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Posts from Favorites into Battle - 2

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In reply to Piterius
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#215
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Piterius
Piterius (red, Conflux, Labeta, Moner) def Hermit (blue, Fortress, Tazar, Tazar), 8mm6, TE_light, 223

I chose all the rests plus one more by the block; in the end, I got a poor respawn without a single cache, but with two utopias. The start was very difficult — air structures weren't built, the heroes came with pixies, 3 air elementals, 5 water elementals and 20 pikes:o , basically you can't fight much with that. The undead from the prisoner on 112 helped a bit to break through, but upon exiting the respawn, the morale wolves zeroed the pixies and things got really bad. I brought up the built air and water elementals, took the Inferno computer only on 121, built up to pits with a thousand, psychics in the citadel at home, spotted three more passes and 2 pit caches.
On the second [week] I take the Dungeon village and the dragon cache near it, a hive with 6 wyverns nearby. I find another Tower village, a hive next to it. The two remaining passes are guarded by 20-49 Cyclops Kings and 20-49 gr. liches respectively. Definitely one of them leads to Tazar; in the end, I chose the more convenient path to run and ran into him, but that was on the third. As for the results of the second, I recover some money and put birds in the Castle, spot a utopia and a conservatory in the snows, but I don't aim for them because it's way too far. And there are actually no other conservatories! I didn't take a single one until the end of the game!
There was another significant trouble for me — there was no fighter, mainly mages were leveling up, while Lak, Cult, and Fyur were either in chains or sitting out in castles as number nine. Mainly Labeta, Ciel, and Brissa were leveling. Labeta was preferable with exp earth, air, and sorcery, so at the start of the third I break through the liches with her, and she runs on three CD and 6 wyverns for scouting, spotting a fork. And right there she is met by Taz with 7 angels (single digits). I escaped without paying the buyout, but traded my units for 2 angels. Taz targeted me. I dump all resources to zero and throw the army at the last pass — through the cyclops. On the edge were zero-level Cult without a book and Ciel. Decided that I need to level a fighter. I smash 30 cyclops, 50-99 air elementals, a hive with 8 wyverns, 10-19 manticores near the utopia on the pass and ... I hit a tower-village! Then I hit 10-19 scorpicorns:( And here I really wanted to surrender because in the army there was 1 bird left, 7 psychics and 20 blue and white shooters each, I spotted a bunch of utopias, but there's no way to take them! There was also a lift, but from the overview it was clearly visible that the road through the sand to the computers in the swamp and snow was expensive... Tazar turned back at this time, and I recover the prisoner Moner with exp attack and log — where have you been all this time, handsome!!! A couple of battles and he already has wisdom and earth. In general, the plan further is simple — level Monu and manage to eat all the utopias before the blues arrive.
I gather my strength only on 211, break 5 utopias, have fire and air books, put giants at the computer and take their 2 caches, since there's not much meat — spotted 3 hives, and start cutting demons.
221 I take the sixth utopia, 222 — I aim for two more, but I see movement of the Tower from the overview — Tazar on a fly has been hanging around the rocks for the second day, there's a purse nearby — doesn't seem thick. I jump there, drive Taz away — pity, my tactics turned out to be weaker. I reach the purse, kill 6 angels out of 10, a buyout follows. Didn't have enough moves to jump home — I see bracers nearby. And here I realize that if Taz wasn't hit by Bronkh in the tavern, now the whole purse will arrive and tear me to pieces with the bracers:eek: I had 11 birds, 18 psychics, 10 wyverns, 30+ gr. earth elementals, single-digit fires, the steel purse was fighting on another front
That's exactly what happened, Taz attacks with bracers, but the purse didn't impress, apparently there wasn't enough money to pay the buyout and then buy everything. In the end, 75 mana was enough for me to finish off almost everyone with storm and blast and even resurrect the birds once:smile16:

Thanks for the game! Thanks for the map!
Special thanks for TE_light, hope you liked it! :)

I confirm. That's exactly how it was. In the first week I captured two gnoll caches, a basilisk and lizardman cache, little money and fell just a bit short of building hydras — wasted money building the prefecture, would have been better to have the market. But on the other hand, there's money to buy things and 3 conservatories are spotted on the home respawn. On 121 a conservatory for 2 angels, then I bring the army to the second conservatory and two more angels, naga bank 4, then I bring it to the third and three more angels, on 127 I would have taken another minimal hive, but due to an error I was short 1 cell to bring the whole army and took it only on 131. In general, on 127 Tazar with gloves had level 11 expert defense, shooting, earth magic and advanced tactics. In the capital, everything is in the Castle, but there's no money and nowhere to get it. The map is explored less than 10%... Riza with wyverns is going down one path, and Tazar is going to the Dungeon. I check the overview there and see a hive and Labetta, rushing to my respawn apparently on single-digit wyverns and a red dragon. I take the hive, attack with 7 angels, didn't realize that underground the red dragon's speed (by the way, there were 3 of them) would be equal to the angel's speed and got hit by a burn. But I still almost killed her and lost two angels. She didn't pay the buyout, but ran away, therefore it could be concluded that the opponent was also very poor. I boldly went forward, entered the 3rd zone, figured out where the opponent's home respawn was. If I had all the wyverns, I would have tried to push through, but there was no way to transfer wyverns from Riza, who by the way had already lost one. Thought that in the city, with the army Tazar had, I probably wouldn't take the opponent's capital, especially since he didn't even have a book, and I left... found the road to the pink's respawn... Then I walked a long time to the green one and barely killed him there, couldn't hold his captured capital because the computer troops were getting experience and Pyrra knew expert ballistics, lost a lot of time there, although I took the utopia. Wanted to take the shackles of war in the 10th zone, but Moner attacked and Tazar had to run, spent a lot of money on the buyout. Built GM 4 in the green's Inferno, there was a town portal. I bought as many troops as I could, took the shackles and attacked Moner, but of course there wasn't enough money to hire the whole army, and for the one I could hire, Moner had enough mana to defeat with magic. GG.

Thanks for the game.
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Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
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#216
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Alessandro (blue, Conflux, random, Labeta) def Kluka (red, Dungeon, Shachti) 133, 2sm4d(3) The opponent used all restarts, I only used 1. Rich and large respawn point, 4 roads, no air units built. 1st week – built Phoenixes. 2nd week – built a Capitol and secondary units from the Swamp. 3rd week – took a confectionery from the opponent, then received a message about their surrender. Thank you for the game.
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In reply to Деконтаминатор
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#217
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Decontaminator
Group H (2sm4d(3))

Decontaminator (red, Rampart, Kir, Kir) def Psyche_7 (blue, Castle, Valeska, Valeska) 2cm4d(3), 127


He has a lot of resources, but not many troops (especially archers). I only managed to take a level 2 town. When the opponent positioned himself near the Guardian on day 127, there were two options: either attack the consulate with 3-4 units (to prevent him from getting it) or attack the Guardian (with a pack of chaos hydras) and then attack Kir, who was standing on a couple of angels. Given the unpromising nature of both options, I chose the first one, managed to get a decent advantage there, and decided not to prolong the surrender.
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#218
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Alessandro (blue, Conflux, random, Labeta) def Kluka (red, Dungeon, Shakhti) 134, 2sm4d(3)
Confirmed.
It's frustrating when I lose not because of a bad strategy (which is always present), but due to banal stupidity.
Like a noob, I wanted to drive off the crowd of crossbowmen guarding the obelisk, but those bastards decided to fight and seriously thinned out my stack of troglodytes. As a result, in the minimum Dragon Utopia, the dragons pounced on the troglodytes; I emerged from the Dragon Utopia with 1 angel. I got artifacts for Basic Defense, necromancy, shooting, and resistance. I decided to surrender.

Thanks for the game and my apologies for not making it to the finale!
In reply to Hermit
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#219
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PReDS (red, Dungeon, Shakti, Shakti) def Dirty_Player (blue, Inferno, Nimus, Kyrre), Jebus, 136.

Third game on this template in 2 days, for some reason everyone picks Jebus Cross when you honestly warn about your intention to exclude Panic and Balance. And there is progress in results.
In the hut next to the castle there are logs. 4 external dwellings on the respawn, at the first glance 3 are colored, in the portals in the starting area and in the village there are also eyes. After casting the eye, 2 external dwellings of Trogs and 1 of Minotaurs are colored (later I found another one, but didn't get around to it). Marius is freed at level 20 (candidate for opening Dragon Utopias, of which there are 2 on the respawn), a Griffin Conservatory is taken. On day 125 I prepared to enter a Dragon Utopia, but changed my mind (and rightly so, it turned out to be a max-level one) and went as a Miner to ГО (2 roads into the treasure zone, on one Champions, on the other Cavaliers). Earth magic is basic, but with Mass Haste it turned out pretty well too. In the treasure zone itself, I mostly avoid guards, but I see an external dwelling of cats — the native center. On day 127 I sat in the central village to replenish mana. 131 with growth I hit many Beholders with upgraded ones, 2 stacks of 7 rode on morale over the Trogs, but in the Pandora's Box there is all magic, though I didn't have enough Wisdom for level 5. There is a Dimension Door scroll, I start building a guild at home. 132 I hit Giants with upgraded ones for +6 to everything — I leveled Earth to Expert. Kyrre is lurking somewhere nearby, so I sleep in the castle every time. By day 135, the two of us ate part of the treasure zone closer to the blue player (from what I was eyeing — they took +5 to everything). On day 136, from a scouting of the land, I moved to the nearest village of the blue player to seize a foothold for raids into the treasure zone, and thanks to an artifact +1 to sight radius, I spotted Kyrre nearby on 4 Devils. With Mass Haste they died, followed by a surrender.
Thanks for the game.
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#220
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PReDS
PReDS (red, Dungeon, Shakti, Shakti) def. Dirty_Player (blue, Inferno, Nimues, Kirr), Jebus, 136.
It happened. He was making incredibly stupid moves throughout the entire game. In the first week, he grabbed a Devil's lair and placed an Efreet in his castle. He found an artifact that gives +2 HP, so he could start slaughtering Demons. In the second week, due to his stupidity, he ran out of time several times and had to leave two Pandoras untouched :smile32:. On day 125, with 64 Demons, he attacked GO. 94 Griffin, no magic. They took a lot of units with them. He entered the Treasury, but there were a lot of guards. He took a Utopia with a Book of Earth, but the dragons ate all the Demons. On day 127, he teleported home and placed Devils. In the third week, he entered the Treasury, and for some reason, he decided to fight the buffed Bears, which destroyed his entire army... Only 4 Devils remained, and with them, he managed to steal the Sword of Justice and the Utopia from his opponent. But... Shakti ran past, took his town, and then attacked Kirr, killing him and thus accelerating the already obvious end. Thanks for the game. P.S.: I just don't understand one thing. Having Kreg on day 111, and also a Hijena with Logistics, why didn't he make him the main hero? :eek:
In reply to Forrest
#221
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Forrest
Forrest (Blue, Rampart, Kyrre) def loi (Necro, Tante), SoD, 2sm4d(3), 1-2-5

We used all restarts. And finally red Necro is first from the bottom)
Umn has no elves but 60 Centaurs. I upgrade them. Roads are brown. Not ice :) block on one road with lots of King Minions - annoying. also archers on the road. further I ran past YT gr Lizardmen. I beat off a little LV. I break through those Lizardmen normally. they cast slow on my lizards.
There it's easier - stables. In the end on 1-1-4 Kyrre expert Log on stables. That's something already. No caches. There is a Griffin Conservatory. the noob learns Arrow and checks with Pegasi. -strong. I break through to the swamp. through gr wolves. 36 Centaurs and a Lizard with mixed remain. Some money. I take the castle. I bring horses, take the crypt with Vampires. I build flies. The noobs scatter here but there are no passages to the treasury nearby. I build horses with the castle.
8 heroes. I run to the stable. On 1-2-1 the noobs find some 8 money. but I don't go into the Gnome mine (on grass) I bring the mixed on the next day. I take the 20. I advance Earth. I visit +1+1 SP ZN. I split back home. I replenish mana. Then I hit the psychos for the box and +1 speed - 50 Centaurs gave - good. I became expert Earth, Slow is in a scroll. I take the 3rd Conservatory, losing a few Centaurs. Then +2+2 cloak. And I bring to life the plan to school resurrect. I build a tower. on 1-2-5 I take another 3-3 fangs.
And I am ready the next day to advance to learn Wisdom from upgraded Alamar with Resurrection. and I hope for good spells at home. (that happened - Town Portal and Meteor) And immediately the plan is to run to the Necro. the road to him on grass is visible.
But it was not meant to be - on his 1-2-6 the Necros surrendered! GG
Thank you, Valery, for the game! It was dangerous! I'm afraid of Necros.

You be afraid of the guys with copies, they will always come to your mass Slow with mass Haste!!! :smile44: :smile08: :smile14:
In reply to Dirty_Player
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#222
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Dirty_Player

P.S: I only didn't understand one thing. Having Crag Hack at level 111 plus a Logistics hero, why didn't you make him the main one? :eek:
a) I had already played with Crag Hack on Jebus Cross the day before, it was time to try something new;
b) I simply passed him by towards the external dwelling;
c) tactics
d) there was a Pandora's Box near the Castle for a horde of mummies, I had thoughts of taking it on day 112 (then changed my mind, what if there's magic inside, and took it on day 2), Shakti was preferable
e) on day 114, a fight with a horde of upgraded demons for an external dwelling of Gogs (there was also a +2 Shield lying nearby) — again, thanks to +1 speed, Shakti felt more confident
f) as early as day 111 I was figuring that the main stack would be made of Gogs, Crag Hack's specialty is useless for them, and in Shadow of Death you can't, unlike in HotA, choose between ranged or melee attack yourself.

P.S. Crag Hack still did pretty well, taking a pre-max Crypt on the dirt with the loss of a few Imps from a secondary hero.
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#223
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PReDS
...the main stack of eyes, their specialty is Craig's to the lamp [of oblivion], but in SoD you can't, like in TE, choose for yourself between ranged or melee attack.

But in TE_lite you CAN!:)
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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#225
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Piterius
And in TE_light you CAN!:)
I still signed up under the assumption that opponents would play SoD, so if the opponent doesn't prefer TE themselves, like Forrest, I play on SoD. Besides, I need to brush up on it before the trip to Michurinsk. Thankfully, there's an SMa expected there, so I can run it on 4 minutes there. Here, 6 barely sufficed for the first 10 days. On 117, when I took the gnome dwelling with Marik, the external dwelling of manticores, I disbanded worthless units to buy more heroes so I could transfer the meat to the miner, who took the medusa dwelling via splitting, colored the external dwelling of eyes, and sped up on the angel, I was already constructing buildings on the count of 10, 9, 8, 7, ....
In reply to PReDS
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#226
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PReDS
I still signed up under the assumption that opponents would play SoD, so unless the opponent themselves prefers TE, like Forrest, I play on SoD. Besides, I need to brush up on it before the trip to Michurinsk. Fortunately, a smka is expected there, so I can run it on 4 min. Here, on the other hand, the first 10 days on 6 min were barely enough. On 117, when I took the dwarf dwelling with Marik, the external dwelling of nagas, dismissed the low-tier units to buy more heroes in order to transfer the meat to the miner, who took the medusa dwelling through a split, colored the external dwelling of eyes, and sped up on the angel, I was already making buildings on the count of 10, 9, 8, 7, ....

I myself can't imagine how one can play Jebus Cross effectively on SoD at 6 minutes, let alone 4. You can play it however it turns out, but not to the fullest.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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#227
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Piterius
I can't imagine how one could play Jebus effectively on SoD within 6 minutes, let alone 4. You can just play as best as you can, but playing at full capacity is unlikely.
And I can't imagine how one could play Jebus in TE. If I'm playing TE, I'm already under severe time pressure by turn 121. And battling in Treasure on a quick game is just not rewarding... And why is that? I can't play when there's no pressure :D
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#228
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Piterius
I can't imagine how one can play Jebus Cross effectively on Sod at 6 minutes, let alone 4. You can just play it as it goes, but not to its full potential.
Well, at least the time spent in battles adds up:). With that same horde of demons, there were two ravines across the entire field, eyes were positioned roughly in the middle of the top row and sniped the extra meat, while harpies chased them around the bottom one, luring the thinned stacks toward trogs — this mess probably lasted about 15 minutes. In TE, 2-3 such battles and you'll end up in time trouble; no hotkeys for transferring units will help:)
P.S. While I was writing, Dirty already chimed in).
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#229
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PReDS
Well, at least the time in battles counts :). With that same demon horde, there were 2 moats across the entire field, the eyes were positioned roughly in the middle of the top row and picked off the extra meat, while the harpies chased them around the bottom one, luring the thinned stacks under the trogs — this mess lasted maybe 15 minutes. In TE, 2-3 such battles and you’ll be in time trouble, no hotkeys for turn transfer will help :)
P.S. While I was writing, Dirty already chimed in).
In TE, time runs during battle ??? Changed my mind about downloading ;)
Всем удачи ! И Морали !