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Posts from Orc tactics against Dwarves.

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16 years ago
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Fellow warriors, help me out! I can’t seem to beat my friend when he plays as the Stronghold faction. He plays with Gnomes (runes are powerful, but his strategy is terrible). I’ve tried everything! Can you suggest a tactic against these “beer barrel” units? We’ve been playing for about 3 months. I use Krag as my hero, and his skills are maxed out to level 20: Expert Attacker, Expert Leader, Permanent Luck, Battle Fury, Tactics, Influence, Rallying Cry, Aura of Swiftness, Bloodlust, Reinforcements, Magic Resistance, and Basic Defense. He always uses Ingvar.
P.S. I need real, working tactics, not just guesses. Thanks in advance to everyone who responds.
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16 years ago
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That's strange, it shouldn't be like that.
I would level up the same skills. It's a great hero. I would bet on Orcs.

Describe your opponent's tactics. This will help me suggest better tactics for Orcs.
Does he fight to the last man? (+ resurrection rune)
Does he play defensively?
What kind of magic does he prefer?
In reply to Мститель
16 years ago
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Avenger
That's strange, it shouldn't be like that.
I would still level up the same skills. It's a great hero. I would go with Orcs.

Describe your opponent's tactics. This will help me suggest better tactics for Orcs.
Does he fight to the last? (+ resurrection rune)
Does he play defensively?
What kind of magic does he prefer?

He doesn't fight to the last, but he does use the resurrection rune.
He plays defensively because I always rush him. (Slow is death for Orcs, or...?)
He uses magic randomly (you can't guess whether it's light or dark).

And another question! Should I always take "Wrath of Fire" if it's offered, or...?
In reply to KITOBOI
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16 years ago
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KITOBOI
He doesn't fight to the last, but he uses the resurrection rune.
He plays defensively because I always rush him. (Delay means death for Orcs, or...?)
Magic is always different (you can't guess whether it will be light or dark).

And another question! Should I always take "Wrath of Fire" if it's offered, or...?
KITOBOI, don't take "Wrath of Fire," it's completely unclear why they even made that skill; it's detrimental. You might gain 100 wrath per unit attack, but you'll lose 150 from a counterattack, putting you in the negative!
Regarding the hero: choose either Tilseck or Haggeesh! Tilseck is a really strong hero! He's good at the beginning and at the end; it's easy to develop with him. He has machines at the beginning, and his warmachines are very powerful in the endgame! Definitely max out education and defense. If you max out both, by level 25, you'll be dominating in the main skills. Dwarves deal little damage because their attack is weak, and Orcs have wrath! Basically, you become almost invulnerable, even runes don't help much; the main thing is to get to him as quickly as possible, and then he's doomed! Orcs always have good morale, and their units will move more often than dwarves'. Don't take silence skills; they're not very effective, especially since a dwarf can learn any magic, but you might not guess what he'll learn! Also, dwarves are difficult to develop, so if you attack him quickly, you'll definitely destroy him! Good luck, take Tilseck, and give him a hard time! ;)
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16 years ago
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Terminator is right; there's obviously a bug with that Fire Fury spell. Regarding the hero, I don't see any reason to give up on Krag; in my opinion, he's a very good choice. Together with the Devil's Strike and Stun attack as the first move, you can immediately take down 5-6 dragons and also gain an advantage on the initiative scale. Tilshek is also very good, though. If the dwarf doesn't fight to the last, then I don't see any particular problems! Of course, a lot depends on the skill of both players, but the orcs have a good chance of winning. Regarding the game tactics. If you play as Krag, it's wise to constantly control him manually and attack, preferably high-level units and those that are about to move. Trappers try to place a trap in the path of the bears or berserkers. Free Cyclops can be placed somewhere in a corner, away from all your troops (just in case); they are quite wild. And run forward and attack the dwarves with everyone. It should be noted that due to the resurrection rune, it is necessary to finish off, for example, 2-10 ranged units before their turn, even if you want to do something seemingly more useful. Constantly monitor that the dwarves don't use the rune effectively, allowing them to attack all neighboring orcs, each time unleashing a chain of lightning, because this attack instantly wins the battle.
In reply to Мститель
16 years ago
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Does the amount of rage removed from your warriors by the enemy definitely depend on their defense?
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16 years ago
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I think the amount of Fury removed depends on the damage dealt.
Damage, of course, depends on the defense.
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16 years ago
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Forget about Krag, he's not very useful! Let me explain why: only at level 31 can the hero kill 1.5 creatures of level 7, plus Krag's ability, meaning at level 31, 3 creatures of level 7 die! If you upgrade the Devil's Strike skill, there's only a 30% chance that the damage will be doubled, and a 70% chance that it won't! And what do we get when we reach level 31, which isn't that easy and takes more than a month to achieve? We get a 30% chance of killing 6 creatures of level 7!!! It's much wiser to use the same Scare skill to frighten units, or increase the attack of all troops by +15 already at level 30, and add even more Fury – that's a huge bonus!!! And you should always choose a hero based on the unit, as this is a very significant bonus in the final stages!!! So, choose Tilseck, because Barbarians are usually not targeted; they are slow and left for last. In 3 turns, they will have so much Fury, plus the unit has the Fury skill, which gives them such a high attack and infinite doubled damage, and by that time, the runes will be used up!! He simply won't be able to kill them all on his own!!!!
In reply to TerMinator
16 years ago
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TerMinator
Forget this Krag, he's not very useful! Let me explain why: only at level 31 can the hero kill 1.5 creatures of level 7, plus Krag's ability, so at level 31, 3 creatures of level 7 die! If you upgrade Devil's Strike, there's only a 30% chance that the damage will be doubled, and a 70% chance that it won't! And what do we get when we reach level 31, which isn't that easy and takes more than a month to achieve? We get a 30% chance of killing 6 creatures of level 7!!! It's much wiser to use the same War Cry to scare the units, or increase the attack by +15 for all troops already at level 30, and add even more Fury, that's really something!!! And you should always choose a hero based on the unit, this is a very significant bonus in the endgame!!! So, choose Tilshek, because War Golems are usually not targeted, they are slow and left for last, and in 3 turns they will have so much Fury, plus the unit has the Fury skill, which gives them such a high attack, and the runes will be gone by that time!! He simply won't be able to kill them with just War Golems!!!!

TerMinator Have you tried playing with this tactic against the Dwarves, or is it just a guess? If you have, what skills did you teach Tilshek?
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16 years ago
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Terminator, You're not taking into account that Krag doesn't just suddenly start hitting much harder; he also stuns, and don't forget about his support ability. The battle always starts with Krag's first attack, which means he can immediately stun the most dangerous and initiative-heavy enemy. Then, he has another turn in the first round, which he uses for support, for example, on executioners. In subsequent rounds, Krag will attack frequently, and it won't be ineffective. There's no need to dismiss him so categorically; I'm not the only one who thinks Krag is worthy. However, I would probably try playing as Garuna myself. In any case, against dwarves, you need to finish off the remaining troops, and at the same time, all orcs' attack increases. And a dwarf will think a thousand times whether it's worth resurrecting the dead for the resurrection rune, because if that unit is killed again, the attack will increase even more. In the end, when there are about three units left on each side, the attack bonus for all three orc units will be around +16 (a total of 16*3=42), and warmongers will gain +12 to defense and attack at level 24 (a total of 24).
In reply to KITOBOI
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16 years ago
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KITOBOI
TerMinator And have you tried playing with this tactic against dwarves, or is it just a guess? If you have, what skills did you teach Tilshek?
I played against a serious player and completely crushed him, even his dragon didn't help. He had 2.5 times more dragons than my cyclops!
I played as Tilshek, and he played as Ingus! He had all the runes and fought to the last, he resurrected them well, but I just gained rage from them:D! I leveled up:
Education: endurance, secret revelation (level up on the last levels)!
Defense: resilience, protect us all (it's good to take all the war mages when you're leveling up), evasion
And pure rage: that is, leadership, attack, and machines!
I laughed a lot because I beat him in his city: here, the cyclops and the catapult that fires 3 times per turn proved their worth!
The artifacts were the staff and the necromancer's cloak, which gave -20 initiative, -2 luck and morale, -1 speed. He also had a ring with +20 initiative, a ring with +10 initiative, a horseshoe with +2 luck, a hat with +2 luck and morale on his head, and +1 speed on his feet, a dwarven shield from the berserker with +4 defense, and a dwarven cuirass with +4 defense!! His total attack and defense were more than 40, he had 35 defense and 15 attack, but of course he had more spells and knowledge, but the orc doesn't need that! The executioners were leveled up to level 3, and that really hurt him, the dragons were being killed three times in a row, the shamans were casting weakening and slowing spells, but when the war mages approached, any unit was killed in one hit! Try your luck! !!!!!!!!!!!:)

Added 6 minutes ago
Avenger
Terminator,

You're not taking into account that Krag doesn't just hit much harder, but also stuns, + don't forget about reinforcements.
The battle always starts with Krag's first attack, which means he can immediately stun the most dangerous, high-initiative enemy. Then he has another turn in the first round, which he spends on reinforcements, for example, on executioners. In the following rounds, Krag will attack quite often, and this will not be ineffective. You don't need to dismiss him so categorically, I'm not the only one who thinks Krag is worthy.

However, I would probably try playing as Garuna myself.
In any case, against dwarves, you need to finish off the remaining troops, and at the same time, all orcs get an attack bonus. And the dwarf will think a thousand times whether it is worth resurrecting the dead for the resurrection rune, because if he kills this unit again, the attack will increase even more.

In the end, when there are about three units left on each side, the attack bonus for all three orc units will be about +16 (in total, that's 16*3=42), and the war mages will get +12 to defense and attack at level 24 (in total - 24).

Avenger, if you want to prove that Krag is better than Tilshek, I suggest we play orc against orc and see who wins:D
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16 years ago
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In a long game, Krag will likely defeat Tilsek (he might not even need summons)... But at the start, Tilsek, with his ballista and warmongers, will probably crush Krag (although Krag might also manage to learn fire arrows and get a ballista, in which case, may Tilsek's flesh rest in peace).
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16 years ago
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Terminator I have no doubt about Tilsek's strength, isn't it obvious? I maintain that Krag is also a viable option (and here we have orc versus orc, the topic is about orc-gnome). I even suggested playing as Garuna!
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16 years ago
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Okay, guys, there are as many opinions as there are people, and you can argue here forever!!!

Added 2 minutes later
Guys, maybe you can help with the topic below that I created, or does no one know?
In reply to TerMinator
16 years ago
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Here's another question! Let's say I take Tilseck; in that case, should I choose Retribution or Fire Arrows? I personally prefer Retribution because morale is usually 5, which gives a +25% damage bonus to the entire army, and I don't think ballista will play a significant role, especially since half the army has fire resistance. So, the tactic is: focus the hero on defense (where possible, choose defense over attack) because the main focus will be on warmongers, and they need survivability. Choose tactics and an aura of speed, and artifacts that also boost speed and initiative so that you can reach the enemy with the first move, using either the hero or cyclops to speed things up, or by using battle cries to attack and increase speed. Use shamans to accelerate the cyclops, then accelerate the warmongers, and then join the battle yourself. Which goblins are best to take? Use them in the attack as well (as cannon fodder). Use a tent to support the cyclops. The first priority is to kill berserkers and thanes because they deal the most significant damage and berserkers have low survivability. Something like that!?

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