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Forrest (Blue, Rampart, Ivor) def Javdet (Rampart, Kyrre), 1-2-7, 2sm4d(3), ТЕ (no tax experience) Thanks for the game. It was very pleasant to play with Roma.
If I had played this setup with someone else, I wouldn't have pushed so hard. I wanted to finish it faster. The setup is decent — 2 Griffin Conservatories on day 1 and 2 angels. From secondary skills, scouting reveals a tasty treasure zone with a sunken ship, beehives, and wings behind the rusted ones. Standard on day 1 — horses in the castle and 2 secondary heroes. On day 121, Kyrre clears a path to Blue's secondary hero and breaks into the capital. Almost all banks are cleared. Already on day 123, Kyrre in the treasure zone waits for a scout hero to check the numbers of the rusted ones. Another scout hero explored a different treasure zone, tempo is excellent. 2 dragons, I fight losing the overstack, 2 dendroids and 1 horse. 3 options: 1 — keep eating (downside: risk of losing such an advantage) 2 — fly to visit on day 124-5 (downside: Ivor will roam freely for about 3 days — who knows what he has there) 3 — fly at the end of the week (bad because it's standard) I choose the worst one — the 3rd. Looks like I messed up by attacking 10-19 giants standing near a wasp nest — it turned out they were greased, and Titan morale killed 1 angel, and then his younger brethren ganged up on the other one. Day 126, I take the 3rd beehive — Wyvern is already 22, I break through, build the planned whirlpool in the Dungeon, and realize with horror that there's no tavern there :smile35: I have to buy back in the capital, from there Mephala runs to the GO for a speed boost. I spent the whole of Blue's turn thinking about what to do — stubbornness took over, and Mephala, having received the troops and wings, goes all-in. Kyrre is ready to break. But upon flying to visit, I see Ivor in the castle; there was no point in continuing — I didn't have the gold to buy him out. Too bad, it could have been perhaps the best game in a while.
Used all restarts. And finally red necro from the bottom for the first time) I have no elves but 60 Centaurs. I upgrade them. The roads are brown. Not cool :) A block on one road with lots of kings of minions is annoying. Also shooters on the road. Then I ran through the gr lizads. I fight off a little LV. I break through those lizads normally. They zapped my lizards. It's easier there - stables. In the end, on 1-1-4, Kyrre has expert Log on the stables. Something already. No nychki. There is a Griffin Conservatory. The loh learns Archery and checks with Pegasi. -Trong. I break through to the swamp. Through gr wolves. 36 Centaurs and a lizard with a purse remain. That's a little money. I take the castle. I bring horses, take the crypt with Vampires. I build flies. Lohi scatter here but there are no passages to the treasury nearby. I build horses with the castle. 8 heroes. I run to the stable. On 1-2-1, lohi find about 8 money. But they don’t go into the Trong gnome hut (on the grass). The next day I bring the purse. I take the 20. I advance Earth. I visit +1+1 SP zn. I break myself home. I replenish mana. Then I beat the psychos for the box and +1 speed - 50 Centaurs gave - good. I became expert Earth, Slow is in a scroll. I take the 3rd Griffin Conservatory, losing a few Centaurs. Then +2+2 cloak. And I put into action the plan to school rezurect. I build a tower. On 1-2-5 I take another 3-3 fangs. And I'm ready the next day to advance Wisdom to learn from the upgraded Alamara Resurrection. And I hope for good spells at home. (That's what happened: TP and Meteor) And immediately the plan is to run to the necro. The road to him is visible on the grass. But fate had it otherwise – on my 1-2-6, the necros surrendered! GG Thank you, Valery, for the game! It was dangerous! I fear necros.
РП (Реальное папство!) *Автосейвы не беру и не даю.
So they finally pushed me down... One path to the GO, the other for ice spirits, respawn blocked by 20+ gr. wood — didn't risk hitting 70 skeletons and 8 walking dead for some reason... went to hit the teleport guard — refilled mana, broke through one side, got wiped — ran back — broke through the second side — barb... and so, with these little antics, I spent almost the entire first week — had first liches in fort by week one. Then, along the way, I misprioritized — I should have immediately, even with a penalty, rushed to the cluster of treaders, and along the way sent out scouts in 2 scouts... By the end of week two, I took a hive with 6 Wyverns, with almost no way to refill mana — I broke through 12 necro knights with a grade and risked taking the second tree right there — with 112 skeletons and 6 Wyverns — maxed out, killed... Thanks for the game, pity I couldn't put up a fight, but I tried to squeeze out everything I could :)
Стратегия - искусство возможного.
Первое правило форума : "Хвалу и клевету приемли равнодушно И не оспаривай глупца" (с)
Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу): Правила онлайн игр
111 - 4 heroes, 12 elves, 2 flies. On the road, cows guard a Dragon Utopia! Scouted Griffin Conservatory 2-4, crypt, and Dwarf Cottage, a lookout tower is visible. 117 - 1,3-6 in the castle, grand upgrade. External dwelling of pegasi. 6 heroes. Kyrre level 6 in the subway on a fly. 121 - secondary dungeon. Lookout tower - 2 treasure zones. 122 - trade at 2 markets. A chain brought grands, centaurs, and pegasi from the external dwelling home. Kyrre took a sulfur mine in the treasure zone. 123 - Kyrre takes a gold mine and runs to the Golden Bow for the griffins. 124 - the bow is taken at the cost of 30 centaurs and a dozen pegasi. Earth magic is experted. We build a Mage Guild - no Slow (((. A scout finds the needed scroll at the edge of the home spawn. No money to scribe it (((. 125 - Kyrre doesn't quite reach the dungeon, but scouts take the troops and break into the second treasure zone. 126 - Kyrre doubles mana, buys a spell book, and breaks through the cows near the capital. 127 - Griffin Conservatory for 2 angels. Moral zealots killed 4 grands and a few centaurs (((. Kyrre on 2 angels near the Chaos Hydra. Pyre nearby on a fly. The army is close - at home. On their turn, the blue player surrendered. Thank you for the game and the experience and the patience (thunderstorm, lights flickered, internet dropped out)
С уважением, Деконтаминатор. Hello from ancient novice! ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
Well, just as Forest asked, we brawled a bit :D 111. The mage opens the Observatory, I see a Griffin Conservatory in range of the castle. Damacon runs there, takes the 1-stack. Papa heads towards the Dwarf Cottage and the ranged unit road guard. I roughly understand where the passage to the opponent is, since all!!! road directions and forks are visible, and another Observatory in another secondary hero!.. 112. I take the Dwarf Cottage, run into another Griffin Conservatory just below the road, there's 3-4. 113. I break through the Storms, the scout hero runs into the Observatory, I see a Necropolis castle, a Lich external dwelling, a prison behind a horde of Inferno hounds, a Morello Tower, +1000 exp. I run there. 114. I visit everything, clear the prison, there's a hero with expert Logistics. 115. I run to the Lich dwelling, Damacon already with expert Offense positions towards the treasure zone next to this dwelling. 116. I break through the block in that direction from a crowd of Evil Eyes with Damacon, the Necro hero shows scrolls there. Papa takes the Lich dwelling. 117. The scrolls are taken, an artifact +3 to mana, Papa stands in the Griffin Conservatory. The home has a Citadel with Evil Eyes, a portal with Liches, mushrooms. 121. I forget to give the Bless scroll to Papa. I have 180 Troglodytes and 1 Angel. The Griffin Conservatory, thank God, is a 3-stack; I lose 35 Troglodytes. Papa runs towards the scouted passage to the opponent. 3 Angels and 20 Evil Eyes purchased and delivered still run to the Conservatory seen back on 111 behind 9 Hydras (there was also a bunch of other junk there). Damacon was about to tear them. But on 122 news of surrender comes unfortunately. And so on 122 I was killing Hydras with a loss of 4 Troglodytes, the Conservatory 20 Troglodytes. And Papa was halfway to the secondary Conflux through a tree on 12 Wyverns!.. :smile26: In short, thanks for the game! :smile04:
We played in two sessions, and I almost lost my cool because of it. If it weren't for the football game, everything would have gone smoothly, but Pasha reacted well to my request. Much respect to him. Pasha took one rest, 111, I didn't take any, we started. 111. In the tavern, Zephyr appears, followed by Moner. Moner becomes an attack expert behind the zombies, 100 grigs. Marauders for art +2 to knowledge and an earth elemental lair. There's a stable at the exit of the capital. I haven't seen that in a long time. I revealed a crypt, a medusa lair, and a consul. 112. Moner levels up and remains hidden until the end; he's simply not visible in the tavern. The consul is 3-4 good. 113. Advanced earth magic. 114. Expert, slow is present, everything is cleared at home, a human fluorite is painted. 115. The GO (Guard of Order) has been scouted; it's the second path. 117. Birds in the citadel, and he's standing there, replenishing mana on one of the birds. 121. Ate 2 medusa lairs, didn't buy them all. 122. Ate the consul +3 angels, and wasted a lot of unnecessary mana on it, idiot. 123. I messed up badly, miscalculating the combinations with troop transfers along the chain, and I return the hero from the GO to my capital to rally on the birds. Yesterday's blue player really messed with my thoughts about what was coming. 124. I broke the GO with a hundred king minotaurs, losing 5 psychics, 2 birds, 1 angel, and +1+1+1 fire mages, and Pasha congratulated me on the victory. Thank you.
Well, as Forest asked, we did a bit of fighting :D 111. Mage opens the observatory, I see a Griffin Conservatory one hex from the Castle. Damacon runs there, takes the 1-stack. Papa heads towards the Dwarf Cottage and the road guard of shooters. I roughly understand where the passage to the opponent is, as ALL!!! road directions and forks are visible, and there's another observatory in another secondary town!.. 112. I take the Dwarf Cottage, run into another Griffin Conservatory just below the road, there's 3-4. 113. I break through the Storm elementals, the scout hero runs into the observatory, I see the Necropolis Castle, an external dwelling of Liches, a prison behind a horde of Inferno hounds, a Morello Tower, +1000 experience. I run there. 114. I visit everything, clear the prison, there's a scout with Expert Logistics. 115. I run to the Lich dwelling, Damacon with Expert Offense already positions himself in the direction of the treasure zone next to this dwelling. 116. I break through the block in that direction from a crowd of Evil Eyes with Damacon, the Necro scout reveals Peasant stacks there. Papa takes the Lich dwelling. 117. The Peasant stacks are taken, artifact +3 to mana, Papa sets up in the Griffin Conservatory. At home: Citadel with Evil Eyes, portal with Liches, mushrooms. 121. I forget to give the Bless scroll to Papa. I have 180 Troglodytes and 1 Angel. Thank God the Conservatory is a 3-stack, I lose 35 Troglodytes. Papa runs towards the scouted passage to the opponent. 3 Angels and 20 Evil Eyes, recruited and ferried in, are still running to the Conservatory that was spotted back on 111, guarded by 9 Hydras (there was also a bunch of other junk there). Damacon was about to tear them apart. But on 122, news of a surrender came, unfortunately. And just like that, on 122, I was killing the Hydras with a loss of 4 Troglodytes, the Conservatory cost 20 Troglodytes. And Papa was halfway to the Conflux secondary town through a tree guarded by 12 Wyverns!.. :smile26: Anyway, thanks for the game! :smile04:
I chose all the rests plus one more on the block, and ended up with a scarce respawn with not a single external dwelling, but with two Dragon Utopias. The start was very tough - the air elementals weren't built, the heroes brought pixies, 3 air elementals, 5 water elementals and 20 pixies:o, not much to fight with generally. The necromancy from the zek on 112 helped a bit to break through, but at the exit from the respawn, moral wolf riders wiped out the pixies and things got really bad. I summoned the built air and water elementals, took the Inferno computer only on 121, built up to Pit Lords with a thousand, home has psychos in the citadel, I revealed three more passages and 2 external Pit Lord dwellings. On the second, I take a Dungeon village and a Dragon external dwelling near it, a 6th level skill tree nearby. I find another Tower village, a Hive next to it. The two remaining passages are guarded by 20-49 Cyclops Kings and 20-49 Greater Liches respectively. Definitely one of these leads to Tazar, I chose the path that was more convenient to run and ran into him, but that was on the third. By the end of the second, I earn some money and build Griffins in the Castle, reveal a Dragon Utopia and a Griffin Conservatory in the snow, but I don't aim for them because it's way too far. And there aren't any more Griffin Conservatories, actually! I never took a single one for the rest of the game! There was also a significant problem for me - there was no fighter, mostly mages were leveled, while Luck, Kalt, and Fury were either in chains or sitting as ninth heroes in castles. Mainly Labeta, Ciele, and Brissa were leveled. Labeta with expert Earth, Air, and Sorcery was preferable, so at the start of the third, I break through the Liches with her and she runs on 3 Capes of Velocity and 6 skill trees to scout, revealing a fork. And immediately she is met by Taz on 7 Angels (singles). I retreated without paying tribute, but traded my units for 2 Angels. Taz set his sights on me. I drain all resources to zero and throw the army at the last passage - through the Cyclops. At the forefront were zero-level Kalt without a spellbook and Ciele. I decided I needed to build a fighter. I smash through 30 Cyclops, 50-99 Air Elementals, a Hive on 8 skill trees, 10-19 Manticores near a Dragon Utopia on the passage, and... run into a Tower village! I then run into 10-19 Scorpicores:( And at that point I really felt like surrendering because my army had 1 Griffin, 7 Psychos, and 20 each of blue and white shooters remaining, I had scouted many Dragon Utopias but couldn't take them! There was also a lift, but from the scout's viewpoint I could clearly see a road through the desert leading to the computers' swamps and snow... Tazar had turned back in the meantime, and I capture the zek Moner with expert Attack and Logistics - where were you earlier, you handsome devil!!! A couple of battles and he already has Wisdom and Earth. In short, the plan from then on was simple - level up Monya and manage to devour all the Dragon Utopias before the blue player arrives. I gather my strength only on 211, break 5 Dragon Utopias, have Fire and Air spellbooks, build Giants at the computer's town and take their 2 external dwellings, because I don't have much of an army - I revealed 3 Hives, and start killing demons. 221 I take the sixth Dragon Utopia, 222 - I aim for two more, but from the Tower scout's view I see movement - Tazar on a Fly spell has been hanging around on the rocks for the second day, nearby there's a treasury - doesn't seem too rich. I jump there, chase Taz away - too bad, my tactics turned out weaker. I reach the treasury too, drop 6 out of 10 Angels, there's a ransom. I didn't have enough movement to jump home - I spot Bracers nearby. And then I realize that if Taz wasn't hit by Bron's Curse in the tavern, then soon the whole treasury army will come with the Bracers and tear me to shreds:eek: I had 11 Griffins, 18 Psychos, 10 elementals, 30+ Greater Earth Elementals, singles of Fire Elementals, the steel treasury army was fighting on another front And indeed, Taz attacks with the Bracers, but the treasury army wasn't impressive, apparently he didn't have enough money to ransom and then buy everything. In the end, I had enough 75 mana to finish off almost everyone with Storm and Implosion and even resurrect the Griffins once:smile16:
Thanks for the game! Thanks for the auto! Special thanks for TE_light, hope you enjoyed it! :)