army... :D :smile04: Oh well. I go to the main Castle with 6 Rocs, 48 Dogs, 100 Goblins, 15 Ogres, and 52 Orcs. Everything except the Orcs is Roasted! There is a level 2 unit there, it's a pity it's not a level 4 unit... I don't spend any mana. I only lose 1 Roc and 2 Dogs. The main thing is that the Earth skill has been upgraded to Expert. With this, I defeat the 70+ Orcs, losing 2 Rocs and 1 Ogre. There is an Observatory. I open it. They are waiting for me. In the Citadel, 2 Nagas, 10 Mages, 40 Gremlins, 1+2 Djinns, and Nimues are sitting in the Tavern... I kill them and run into the Castle. On turn 127, the blue player tried to take Castle 3 with 1 Angel and a unit from the Vault, and something else in the Treasure Room, but they didn't have enough mana... Thanks for the game!
User Avatar
Auto-translated
Javdet (swamp, Wistan, Wistan) def Xunter (dungeon, Gunnar, Gunnar), 2sm4d3 131

Thank you for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
Auto-translated
Javdet
Javdet (swamp, Vistan, Vistan) def Xunter (dungeon, Gunnar, Gunnar), 2sm4d3 131

Thanks for the game.
+1
Game without comments...
User Avatar
Auto-translated
Blacpoint (red, Dungeon, Shakty) def Javdet (blue, Rampart, Kurre) 135 2sm4d(3)
Started after a couple of restarts. There's an external dwelling of Minotaurs under the castle. In the tavern is Carna, who at level 3 took expert Necromancy. Farmed the external dwelling, collected some skeletons. Since I didn't manage to build the Portal of Summoning, I took 2 external Troglodyte dwellings. Found a minimal Conservatory, defeated the Griffins, and Carna rode on an Angel to collect skeletons. At home, 1-5 in the Citadel. On the second week, I took a secondary hero Conf (via off-road movement with Carna on the Angel) and the Rampart with the Miner. But I was immediately kicked out of the conflict, had no money to buy peace, so the Angel is lost((((( The Rampart's respawn resembles a carpet path, narrow, and on it only a single speck of dust... I beat an artifact +2/2 Attack/Knowledge from Mummies there and rushed back home since there was nothing to do there. At home, I built a Mage Guild level 2, a Mana Vortex, and Cats. My opponent takes the minimal Hive on his starting area. On the third, I somehow bought out all the Minotaurs and Troglodytes and head to the neighboring grassy respawn via off-road. Immediately on my starting respawn, I find a Blessing, itching to go into the home Utopia, but I decided to delay. I push through the grass, realize that the blue player has been active here for a while, but I don't quite reach the castle, and next to it I see a Pandora's Box for a few Bone Dragons. I pass the turn, the blue player immediately moves to that secondary and takes the Pandora themselves, my main hero hides in the castle. The Miner is a couple of moves short of reaching the Stronghold, but the Lich is excellent, and I decide to scout the situation with him. The Lich still has mana for 2 bolts, 135 damage each. I weakened his Grand Elves. I don't see any super troops there, though a fat stack of more than 30 Golems is concerning. I position with Poison on the +1 Attack booster and pass the turn. The blue player brings in reinforcements and attacks themselves. In the end, my Bolt + Blind turned the fight in favor of the red player.
Thanks for the game.
Герои 3 - слоупоки ликуют, задроты - пичале...
In reply to Blackpoint
User Avatar
Auto-translated
Blacpoint
Blacpoint (red, Dungeon, Shakty) def Javdet (blue, Rampart, Kurre) 135 2sm4d(3)
We started after a couple of rests. There was an external dwelling of minotaurs under the castle. In the tavern was Charna, who took expert necromancy at the 3rd level. I cleared the external dwelling and collected some skeletons. Since I didn't manage to build the portal of summoning, I took 2 external dwellings of troglodytes. I found a minimal conservatory, defeated the griffins, and Charna went on the angel to collect skeletons. Home 1-5 in the citadel. On the second week, I took a secondary hero conf (Charna with the angel going off-road) and Rampart with Miner. But I was immediately kicked out of conf, didn't have the gold to buy peace, so the angel is lost((((( The Rampart respawn resembles a red carpet, narrow and only one dust spot on it... I beat an artifact +2/2 attack/knowledge from mummies there and rushed home because there was nothing to do there. At home, I built a mage guild of the second level, a whirlpool of mana, and gremlins. Dad takes the minimal hive on his home. On the third, I somehow bought out all the minotaurs and troglodytes and went to the neighboring grassy respawn off-road. Right there on the home respawn, I find a blessing, itching to go into the home utopia, but decided to hold off. I'm pushing through the grass, realizing that the blues have been running the show here for a while, but I don't quite reach the castle and see a Pandora's box next to it for a few bone dragons. I pass the turn, the blues immediately break towards this secondary hero and take the Pandora's box themselves, mommy hides in the castle. Miner is a couple of moves short of reaching the stronghold, but the noob is great, and I decide to check the situation with him. The noob has enough mana for 2 bolts of 135 damage each. I weakened his grand elves. I don't see any super troops there, though the fat stack of more than 30 wood elves is concerning. I stand with a potion of fire on the attack +1 booster and pass the turn. The blues bring reinforcements and attack themselves. In the end, my bolt + blindness swung the battle in red's favor.
Thanks for the game.

The attacker - didn't think there would be over 200 skeletons and about three hundred troglodytes, otherwise it would be a feeding frenzy in the treasure zone - but that's from the "if only" category

Same, thanks. I liked it))
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to AlexTheGreat
User Avatar
Auto-translated
AliaSmehova
Alia Smehova (blue, Barbarian, Crag, Crag) def Captain (red, Tower, Toros, Toros), 2sm4d(3), 1-2-7.

Immediately after the previous game, we decided to play another ranked match...
Week 1. Using a Tower, I see 2 Orc dwellings and 2 Dog dwellings, as well as an Arena deep within the starting area. Right before the Garrison, there's a Lizardmen Hut. I decide to go to the Arena; there are money and resources, and an Orc dwelling 1.
By turn 114, I clear everything except the Dog dwelling, which is in the corner of the starting area, and the Orc dwelling 2, which isn't on the way yet. I start building Behemoths.
By turn 116, I reach the secondary resource point with my Hero, bypassing the main road, as there's a Mummy Horde there. I send all the loot back home so that the Behemoth can take out the Dog dwelling and the Orcs, while I attack with 3 Rocs and a Ballista. I go to fight 60+ Borows. They kill 2 Rocs, but that's okay. The main thing is to break through to the secondary resource point; there I see chests. There will be something to do with the loot. At home, I have 123467 in the Castle + Legionnaire.
Week 2. I reach the Rampart. There's 1 Pegasus and 15 Centaurs. The Ballista handles them without any problems. There's an Expert Ballistics and a basic Earth magic skill. The plan is to clear all the money-generating buildings with Behemoths, and with my Hero, upgrade on the Medusa in the middle of the starting area and on the Earth magic skill at the Garrison, and attack the Garrison by turn 126-7 (Cat Horde).
There's also a Stable at the Rampart. With my Hero, I simply run around, collecting money and resources with the Roc. While the Behemoths, Dogs, and Lizardmen are being built, by turn 124, I take another secondary resource point, a Dungeon, and finally build a Guild. I have a Slow scroll.
By turn 126, I'm at the Garrison. 3 Bears took Garrison 1 with a single unit. In the end, I'm going to take it on turn 127. The Ancestors distracted me; I completely forgot about this army... :D :smile04: Oh well. I go to the Garrison with 6 Rocs, 48 Dogs, 100 Goblins, 15 Ogres, and 52 Orcs. Everything except the Orcs is Greened! There's a level 2 unit there; it's a shame it's not a level 4 unit... I don't spend any mana. I only lose 1 Roc and 2 Dogs. The main thing is that Earth magic is upgraded to Expert. With this, I defeat 70+ Cats, losing 2 Rocs and 1 Ogre. There's an Observatory there. I open it. They're waiting for me. In the Citadel, 2 Nagas, 10 Mages, 40 Gremlins, 1+2 Djinns, and Nimues are sitting in the Tavern... I kill them and run into the Castle.
On turn 127, the blue player tried to take Garrison 3 with 1 Angel and reinforcements from the Vault, but they didn't have enough mana... Thanks for the game!
Confirmed
On turn 1, I took the secondary resource point of the Barbarians, and with the Observatory, I scouted the opponent's starting area - an Orc and Wolf dwelling. I didn't know about the second Orc dwelling - I would have taken the resource. :)
I took the Djinn dwelling at my base and the Gremlin dwelling, and on turn 1, I placed the Djinns in the Citadel.
At the beginning of the second week, I take Garrison 1 with Behemoths; the Hero takes the secondary resource point of the Dungeon and the Wood Elf dwelling on turn 4. :(
I see Crag rushing to the Garrison, and I think he's going to take the Garrison, and that he scouted something on turn 113 and will go about his business. Crag takes the Garrison and breaks the Garrison bonus - he has 50+ Orcs on the second week. :confused:
I go to the Herbalist's Treasure - there's nothing special there - I could have probably taken Garrison 3, but there wasn't anything special there anyway. Then Alex said that if I had gone to the Desert Treasure... there would be a bunch of Hives with almost no guards, a Utopia, magic for the entire 5th level, and the Earth magic skill... Yes. If I had known, I would have lived in Sochi. :)
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
User Avatar
Auto-translated
AYMAN (red, Tower, Torosar, Torosar) def Prodromalo (blue, Castle, Valeska, Valeska) 2sm4d(3), 1.4.5.

You could say it was a good start for Tower.

In the first rush to the Citadel, there are no secondary units.
In the second, build and add secondary units.
In the third, two conscripts 3-3, resulting in 6 angels for the father.

Torosar was leveled up well (offense, defense, expert) and on 1.4.4, I take Utopia (Sword of Justice and three books: Earth, Air, and Fire).
On 1.4.5, Valeska arrives and dies without a chance.
Thank you for the game!!!!!!!!!!!!!!!!!
Attachments 1
1 file attached • Total size: 420.2 KB

Statistics

Welcome our newest member: Emil