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Posts from Which faction do you like the most in Heroes of Might and Magic IV?

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Which race do you like best in Heroes IV?
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In reply to Zybr
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17 years ago
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Heh... and what about the Hellspawn of Death? Vampires? Griffins? Djinns? Nagas! Where does all this go? :) Devils of Death are also useful in any case, as they drain mana. Elves can also be strong. Medusas? Heh, they are probably strong. Harpies are also not weak, especially without surrender. Mages with their poison? Everyone is needed :smile49:
In reply to Wistrit
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17 years ago
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WisTrit;199814
Heh... and what about the Hellspawn for Death? Vampires? Griffins? Djinns? Nagas! Where does all this go? :)
Imps are also useful for Death in any case, they drain mana. Elves can also be strong.
Medusas? Heh, they are probably strong :)
Harpies are also not weak, especially without surrender.
Mages with their poison?
Everyone is needed :smile49:
Of all the ones mentioned, only vampires help me with quickly leveling up Heroes, and Djinns too (where would order be without them).
P.S. A small story about Imps.
I played an online tournament against Death, and I generally leveled up well (I had about 4 mage heroes with mana potions and staves).
I approached the opponent's city. It was his turn, and then it started. He attacked me with Imps, placing 1 in each cell, until they drained all my mana and, with the remaining troops, simply wiped out my army (without even tearing it apart).
P.S. 2 I'm such a klutz :( So, a couple of Imps draining mana from an Angel will do their job. (This is just me reminiscing:smile43: - don't take it as a moral lesson):smile15:
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17 years ago
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Lately, as I've been progressing in online games (I can now consistently level up heroes to levels 3-4, can you believe it?!), my priorities have changed. It's very convenient to start with Order and Life due to their ranged units. Chaos is great towards the end, as is Nature. Strength becomes dominant once you level up a hero to at least level 10. Death becomes powerful as soon as necromancy appears. Both Death and Order struggle towards the end without combat units. But Life and Strength are the best – they have both a lord and ranged units. So, what was the point of this digression? That heroes are what matter in the fourth game. Even necromancy with 10,000 vampires isn't that powerful. Well, that's off-topic, so the moderator can safely delete it, oh dear, what a naughty thing I did. And now, to the main point. I love Nature and Chaos. Dragons are awesome! Nightmares, tigers, griffins, wolves, and manticores too. But that's not the main thing! The main thing is magic. With Chaos, you can easily wipe out half an army, and I love that. Also, Nature's magic is the only one that allows a mage to actually defeat 100 black dragons without a ring of negation. Also, there's very good access to heroes, and the army as a whole is quite fast. In general, I'll play as anyone, and in theory, I know how to use all the advantages of all races. But in practice... those who have played with me know. P.S. I deleted it because I realized I was talking nonsense that wasn't relevant. But I don't insist, if you want, let it stay, I don't mind. P.P.S. I think I posted something similar before, but then I just liked the cute creatures
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17 years ago
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I like the Fortress faction in everything except for the heroes' walking animation. I haven't delved too deeply into the specifics because I haven't played much, but the main problem was deciding which heroes to choose. Only with Fortress did it feel somewhat more positive.
In reply to Центавр
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17 years ago
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My preferences vary depending on who I'm playing against: a human or the AI. If it's against the AI, I usually choose Haven. Only an experienced player can resist their spells, and the dumb AI dies in droves with any numerical advantage. Two heroes against two hundred titans? Easy. To crush the meaty Barbarians, who have been gathering strength for two months? Just let me get started! :D
But against a human, especially an unfamiliar opponent, I most often choose Necropolis. It's difficult to understand the opponent's defense, so I gather Necromancers and go into battle! To attack forward and only forward - that's what Necropolis does remarkably well. Even without a hero who runs ahead.
...although, again, it all depends on the specifics - of course, I'll think carefully before putting Necropolis against Haven or Haven against Stronghold. And if you are familiar with the opponent's tactics in advance, even in general terms, then a simply fantastic variety of options appears.
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17 years ago
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I played the "Wrath of the Gods" scenario for the first time on the "Life" difficulty setting and completely failed as a beginner. The last time I played it, I chose "Champion" difficulty and managed to win. Although I used to play mostly as Chaos, years of experience have taught me that all factions or castles are good, and it also depends on who you're playing against.
17 years ago
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Necromancers with vampire resurrection are unbeatable!
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17 years ago
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Equilibrium fixes.
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17 years ago
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Indeed, it's unlikely that Necropolis at level 18 is unbeatable with just one vampire raised. However, Haven with Djinns and Nagas is quite amusing.
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17 years ago
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Equilibris is a mod that introduces significant adjustments to the balance of power. Haven is generally awesome. It's like an armored turtle – it moves slowly, but powerfully.
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16 years ago
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Yes, Zubr, with Golems, Dwarves, Nagas, and Titans, Haven moves VERY slowly)))
Nature, my favorite, will be faster. And Chaos also suffers from being slow, although not to the same extent.
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16 years ago
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Chaos is actually quite fast-paced; you just need to quickly level up your thief and, within the first few weeks, use stealth to seize mines and sulfur, rather than waiting for powerful spells or a large army.
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16 years ago
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The Thief and Darklings in the Chaos faction are indeed fast, but half of the units I had in mind aren't particularly speedy.
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16 years ago
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Why would anyone use anything other than Dark Knights? O_O Sometimes you might need to bring in some Ifrits or Nightmares, but that's about it.

Ple-Sen, you can't always get Mines with a Thief.

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