Against Dungeon, I'll take Djebus and balance, give the game to Cobra, and the rest will have a race advantage. %)%)%)%
Все в ней нулево и кукольно.
New here? I'm Roha — want a quick tour?
Mandatory restart if the only path leads to a treasury guard (the wording in the rules is: A restart is also possible due to a strong block if no other restarts are available. Whether a block is strong enough is determined by mutual agreement between the players or by the judges). Also, a restart is possible if one of the players cannot build a road from their castle (castle in an open field, a very rare case).
Is this not the case?
Well, if you can't find time to play, and the rest will be lucky with the draw))...
Against Dungeon I scribble Jebus Cross and balance, to Cobra I concede the game, with the others an advantage in race. %)%)%)%
SEM_56 (blue, Rampart, Ivor, Ivor) def vbn (red, Conflux, random, Brissa, Mephala) 2SM4d(3), 137
Currently, 13 participants have not yet started playing. Moreover, three of them (Oelm, KostyaN, and Kash)
Medium_HP (red, conf, random-Fur, Monere) def Alessandro (blue, conf, random-Luna), 2sm4d(3), 127
We played TE-light with built level 2, no native secondaries, 4000+400, fast roads.
No restarts as far as I remember. Three secondaries - Dungeon, Tower, Inferno, with the fork to Inferno already on snow, then past basilisks back to my respawn and further the road to the lift. Took everything on week 1, 1-7 in the Stronghold, got Tactics and Earth Magic, revealed artifacts +4 Knowledge, +2+2 Knowledge/Spell Power, +5 Spell Power, +2+2 Attack/Defense, 2 Griffin Conservatories near the Dungeon, a Stable on the way to Inferno. On day 121 Monere starts from the Stable, on day 122 starts collecting artifacts, there's an option to level up and buy everything by day 124-125 and hit ГО if not going to the Griffin Conservatories; decided to go anyway, both were minimal, ГО on day 127 (64 griffins) with the loss of two sprites, Monere with full buying, all upgrades, and stats 11-7-10-9 (160+), Mass Slow, Blind, Lightning Bolt, enters blue's area, reaches both Luna with birds and berserkers and the Castle with the rest, blue surrenders.
Thanks for the game.
~no1_knows_me~ (Red, Stronghold, Crag Hack, Crag Hack) def scorp (Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 1.3.6.
Thanks for the interesting game.
Mizrael (Castle, Caitlin, Alkin) def Hermit (red, Fortress, Tazar, Thant) Panic 133
Used all restarts; the generated map had a starting area where half of it was behind mountains, making it difficult to navigate – there was no passage. There were only 14 archers, so I decided not to upgrade them, as I had two ballistas from the start and a hidden stash of creatures. I assigned Alkin to the town; he immediately received a dwelling. The passage to the Necropolis was guarded by a triple layer of defenses (orcs, monks, and pits), and I had to defeat them all; there was no way to bypass them. I briefly considered restarting again. I went to explore the starting area, and it turned out to be decent: a dwelling, a hidden stash of archers and creatures, and a lot of crypts. I cleared three crypts, resulting in horses and griffins in the citadel, and I claimed both hidden stashes.
121 - I checked the dwelling; it was level 3-4... still too early.
123 - 5 horses break through all the defenses; the monks started to demoralize, and one of them was killed.
124 - Necropolis; we spend the night in a crypt; a dwelling is visible.
126 - I bought a book and, after checking the dwelling, obtained 2 angels the next day; I immediately headed back home (forgetting about the Castle; it's better to maintain the tempo and save money for purchases).
131 - 3 more angels; scouting the area shows that the opponent is nearby.
132 - I upgraded the creatures (almost a hundred) and rushed forward, but I received a message that the opponent had surrendered. Thank you for the game.