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#94
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AliaSmehova
Alia Smehova (blue, Barbarian, Crag, Crag) def Captain (red, Tower, Toros, Toros), 2sm4d(3), 1-2-7.

Immediately after the previous game, we decided to play another ranked match...
Week 1. Using a Tower, I see 2 Orc dwellings and 2 Dog dwellings, as well as an Arena deep within the starting area. Right before the Garrison, there's a Lizardmen Hut. I decide to go to the Arena; there are money and resources, and an Orc dwelling 1.
By turn 114, I clear everything except the Dog dwelling, which is in the corner of the starting area, and the Orc dwelling 2, which isn't on the way yet. I start building Behemoths.
By turn 116, I reach the secondary resource point with my Hero, bypassing the main road, as there's a Mummy Horde there. I send all the loot back home so that the Behemoth can take out the Dog dwelling and the Orcs, while I attack with 3 Rocs and a Ballista. I go to fight 60+ Borows. They kill 2 Rocs, but that's okay. The main thing is to break through to the secondary resource point; there I see chests. There will be something to do with the loot. At home, I have 123467 in the Castle + Legionnaire.
Week 2. I reach the Rampart. There's 1 Pegasus and 15 Centaurs. The Ballista handles them without any problems. There's an Expert Ballistics and a basic Earth magic skill. The plan is to clear all the money-generating buildings with Behemoths, and with my Hero, upgrade on the Medusa in the middle of the starting area and on the Earth magic skill at the Garrison, and attack the Garrison by turn 126-7 (Cat Horde).
There's also a Stable at the Rampart. With my Hero, I simply run around, collecting money and resources with the Roc. While the Behemoths, Dogs, and Lizardmen are being built, by turn 124, I take another secondary resource point, a Dungeon, and finally build a Guild. I have a Slow scroll.
By turn 126, I'm at the Garrison. 3 Bears took Garrison 1 with a single unit. In the end, I'm going to take it on turn 127. The Ancestors distracted me; I completely forgot about this army... :D :smile04: Oh well. I go to the Garrison with 6 Rocs, 48 Dogs, 100 Goblins, 15 Ogres, and 52 Orcs. Everything except the Orcs is Greened! There's a level 2 unit there; it's a shame it's not a level 4 unit... I don't spend any mana. I only lose 1 Roc and 2 Dogs. The main thing is that Earth magic is upgraded to Expert. With this, I defeat 70+ Cats, losing 2 Rocs and 1 Ogre. There's an Observatory there. I open it. They're waiting for me. In the Citadel, 2 Nagas, 10 Mages, 40 Gremlins, 1+2 Djinns, and Nimues are sitting in the Tavern... I kill them and run into the Castle.
On turn 127, the blue player tried to take Garrison 3 with 1 Angel and reinforcements from the Vault, but they didn't have enough mana... Thanks for the game!
Confirmed
On turn 1, I took the secondary resource point of the Barbarians, and with the Observatory, I scouted the opponent's starting area - an Orc and Wolf dwelling. I didn't know about the second Orc dwelling - I would have taken the resource. :)
I took the Djinn dwelling at my base and the Gremlin dwelling, and on turn 1, I placed the Djinns in the Citadel.
At the beginning of the second week, I take Garrison 1 with Behemoths; the Hero takes the secondary resource point of the Dungeon and the Wood Elf dwelling on turn 4. :(
I see Crag rushing to the Garrison, and I think he's going to take the Garrison, and that he scouted something on turn 113 and will go about his business. Crag takes the Garrison and breaks the Garrison bonus - he has 50+ Orcs on the second week. :confused:
I go to the Herbalist's Treasure - there's nothing special there - I could have probably taken Garrison 3, but there wasn't anything special there anyway. Then Alex said that if I had gone to the Desert Treasure... there would be a bunch of Hives with almost no guards, a Utopia, magic for the entire 5th level, and the Earth magic skill... Yes. If I had known, I would have lived in Sochi. :)
Thanks for the game!

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