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As a beginner, please explain the following:
1. In the first few days of week 1, what should I do:
1.1) Transfer units from one hero to another, including in a chain, to clear as much territory as possible (killing all more or less killable monsters) to earn money and resources? Should I also take crypts, etc., with different heroes?
As a result, by the end of the week, you have a lot of money and resources, but none of the heroes are particularly leveled up.
OR
1.2) Fight monsters only with the main hero, even if it's slower, so that experience from clearing accumulates only with one main hero.
As a result, by the end of the week, the hero is more or less leveled up, but there is less money and resources.
What is better, and what are the nuances?
2. It is necessary to arrange units correctly when clearing crypts, goblin camps, dwarf mines, etc. I understand this. Please tell me in what order the units will be placed when clearing crypts, etc. (or provide a relevant link):
Stacks: 1 2 3 4 5 6 7. In a crypt, they will be arranged like this:
a b
c d e
f g
Which letter corresponds to which number? Will the same arrangement be used when clearing goblin camps, dwarf mines, etc.?
What happens if there are fewer than 7 stacks, or if there are no single units? How does the arrangement of units in battle change?
If we average and take an army of (A) Archers, (U1) Spearman, (U2) Spearman, (M) Minor units as a template for clearing crypts, goblin camps, dwarf mines, etc., in what order should the units be arranged? (Which number will each unit have?)
3. On what day, on average, can you start clearing crypts, goblin camps, dwarf mines, etc.? For example, you can clear even the most difficult crypts from the first days. But what about the others? How can you learn to UNDERSTAND when you can clear something without losses, and when it is still too early? (Otherwise, you either start to fall behind your opponent in terms of development if you hesitate, or you lose all your units if you overestimate your strength...)
Added 12 minutes later
4. General game strategy (am I right?):
On the first day, build several heroes and scout with them to determine in which direction it is more profitable for the main hero to move.
Week 2 and later - try to take a secondary town. (By the way, is it better to take it with the main hero or not, because then you will have to move the main hero in the opposite direction...?)
Week 3-7: build units in the main town. In the secondary town, if there is a shortage of money, focus on generating income, or don't build anything except the Tavern, Town Hall, and Market. If there is a severe shortage of money, don't even build these, so that there are funds to buy an increase on week 8....
This is more or less clear.
The question is about the second and third weeks. (Am I right?)
Week 8 - buy an increase and give it to the main hero. He has the following alternatives:
a) clear his own territory and the territory of the secondary town.
b) if there is a road to another secondary town, go there.
c) go to the treasure.
I recently tried option C.... I gave an easy victory to my opponent because I lost in a battle with monsters.
On the other hand, if you stay in your territory for a long time, your opponent starts to gain an advantage in terms of development. And development, as I understand it, is more important than the number of units the main hero has.
Question 5.
If you start playing as a hero who doesn't have a spellbook, when is it best to buy it?
Question 6.
What should you try to do in the second and third weeks? What should you strive for?