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Posts from Fortress vs. Necropolis

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17 years ago
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How to defeat a Necromancer with artifacts that boost mana and magic power:confused: :confused:
I've tried about 100 times, but I always lose. I approach invisibly, Banshees immediately steal souls, they become visible, and then I kill them. The Necromancer revives with a good amount of mana and magic power, and also blinds the warriors. So, the question is for experienced players: how to win:smile45:
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17 years ago
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Tell me more details... especially about leveling up heroes, but it's hard to say anything specific otherwise. By the way, a simple trick helps protect yourself from the enemy raising particularly dangerous units: just stand on the cell with a dead unit; sometimes you can even do this without spending a turn, as there is often a choice of which side to attack from. But this is just for those who don't know.
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17 years ago
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Hero leveling takes a long time due to the large maps and the frequent presence of water, plus a significant amount of money is spent on heroes and troops: 1 at sea, 2 on land, and 3 on defending the castle and supplying troops to the main hero. Now, about leveling: I level up Chaos and Summoning because the hero is strong in magic, and Luck/Logistics/etc. as much as possible.
The Necromancer levels up Logistics, and thanks to the power of magic, he will even out the chances of winning with his undead forces.
As for raising troops from corpses, he uses Domination.
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17 years ago
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I think we should forget about Chaos, Arcane Wave, and Dark Ritual. The game will be long, and the Necromancer will definitely get Undead Magic Resistance...

Develop Expert Undead, Sense Magic,
Expert Summoning - Master of Spells - Fire Warriors
Catching Protection
Expert Attack
Expert Magic
And Logistics

Then - what unholy word???
The Shadow League's troops are generally stronger and more proactive.
Let him raise the dead; it's not a given that this will be the most effective move for the hero. Also, good advice about taking the place of the corpses.

As for Subjugation, in my opinion, it's not the best spell, as it lowers initiative.
Summon Fire Elementals first, then Phoenix (if the opponent has a Banshee).

Depending on the circumstances, use Phantoms.

I like to create Phantoms on a Megera under Iranna.

This is just one of the options. The main thing is not to have long battles with Necromancers, as they have a spiritual connection, and Warlocks have little mana, meaning all troops rush forward and quickly destroy the undead.
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17 years ago
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I completely agree with Avenger. Regarding Chaos magic against Necropolis, I always avoid it, especially in long games. The longer the game lasts, the more effective summoning becomes compared to Chaos magic. It's better to learn something more useful instead of Chaos magic; if it gives defense, take it without hesitation!
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17 years ago
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Thanks for the advice. But 1. regarding the "Subjugate" spell, it does drop, but it helps. 2. what's the chance that fire elementals will appear instead of earth/water elementals!? I think we should try using Phoenixes; they might distract the Banshees/Dragons. Also, I forgot to mention that the Banshees stay in place and rarely move into the crowd to collect souls; they hang out in front of the Liches (they push them back). Skeletons absorb attacks from Hydras/Lizards/Dragons, and Zombies move somewhere and just block the path; the Lich or hero heals them. The "Chaos" skill + "Empowerment" deals a lot of damage; Meteor Shower/Fireball. Can you tell me how to make Liches cast spells less often?
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17 years ago
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I suggest you study the skill tree. To ensure that fire elementals appear, you need to level up the corresponding skill in the summoning tree – this is essential. Then, fire elementals will always appear, regardless of the terrain. Regarding the phoenix: use it without fail. It won't just "distract the banshees"; it will tear through them all with dark elf magic. As for the liches, block them with stalkers; their invisibility guarantees a safe passage to the liches, or use a crystal if you get one in the guild (with high magic skill, the crystal deals tremendous damage). That's how I do it...
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17 years ago
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Here's another question: how to deal with vampires? They blind, teleport, and drain life, and nothing seems to stop them.
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17 years ago
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Try to prioritize targets in battle – I would advise focusing on eliminating the most dangerous enemy stacks first, including vampires. After all, they aren't that durable, especially if they don't have a shield.
You can also, and I would even say you should, apply slow and cast a damaging spell with the hero, but before that, it's worth going into invisibility. Without armor, they quickly turn into a pile of bones.
In my opinion, the outcome of the battle largely depends on how you exchange your mages and riders at the beginning. Yes, they die quickly, but this exchange often favors the Dungeon faction.
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17 years ago
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Playing as the Dark Elves requires careful consideration – there are many possibilities. For example, the opponent makes a move without thinking, and we hit them with a Phantom on Lizardmen, followed by an attack from Minotaurs – and both Lizardmen deal double damage.

Don't underestimate burning dragons – this makes them the strongest units in the game (with a sufficient number of dragons, 1.5x damage is an excellent bonus).

Also, I don't know about others, but I play as the Dark Elves without archers. I believe that Assassins are weaker than Marksmen, and Shooting Witches are weaker than Nightblades.

As for Vampires, I think they will be immediately targeted by Harpies or Megaras, and Liches will be attacked by Dragons. It's a good idea to protect the Dragons from numerous attacks by Lizardmen (for example, the Dragons fly in from the side, and the Lizardmen run up and attack someone nearby).

Try playing a long map as Ianna sometime. Her Megaras under the Celestial Shield don't just die slowly – they are practically invincible. I think this is the best unit in the game.
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17 years ago
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Also, I don't know about others, but I play as the Dark Elves without archers. I think that assassins are weaker than hunters, and shooting witches are weaker than night queens.
I agree. The Warlock's magic more than makes up for the lack of archers, and their usefulness is questionable anyway. I used to think that playing without archers was a complete misunderstanding)))
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17 years ago
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Hello, fellow forum users. I've read quite a bit here, and I don't agree with many things! I myself am a huge fan of the Tower. I have a friend who constantly plays as the Necromancer. From our frequent duels, I've made some observations:
1. The Necromancer, despite having reduced Dark Energy, can conquer the highest difficulty level with almost no losses! And as he eliminates creatures, he increases his army to unreal sizes!!
2. Also, the Necromancer can take Defense and stand in block, while at the same time, he can calmly cast Berserk, Enslave, and Chaos spells (his Spell Power is only slightly lower than his Dark Energy). His huge number of units and spellcasting help him greatly here. As a result, your own Miggers slowly but surely wipe out your own army... And the Tower has no defense against dark magic.

I start without any losses, and I buy the last levels of units 2-3 weeks earlier (dragons a week earlier). We meet, and he always has at least three times as many units as me (I don't even mention the first three units). This happens around level 20.
Today, I'm going to try this build:
Lucky Charm
Empathy
Expert House
Expert Sorcery
(with all the consequences) Let's see what happens...
The only thing is, I haven't tried Summoning yet. It should be harder in the early game, and Phoenixes don't always appear.
P.S.
This only works on a small map! I can't even imagine how many units he would have on a large map...
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17 years ago
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I was playing as the Tower faction, leveling up the Summoning skill, and chose the "Elemental Equilibrium" perk. When the opponent, playing as Necropolis, cast Necromantic spells (Berserker and others), I decided to summon a Phoenix to help. I was very surprised to see that another Phoenix appeared on the other side, but with a higher attack value for the Haven faction. With this Phoenix, I quickly decimated the Vampire and Zombie units. His Phoenix was eventually defeated, but with significant losses on my side. However, the opponent was distracted by the Phoenix, and in that moment, I cast Divine Shield on my Hydras and sent them into battle. His Berserker couldn't help, as the Hydras managed to get close to his units, and then I cast "Wrath" on them with ten Shadow Lords. It killed the enemy, but my Hydras were almost wiped out. Against undead, level up Summoning for the late game; it helps.
In reply to Ereb
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17 years ago
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Yesterday, I played a game with Tower vs. Necropolis on a large map:
The combination mentioned above is deadly for everyone! The hero is constantly moving, and there's plenty of mana thanks to artifacts and education. BUT! It requires high levels; it won't work on a small map.
The Necropolis suffered terribly without Dark Energy, but the arrival of high-level units still caused significant damage!
With this combination, victory is guaranteed!
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17 years ago
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If you're playing 2 vs. 2 instead of 1 vs. 1, what faction should you choose as an ally, and should you position yourselves underground or on the surface?

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