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Posts from Heroes of the Academy - Academy

5.0 (2 ratings)
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17 years ago
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I completely agree :) Jalib is a rather strange hero, and I don't see any point in taking him.
Faiz might be okay as a passable Darkness hero, but that's also questionable.
By the way, has anyone ever taken the mage specialist? How is he? (I don't remember the name anymore).
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17 years ago
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If you happen to find yourself fighting against the heroine Erin (dark elves, specializes in witch's extra shot), then Jalib is the ideal choice against her standard build. Once, I have to admit, I rushed and decided to use Earth Shock against the archmages with Jalib. Not only did I halve my own minotaurs, but the witches also finished the job with a close-range shot. (This was probably the most ridiculous move in the entire history of the Heroes series!) In other words, Erin's special ability doesn't work very well. The principle of defeating Jalib is to use area-of-effect spells, but Erin cannot use them without losing her special ability (Fireball does not trigger witch shots on the middle target).
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17 years ago
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I almost always pick Jalib... you can also choose Oru... or Faiza against the Orc, and then everything will be fine.
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17 years ago
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I always choose Hafiz and consider him the best hero for the Academy faction because he starts with about 90 Gremlins, a Ballista, and a Wagon. After the Gremlin upgrade, they become significantly stronger, and the Destroyer Gremlins seem like a better option. Regarding Razaz, he's not a bad hero, but he's not as good as Hafiz. Hafiz can use a dirty trick against Razaz – three stacks of Destroyer Gremlins can disable the Golems. It's better to develop Hafiz as follows: 1) Mechanics (3) – Ballista, Rapid-Fire Ballista, First Aid 2) Summoning (3) – Elementals – Fire Elementals – Earth Lord (if you have a Fire Trap) 3) Education (3) – (it's better not to take perks) 4) Light (3) – (it's better not to take perks) 5) Sorcery (3) – it's better not to take perks, but if the battle is against a mage, go for Counterspell. + Develop the faction skill "Wizard's Sign" – it's a MUST! This way, you get a strong and dangerous hero. + and – Hafiz: + Mechanics, easy start, fast development, strengthening of weak Gremlins - His ability is weaker than other mages (Ora, Jallib, Nahriz), but this is only noticeable at levels 15+.
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17 years ago
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I wanted to clarify. Perhaps it's not light, but rather a summoning spell?
And if we're talking about light, how can we do without perks? I mean, should we only use resurrection and divine retribution, without any general perks?
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17 years ago
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Summoning is a must-have: Phoenix, Elementals, Shield, Trap, and Crystal are excellent spells! Especially since they are very easy to obtain (Trap is almost cheating!!!). A smooth start is guaranteed, and that's 60% of the battle!!!!
Light is also extremely necessary! Especially against Dugald (mass evasion!!!! :eek:). Resurrection and Antimagic are also great spells. But Light doesn't have as immediate an effect as Summoning, especially at the beginning, and I've noticed this often. On large maps, you have to sacrifice something; I usually sacrifice Enchantment or Light :( and replace it with Logistics. However, you can't completely ignore Light. It would be good to collect the complete set of Gnome Armor – it provides mass evasion and Stone Skin at higher levels. If you decide to develop Light and are planning to create a White Mage, you need to invest in the corresponding perks.

Added 5 minutes later
Light is still worth taking; sacrifice Enchantment or Education (although it's definitely needed on XXL maps!)
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17 years ago
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I agree with Ingvar the Tall! Summoning is a "gift from the heavens" for mages! It is one of the most powerful schools of magic!
In reply to Ингвар Высокий
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17 years ago
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Ingvar the Tall
Regarding Razzak, he's not a bad hero, but nothing more. He can't compete with Hafiz. And Hafiz can use a dirty trick against Razzak – 3 stacks of Gremlin Destroyers, and he can disable the golems.
They can play smarter against Hafiz – disable your… awesome ballista and finish off your not-so-powerful gremlins. And Razzak has mass stone skin and will crush your gremlins with his HUGE units… that's how unpleasant it will be for Hafiz. :smile08: If you play into the late game, Razzak is a super hero compared to Hafiz (the golems have over 60 defense if they stand in defense) – and a lot of gremlins won't solve anything. :smile22:
In reply to Ereb
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16 years ago
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On the Ring of the 3.0, when hovering over the item description, it says: hero initiative increases by +5% for each level. Is this a bug? At level 20, it would be +100% initiative...
Maybe they meant 0.05 when writing the description?
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16 years ago
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Message from Ingvar Vysokiy
Regarding Razazak, he's not a bad hero, but nothing more. He can't compete with Hafiz. And Hafiz can use a dirty trick against Razazak – 3 stacks of Demolishers, and he can disable the golems.
They can play smarter against Hafiz – disable your... damn ballista and finish off your not-so-powerful Demolishers. But Razazak has massive stone skin and will crush your Demolishers with his huge units... that's how unpleasant it will be for Hafiz. If the game goes into the late game, Razazak is a much better hero than Hafiz (the golems have about 60 defense if they stand in defense), and a lot of Demolishers won't decide anything.
You know, I don't think you're right, because look – what prevents Hafiz from also taking the Light faction? Nothing! I put down Demolishers, and that's the end of your golems. As for disabling the ballista, what are you going to use to cover 1100 health? Of course, magic. So, the counter-question is, why do you think I won't cast spells? Aha? Besides, I have the starting advantage; by the end of the first week, I'm clearing out level 3 neutrals on the mines, and by the beginning of the third week, I'm taking the swamp with almost no losses. My start is much better than yours, and when we meet, I will be much better prepared than you.

You know, I don't think you're right, because look – what prevents Hafiz from also taking the Light faction? Nothing! I put down Demolishers, and that's the end of your golems. As for disabling the ballista, what are you going to use to cover 1100 health? Of course, magic. So, the counter-question is, why do you think I won't cast spells? Aha? Besides, I have the starting advantage; by the end of the first week, I'm clearing out level 3 neutrals on the mines, and by the beginning of the third week, I'm taking the swamp with almost no losses. My start is much better than yours, and when we meet, I will be much better prepared than you
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16 years ago
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On large maps, Razaz is many times better than Hafiz, as, all other things being equal, Razaz's specialization is superior. Moreover, he initially has defense, but try to counter that with Hafiz! Hafiz's war machines are useless in the late game; they offer little benefit in prolonged duels. As for the start, this is less important in the late game than in small battles (although it still has some significance), but even here, Razaz, if he loses, doesn't lose by much.
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16 years ago
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Yeah, but it's hard to get friends to play on an XXL map. Nobody fights on UBI on XXL maps. We're probably just talking about different things, but believe me, Hafiz looks very good even on large maps. Razzak can't keep up! And regarding Razzak's soft start, it's 90% dependent on whether Hafiz appears in the Tavern or not. Do you know what Blitzkrieg is? I think you do, but just in case... This is the tactic of the famous German Field Marshal Heinz Guderian. It was based on the striking power of tanks combined with infantry (motorized and mechanized). It was preceded by artillery fire combined with tactical bombers and dive bombers. The result of this tactic was the rapid capture of Poland, France, Denmark, Norway, and Belgium by the Germans. But when Germany attacked the USSR, this tactic did not prove effective due to the vast territory and the difference in economic and military potential. The same applies to us: Hafiz is good on small maps, and I think it's hard to argue with that - I already wrote about all of Hafiz's advantages in another topic. Razzak is good on large maps, but in general, this needs to be verified. If anyone has played this on UBI, tell us!
In reply to Ингвар Высокий
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16 years ago
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Ingvar the Tall
.... Regarding the idea of destroying the Behemoth, how do you intend to deal with its 1100 health? Of course, with magic. So, the counter-question is, why do you think I won't be casting spells? Aha? Besides, I have the starting advantage; by the end of the first week, I'm already clearing out level 3 neutrals in the mines, and by the beginning of the third week, I'm taking the swamp with almost no losses. My start is much better than yours, and when we meet, I will be significantly better prepared than you......
...let's think about your ballista... I will also have gremlins, and against Hafiz, I need to take vermin... that's the end of your ballista... Then, we'll cast spells and re-cast spells on your gremlins so that my golems are safe, and what will you use to destroy my golems with 75% resistance and infinite retaliation? The result is that we'll just wait for your gremlins to fall, and my golems will only join the battle, or maybe I'll just teleport to your gremlins... and then, goodbye gremlins)):smile08:
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16 years ago
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Ereb, you're making it easy for me! I'll take Haven and Resurrection. You'll have 100-150 of your gremlins, and even if you give them life-enhancing artifacts, you still won't be able to defeat my army! Your golems are slow and have low initiative (add to that!). And if you're taking vermin, you won't be able to repair them, and you can't even resurrect them! As for out-casting each other, there's anti-magic – it's a pretty good spell! So, cry all you want with your clumsy golems!
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16 years ago
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...you can specifically try to get Leadership and Logistics for Razazak (although the chances are slim), and if you manage to get them, the golems won't be as clumsy. Also, Razazak can also develop in the Light school, and if there's a teleport there, then... you can also learn Summoning and cast a Celestial Shield (this is for Steel Golems)... you can simply switch to Chaos, and that will also be interesting. You can still create golems, but when playing as Razazak, you should definitely create Golem Crafters and put them in the Artifact school for Initiative and Health. So, here's what else Razazak can do against Hafiz: if you're lucky, you can develop in the Machine school (8% is quite enough to get it at level 5-6). There's a great perk there called Mastery of Machines. Then, get a Tent and Stone Skin (if the game lasts a long time). After that, go for Light or Sorcery with Wisdom. (And if you get Dodge in the guild, then Hafiz should be the one with it, not Razazak :smile16: -- all of this if we're talking about Golem Crafters... mass Dodge will do its job!

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