1) What should you do in the first days of week 1:
1.1) Transfer units from one hero to another, including in a chain, to clear out as much territory as possible (kill all more or less killable monsters), to earn money and resources? Should you take even crypts, etc., with different heroes?
As a result, by the end of the week, you have a lot of money and resources, but none of your heroes are particularly leveled up.
OR
1.2) You fight monsters only with your main hero, never mind if it's slower, but the experience from clearing is accumulated only for one Main hero.
As a result, by the end of the week, your hero is more or less leveled up, but there is less money and fewer resources.
What is better and what are the nuances?
2. It is necessary to correctly arrange units when breaking into crypts, goblin camps, gnome burrows, etc. I understand this. Tell me in what sequence the units will be arranged when breaking into crypts, etc. (or provide a corresponding link):
Stacks: 1 2 3 4 5 6 7. In the crypt they will stand like this:
a b
c d e
f g
Which letter corresponds to which number? Will the same arrangement apply when raiding mines, gnome burrows, etc.?
What happens if there are not 7 stacks, but fewer, and there are no single units? How does the arrangement of units change in battle?
If we average it out and take for a template the clearing of crypts, gnome burrows, mines, nagas, etc., the army order from (S)hooters, (1U)nits, (2U)nits, (M)inions, in what order should you place the units? (What number will each have?)
It's very simple: 1-a, 2-b, 3-c, ... 7-g, in order. If there are less than seven stacks, then also according to the numbering starting from the first. You need to put shooters in the first row; usually №5 is behind them... however, it is better not to go into some places without support;)
/forum/section/105/
However, everything is described here.
3. On which day can you start raiding crypts, goblin camps, gnome burrows, mines, nagas, etc.? For example, you can raid crypts even at maximum level from the first days. But what about the others? How do you learn to UNDERSTAND when you can break into something without losses, and when it is still too early? (Otherwise, either you start losing pace against your opponent if you hesitate - or you lose all your units if you overestimate your strength...)
4). General game strategy (am I right?):
On the first day, we build several heroes and scout with them to determine in which direction it is more profitable for the Main hero to move.
Week 2 and later - try to take a secondary town. (By the way, who is better to take it with - the main hero or not, because then you will have to move the main hero back...?)
Weeks 1-7: We build units in the city. In the secondary town, if there is bad luck with money, we go into making money, or we don't build anything at all except the Tavern, Town Hall, and Market. If there is very little money, we don't even build these, so that there are funds to buy an increase on week 8....
Question about weeks 2 and 3. (Am I right?)
What should you try to do in weeks 2 and 3? What should you strive for?

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