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MEET, INVISIBLE AT THE MICROPHONE
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First, I wrote:
invisible (01:10:53 1/05/2009)
60 demons and fodder can easily take even a max utopia on week 2
invisible (01:11:03 1/05/2009)
with normal parameters
In my example, only demons are involved in the main attack (almost). Did I post something different in my save? Or are 8 vipers the main attack force here? Or maybe 6 efreets are so strong that they can take max utopia on their own? In my example, the main attack force is 60 demons, and all other troops are fodder
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Going to utopia on the second week without expert armor is suicide.Moderated: OFF-TOPIC in the message
I don't play Inferno very well, and I don't like the castle itself, because I'm not very good at demonology (unlike Dirty))). I remember the game I gave as an example for a long time, because on the second week, I didn't take any other castle on SM except Shakti and Gosha. And I gave this example precisely because it fits the topic being discussed: taking a max utopia for Inferno, with demons as the main attack force and all other troops as fodder!!! In this case, the main goal is to save as many demons as possible, because 1 angel and 8 vipers are not a main attack force, and I didn't want to take efreets at first, but when I found out that it was a max utopia, I took everyone I could. The utopia was a bit on the side, so there was no point in going back to it later, because the momentum would be lost. Moreover, there were hives, cons and another utopia visible on the neighboring resource. It would have been possible to wait a couple of days and take the utopia with a bonus, BUT: the momentum would be lost, and on day 131, all the bonus from three castles can be used to replenish the demons, thereby compensating for the losses suffered in this utopia (to be honest, I didn't expect a max, although I was ready for it). And 6 efreets, 2 angels (which were in the real game) and 8 vipers can be exchanged for 50k gold (money is very important for demonology!) and a lot of artifacts, among which there is a high probability of getting control and parameters. Regarding the skills, Marius has innate armor, and offensive skills are acquired. In my save, Marius is level 1, so his bonus to demons doesn't matter, right?)))Moderated: OFF-TOPIC in the message
:smile13: :smile13: :smile13: :smile13: :smile13: :smile13::smile34: :smile34: :smile34: :smile34: :smile34: :smile34:
Stop whining, someone better play Inferno against me =) . Although, 8 Vipers and 6 Efreeti is a pretty tough combination, I'd say.
hide the mouse, break your legs, Marius is already on his way
:smile08:
Added 17 minutes ago
Although, 8 Vipers and 6 Efreeti is a pretty tough combination, I'd say.
and now I'll add my two cents
and in general, something is not very clear. What are the misunderstandings? The guy took Inferno like a pro, and everything is explained clearly and logically. This is probably more useful to read than, "I wouldn't play like that in ranked." What the heck is ranked? Is it a candy or self-satisfaction? I understand that in the portal, some kind of rewards are given (sort of). But ranked, no matter how you look at it, poorly reflects true skill. Seriously, I'm wary of such statements, because if I lose to you later, I won't understand. I've already lost a lot lately, ranked, ranked. But don't worry so much about ranked, and everything will be fine.
Invisible, respect for Inferno. Well done. But such Infernos are unrealistic without a good setup. Well done for pulling it off.
hide the mouse, break the legs, Marius is already on his way
Could someone explain to a newbie: how can a Pier with a machine gun be more effective in the first week than any other demon? It seems to me that the machine gun is only good against top-tier units, and even then, not from the very beginning.
Thanks in advance to everyone:)
I am attaching a table for young demonologists; it is especially useful for the Tournament Edition (TE) because it calculates based on ranks.
Let's get the discussion back on track.
Could someone explain to a newbie: how can a Pier with a machine gun solve problems in the first week better than any other demon? It seems to me that the machine gun is only good against tough units, and even then, not on the first day.
Thanks in advance!
This is a good, very strong unit, but their health is weak (although you wouldn't think so by looking at them - such a muscular, bloodied torso and a whip...).
2. If the map isn't completely depleted of resources, you can also deploy Imps in the first week. The upgraded ability is nothing special, although it can be useful in some cases.
3. Gogs are good ranged attackers, but I personally rarely deploy the upgraded ones - their attack on friendly units is annoying... Although +1 to attack is always helpful. If you're clearing out the surrounding areas with Gogs, Kal'th will help. I always take him at the beginning.
4. Devils have a very useful ability in many cases - retaliation. Overall, a decent level 7 unit. In any case, they inspire more confidence than the clawed bear, hydra, phoenix, and necromancer dragons.
5. Imps, I agree, are weak. Even large numbers don't help. Last time, I specifically tried to have my hero, a level 6 character, run around the outer areas, collecting these small creatures. I thought I could gather a legion of devils... In vain - they die with one or two hits.
Overall, the Castle is average. The upgraded abilities of the units are of questionable use, and I don't see any particularly "interesting" features in the heroes. The monsters are average, and they rely on numbers.
Элементально, Ватсон...
1. Pits are placed in the first week without much trouble, which I think is a plus. But the ability of upgraded pits, as well as upgraded Gogs, is questionable (I mean: why pay extra for it?).
What are you talking about?:smile35: The point of playing Inferno is the upgraded pits :D.
To gather a powerful stack of demons with their help.
Don't write nonsense.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
What are you talking about?:smile35: The point of playing Inferno is to get those upgraded pits :D.
So you can gather a powerful stack of demons.
Don't write nonsense.
Элементально, Ватсон...

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
I rarely use their ability, and it doesn't prevent me from winning.
Who? The AI? If so, there's nothing to discuss. You can beat the AI in any way. But in online games, demons are the main force of Inferno. Here, as with skeletons, quantity turns into quality!
I think I've played more Inferno games than anyone else on our forums. So, I never focused on demonology; it's long and tedious, and you can't get enough troops for transformations.
I always take Imp, Ballista, and Logistics – that's its strength. And Inferno, like Necropolis, mainly depends on luck with the map layout. Recently, I played on a small map – on day 114, I got 3 Imp nests, 1 Pit Lord, and 1 Hellhound – the Imp ran quickly, and the Ballista fired rapidly from its machine gun :)
Plus, few people have checked (except for me) how often Devils are placed on the first level.