Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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Comrades! We shouldn't relax. Revival requires effort! Does anyone have any ideas or drafts? I had an idea. Let's break down the General storyline into several parts:
1 - the backstory of the Erathian events.
2 - the path to Armageddon and the events immediately after it.
3 - life on Axoth and the search for roots.
4 - the return to Enroth.
5 - the backstory to the fifth game.
What are your suggestions?
2 MasterPainKiller: I suggest making the fourth campaign - for the Elementals. Plot. After Armageddon, the elements were able to break free from their imprisonment. But in order to gain complete freedom, they must collect five spheres - four elemental spheres and the sphere of antimagic. This is what they should focus on. If there is a desire to make this campaign, I will elaborate in more detail.
In principle, there isn't a specific plot. Only in general terms – after the Armageddon, the balance of elements was disrupted, and they were able to break free. But for their final liberation from human control, the elementals need to acquire all the elemental spheres = the anti-magic sphere (for magical elementals). These spheres were collected by the Dragon in the first Campaign (except for the anti-magic sphere). After the Dragon’s death during the Armageddon, the explosion scattered the spheres throughout Enroth. Now, the task of the elementals is to find all the spheres in order to gain freedom. By the way, I suggest using only elemental heroes.
For the fifth installment, I suggest the following general ideas:
1 - Tell the story of the unification of the Swamp creatures, the Underworld dwellers, and a part of the Elves into the Dark Elves.
2 - Tell the story of the creation of the Human kingdom by Robert Ironfist and his brother Lysander.
3 - Tell the story of the heroes returning to Enroth from Axeoth.
4 - Don't forget about Sandro!