No one has the right to a humanitarian restart against anyone, including based on the current tournament regulations.
The rules for restarts are uniform and FAIR for everyone, and there is no point in complaining about some "other" injustice, especially by insulting the opponent.
P.S. I'd give you 25 penalty points according to the HW rules, especially considering that you are from Homo Homini.
Posts from Best of HeroesWorld - final of the strongest (autumn 2009)
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In accordance with the decision of AK and clause II.8 of the regulations for the “Best of HeroesWorld – final of the strongest (autumn 2009)” tournament:
player vitalic is disqualified, and his results are annulled.
The corresponding changes will be made in the first and second posts of the topic.
WOW, thank you to AK and the creator who took the time to award me this prize (it’s a shame that I am not worthy of it). This is a great honor for me; I never thought that I would even remotely compare myself to Antal. In terms of gameplay, I haven't come close to him, but I also received an award for misunderstanding the game.
It’s a pity that the match results were annulled; you have erased my work and the efforts of my opponents.
P.S. Wishing everyone good luck in your games and understanding; I am moving on to coaching..
by 8mm6 and Jebus cross - should we introduce a mandatory rest on slow roads? (if 6 or more participants vote in favor, we will introduce it)
we are introducing a mandatory rest on slow roads for the 8mm6 and Jebus cross templates.
Roads are slow, archers are built, I see a block of master gremlins on the road. On day one, I scout an external dwelling of swordsmen and archers in a nook with the view spell, heading there to also clear out some gold. On 114, after the stable, Val breaks through the gremlins (which cast Weakness and hit the marksmen :(, good thing there was the external dwelling, otherwise it would have been tough) and, after clearing the wolves, reaches the swamp. Next turn, I bring in the cavalry, simultaneously upgrading at an external stable and clearing the sword +3 from the medusas. The road is blocked until 19 Liches behind a Pandora's Box. I beat them with the loss of a horse, alas, but 5000 experience. Scout heroes color a Necro-village, horses and griffins at home in the Citadel, Val stands at the stable with Attack, Logistics, and Tactics.
On turn two, Nephthys at 3, I bring up the troops, fight until 19 Titans for a teleporter, on the other side until 19 master wyverns, reach the snow, a fork. I check one path - a treasure zone guarded by a hundred monks, I turn around. I color a Dungeon-village, stay the night there, double my mana (now 100), and next turn I break back into Necropolis, build level 2 Mage Guild, and head to the other teleporter for the griffins. Scout heroes collect money along the way. I break the griffins, then fight until 19 horses (which, due to a misclick, kill 10 of my marksmen). I color a Tower-village, stay the night there on 131, a scout hero reveals with the view spell. On 132, I see Taz clearing a nearby village and staying the night there with a small army. I bring up my troops and attack:
Tazar (6 10 6 4):
14 wyverns, about 30 lizardmen, 2 angels, and 3 basilisks.
Val (9 9 8 6):
65 marksmen, 8 master horses, 30 crusaders, 30+ master griffins, and pokemons.
After a brief battle, surrender follows.
Thank you for the game!
P.S. Any day now, they might start suspecting me of cheating too:) , but honestly, all the games from the Best final I win fairly easily. Whether I'm on a lucky streak or my opponents have bad luck. It's almost embarrassing:smile32:
It happened. An annoying loss, but also funny. Tazar arrived, and on the respawn, there was a hidden wyvern. By the end of the week, it was 1-6 in the citadel + a hidden unit, Tazar with a log and an offensive spell. The second week: I found 2 angels, and there were still 2 conscripts in reserve (one also for 2). By the end of the week, I broke through to the dungeon with a fort and placed a portal there. Along the way, I had to deal with a hundred demons, but Tazar was resilient. The third week, I started with the stables. I had a choice: either finish off the conscripts or scout a bit to know where and what is. By surveying the land, I checked the entire map to see what and where. I compared it with which villages the opponent had captured: necropolis, of course, then dungeon, and the last tower – all clearly visible on the map. So, the necropolis village, from it, a dungeon on foot, and then a teleport to the snow. Well, I went with 2 angels and a pack of wyverns in the other direction – to scout, to eat something tasty if possible, and then bring the treasure and go where I need to. I spent the night in a village, and Tazar attacked... All the logic was overturned by the fact that in Panic, there is no connection between villages and the type of land, and the tower was standing calmly on the grass instead of snow. First, I was slightly stunned, and then I laughed – I had overthought things. Thanks for the game.
Mizrael (red, Tower, Aine, Christian) def bRitvo4kA (blue, Fortress, Tazar, Dessa) Panic 222
bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def Дубровин Павел (blue, Castle, Valeska, Kyrre) balance 123
bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def Wlk777 (blue, Castle, Valeska, Mephala) 2sm4d(2) 144
numOne (red, Rampart, Kyrre, Kyrre) def Дубровин Павел (blue, Castle, Valeska, Tyris) balance 136
And I don't know how that happened:smile32:
A big request to the players: please check and correct me if you notice any inaccuracies in the future.
This match had its own backstory; we changed starting positions, templates, and so on. Regarding this particular match, I'll say that I got a fantastic start, with good secondary resources and hidden resources – 2 Knights, 1 Angel (although I didn't take it on the first turn because the defense was strong), Swordsmen, Monks, and 3 Hives within a 1-tile radius, all protected by acceptable defenses (all of this was acquired in the second week). On turn 117, Kirr was attacked in his capital and, of course, I won. I consider this victory fair, even though it was due to a lucky draw. Thank you for the game.
Wlk777 (red, Castle, Valerka, Valerka) def. Javdet (blue, Rampart, Kirr, Kirr) 2smd4(3) 117
This match had its own backstory; we changed maps, templates, etc. Regarding this match, I'll say that I got a super-good start, with a native secondary town, hideouts – 2 knights, 1 angel (although I didn't take it on the first day, the defense was strong), swordsmen, monks, and 3 hives within a 1-tile radius, all with acceptable defense (everything was taken on the second week). On turn 117, Kirr was attacked in the capital and, of course, I won. I consider the victory fair, even though it was due to a lucky setup. Out of respect for my opponent, if he has any objections, I'll record it as a draw. Thank you for the game.
Well, then I'll just congratulate you on the brilliant victory:D :D :D
I especially liked this: "On turn 117, Kirr was attacked in the capital and, of course, I won..." :D :D :D
CONFIRMED!
Зима 2011-12.
Laughing aside, some things are just plain lucky :D. I already said that I consider the victory to be fair (otherwise I wouldn't have posted it), but also lucky. Within three days, at the slightest request, and out of pure respect for my opponent, I will change it to a draw. The discussion of this game is over for me.
No arguments here - if you leave the game and then demand an automatic win, claiming it's fair in your understanding, I won't deny my words and don't want to go back to this topic.
Зима 2011-12.
There's no arguing, if you leave the game and then demand an auto-win, that's not fair. I won't deny my words, and I don't want to go back to this.
Added after 9 hours and 50 minutes
[/U]Dear moderators, I apologize, I was a bit emotional after the game yesterday. As soon as Roman appears on ICQ, we will calmly discuss everything again and, I think, come to a fair decision regarding our game. We won't create any unnecessary problems for the organizers.
