Posts from Amendment to rule #3: Choosing colors and castles.
I want to suggest a new system.
The idea is viable! We tried it yesterday.
You suggest 2550 for a Barbarian, but then you think, "No, that's too much, hopefully, he won't agree." :D The opponent is 2600. "Huh," he says, "Play." ))
And in the end, you have a weaker start, a Castle, but 12600, while they have 8400, which, in my opinion, has an impact.
*Автосейвы не беру и не даю.
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The next step will be bidding for Dragon Utopia and canned goods
And the idea is actually pretty good :)

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
I think there's already enough to think about in Heroes. Why complicate things? :confused:
Whatever they say, he had an easy time because he played as Necropolis. But if you want to play as Necropolis, pay a certain amount as compensation – that's how the market works!
*Автосейвы не беру и не даю.
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everything is correct! slowly bringing the heroes to poker :D
the next step will be bidding for Dragon Utopia and canned goods
and the idea is actually not bad :)
The idea is complete sh....
Why reinvent the wheel if it already exists...
P.S. cherk foreva!!!!:smile03:
I'm all for it, but you could also combine the black market with trading, and trade for one of the three remaining castles after the black market. Then Inferno would become playable. Or you could do it on SOD, the money will just drop on the second day, the main thing is that it will be taken from the opponent on the first day.
Forcing the construction of a market is nonsense.
*Автосейвы не беру и не даю.
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I guess I messed up. Well, you're harsh. :) What's the main idea behind combining the "Cherk" and "Torg" systems?
In general, I'd like to play with everything randomized, but then you can't choose a hero, and that's not quite the same.
These trading strategies actually originated from poker.
Added 9 minutes later
The idea is complete nonsense.
Why reinvent the wheel when it already exists?
The main idea is how to combine a Castle and a Town?
The generator randomly assigns them. Some will get better ones, some worse. And the one with the better Castle (subjectively) offers a certain amount to play with the Castle that the other player has. The opponent can agree and accept the amount, or disagree and offer more to switch Castles.
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The randomizer doesn't suit everyone either. For example, I don't want to play as Necropolis. What else can I do to get more money? :D
If you don't want to, they'll give you money to play as something else, and your opponent will play as Necropolis.
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