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In order to revive the universe of Heroes, we need to strictly adhere to its spirit and storyline. In this thread, I propose organizing a discussion about plot ideas for new campaigns. I don't know if the other members of our team will support me, but I suggest building the plot in the world of Enroth. Furthermore, to explain the disappearance of familiar races, I propose creating several campaigns using the engine of the third Heroes game. I invite everyone who is interested in the fate of these developments to join.
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So, here's what I wanted to say. I noticed a feature in the campaign editor. It's a splash screen that appears before loading a map. You can choose any image (there are a lot of them, so there's plenty to choose from!), then you type in the text, and it will slowly fade in against the background of that image... I think it will look very nice. We should definitely do this before each map.
P.S. If everyone already knows this, then I apologize...
P.S.S. While AlexeyPank is away, please ask me any questions about the revival, and I'll help in any way I can.
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Joker, that's exactly what I did in my campaign. It's a pity there are so few images and they aren't quite suitable. But the plus of SoD, compared to Blade, is that there are more of them. So, if all project participants don't mind, I will be forming the Campaigns based on SoD.
2 Rin. Plot of the first campaign: Dragon and Solmir decide to destroy all Barbarians to secure Bracada from the Ice Blade. In the first mission, they need to show that they are worthy of leading the mages in this war, and for this, they destroy Kilgor's monster Preserve. In the second mission, King Roland, craving glory, joins the mages. In this mission, you simply have to wipe out all Barbarians. In the third mission, Dragon, Solmir, and Roland set out to find Gelu with Armageddon's Blade, but learn that the blade was stolen by underground dwellers and Gelu was captured by Barbarians. He must be freed and the blade returned. And in the final mission, Dragon, Solmir, Roland, and Gelu must defeat all Barbarians led by Kilgor.
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Клан Homo homini - основатель клана
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I came up with a general storyline for the revival.
The campaigns for the second game will describe the events of the period between the second and third games + if there is a desire to tell about the first ones who went to Axeoth, after the war of the brothers.
The campaigns for the third game will describe the events that led to Armageddon and the events that followed immediately after it.
The campaigns for the fourth game will describe the events on Axeoth, connecting the heroes of the third and fourth games + if there is a desire to return some of the heroes to Enroth.
It is not yet clear about the fifth game, there is no information about the possibilities of the future editor.
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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In reply to AlexeyPank
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I'm posting the first map of the fifth campaign. This is, as I think, the last campaign for the third game. You'll find out the plot when the campaign is completely finished. Now, I need to finish the second and third campaigns and completely create the fourth one. I will post the fifth one in its entirety only after that.
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Comrades! Don't get complacent. The revival requires effort! Does anyone have any ideas or progress to share? I have an idea. Let's break down the overall storyline into several parts:
1 - the backstory of the Erathian events.
2 - the path to Armageddon and the events immediately after it.
3 - life on Axoth and the search for roots.
4 - the return to Enroth.
5 - the backstory to the fifth installment of Heroes. What are your suggestions?
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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So, I'll be making the third map in the second campaign... If no one else is doing it, because I've already started... I just need to remember the plot...
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The plot of the third mission in the second campaign. Kilgor is searching for the artifact that holds the power of the father of dragons, so that his troops can withstand Armageddon's Blade. I think size L or XL should be fine. Barbarians versus Dungeon. Or, as you wish, Joker.
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Клан Homo homini - основатель клана
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AlexeyPank;25390
The plot of the third mission in the second campaign. Kilgor is searching for an artifact, the power of the father of dragons, so that his troops can withstand Armageddon's Blade. I think a size L or XL would be appropriate. Barbarians versus Dungeon. Or, as you wish, Joker.
Okay, I'll make it Dungeon then. The map will be 108x108... There will be a little water (unlike my other maps ;) )... I've already started working on it.
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In reply to ***JOKER***
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So, the third map of the second campaign is ready. I must say, I'm very tired of making it; I ran out of ideas...
Here, you need to complete the map's objective – find an artifact, but I couldn't come up with anything else, so I chose the Grail from the available options and placed it there.
But I think it's okay; if not, let me know, and I'll redo it...
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By the way, I'm ready to make a fourth map, but AlexeyPank, remind me of the plot... What happens after Kilgore gathers the power of the dragon father?
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Just got back from vacation, so I haven't worked on the map yet. AlexeyPank, I see that JOKER is already working on my map. Well, that's fine... what other tasks are there? I think I'll be able to dedicate some time to this in the next few days. And if there are any, it would be good to describe the plot in more detail.
Мир Джонна Ванна Канегхема будет жить вечно в душе фанов...
Старые добрые земли Аллодов...
In reply to MasterPainKiller
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MasterPainKiller;26191
Just got back from vacation, so I haven't made a map yet. AlexeyPank, I see that JOKER is already working on my map. Well, that's fine... what other tasks are there... I think I'll be able to work on it in a few days. And if there are any, it would be good to describe the plot in more detail.
I would say that I made this map. You can work on the fourth map, and I'll work on the fifth. We'll just find out the plot from Alexey and get started.
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So. The plot of the fourth mission. After Kilgor manages to gather the power of the father of dragons, he decides to strike not at Gelu, who is expecting him, but at the mages, who do not expect that he was able to assemble not only an army, but also a mighty artifact. The goal is to crush the forces of the mages in the region. A Dragon can be placed for the mans.
The plot of the fifth mission. After the victory over the mages, Kilgor rapidly advances in all directions — toward Bracada, Erathia, and AvLee. Humans, mages, and elves unite against him. Gelu decides to use the Sword of Armageddon. The goal is to defeat Gelu; he can be hidden behind a garrison. This campaign should end with an armageddon.
2 MasterPainKiller: I suggest making a fourth campaign — for the elementals. Plot. After the armageddon, the elements were able to free themselves from captivity. But in order to gain full freedom, they must collect five spheres — four elemental ones and the sphere of antimagic. This is what they should focus on. If there is a desire to make this campaign, I will describe it in more detail.
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Клан Homo homini - основатель клана
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I have an idea about how the elves escaped Armageddon! One of the elven lords learns from an oracle that the end is coming soon! The only way to survive is to hide deep underground! Our hero decides to save his people and go underground! The campaign tells about the elves breaking through the Barbarian positions underground and the subsequent battle with the underground inhabitants! Perhaps led by Mutare!
Скоро! Всем ждать! Они явятся!:smile20:
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Mutare died long before the day of Armageddon. So, she is out of the picture. Here's a slightly modified plot suggestion: after Armageddon, after Gelu's death, some of the elves fled to the dungeons. There, they encountered the Swamp creatures, their enemies (from the second campaign of The Restoration of Erathia), who were also seeking refuge from the destruction underground. And from there, the story could develop in one of two ways: either the elves united with the Swamp creatures, or they defeated them and partially enslaved them, while the survivors fled even deeper underground.
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Геройский Интернационал
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ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.

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