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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Lider1
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#431
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Lider1
Regarding the discussion of online game rules.

For Conflux, the hero is random, but for Necropolis, you can choose. Doesn't this seem a bit strange to you?
I think it should be random for Necropolis as well.
IMHO, I'd like the rules for World of Xeen and Heroes of Might and Magic to be the same, but of course, not everything should be adapted to Heroes of Might and Magic. However, in this particular case, I prefer the rules of Heroes of Might and Magic.
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In reply to Yakudza
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#432
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The statistics table shows that only 76 games were played with the Necropolis faction. This is the least popular result. Apparently, people are afraid to let Galthran play. (When the Castle faction has 440 games played, which is the first place).
P.S. Dirty, good wording.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Yakudza
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#433
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However, it should be noted that less than half of these 76 games ended in victory. Perhaps the fear of Necropolis is unfounded and stems from the early days when there were no rules? What are skeletons worth against excellent ranged units like Kirr with grand spells, or Valeska?
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In reply to bRitvo4kA
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#434
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bRitvo4kA
But it should be noted that less than half of these 76 games ended in victory. Perhaps the fear of Necropolis is imagined and stems from the early days without rules? What are skeletons worth against excellent ranged units like Kirr with grand creatures, or Valeska?
More likely, Necropolis is given to weak players who are unable to take advantage of its strengths. I recently watched Pit-Vitalik's save from the "Necro vs Flax" tournament, where Pit, playing as Flax, collected around 250 skeletons in the first week with just one Vidomina. And by day 123 or 124, he had already broken the Gate of Oblivion, without any angels or vivs, just skeletons with minimal help from native troops.
In reply to Wicc
#435
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I've been wondering for a long time about the fundamental difference in the rules for HotA and WoG regarding Necromancers. With a random hero, a blue Necromancer is a very risky choice, but with Gorok, he's overpowered regardless of his color. The result is a near-complete absence of Necromancers in serious games on both platforms. On the portal, a variant was discussed where players could choose their hero and ban the starting Galtran, and it seemed to be supported, but unfortunately, it didn't make it into the rules.
In reply to Wicc
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#436
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Wicc
More likely because Necromancers are given to weak players who are unable to take advantage of their strengths. I recently watched Pit-Vitalik's save from the "Necro vs. Flax" tournament; in the first week, Pit, playing as Flax, gathered something like 250 skeletons with just one Vidomina. And on day 123 or 124, he already broke the Guardian Order, without any angels or vivs, just skeletons with minimal help from native troops.
Wicc, as usual, is confused :)
Pit-Vitalik: http://heroesportal.net/tavern/?id=258389&pagenum=3

Week 1 - "Gathered 200 skeletons."

On day 127, Vidomina (21, 2, 9, 7 (70)), 5 angels, 400 skeletons, 27 storms, 22 ice elementals, a hundred of griffins, and 5 fire elementals are again at the Guardian Order. On day 131, I fly past the Guardian Order, see Galtran rushing, and his skeletons nearby.
I'll let anyone play against me as Galtran ;) - I like this nuance in the World map. It's interesting to rack my brains and figure out how to win.
Necromancers are very unstable - I played against one top player, and he took three restarts and still couldn't start as Galtran - unplayable matchups. Plus, I played against Paladin and LeBrom, and they both lost playing as Necromancers.
Please, let's not put everyone under the same rules and treat them the same.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Wicc
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#437
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Wicc
More likely because Necromancer is given to weak players who are unable to take advantage of its benefits.
Just calculate and you'll see that it's not a fact.
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In reply to Captain
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#438
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Captain
Vik, as usual, is getting things mixed up.
I might get some details wrong, but not the main point. Let there be 200 skeletons; it's not critical, it's still a lot. But the first Grand Order was definitely broken in the middle of the second week. And if Pete had immediately attacked the second Grand Order – the one that was easy to break – the game would have ended a few days earlier due to capturing the opponent's main base. But he got scared and came back to it a few days later.
In reply to Yakudza
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#439
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An interesting situation arises when playing as Red – yesterday, I reached 147 on the map while rushing towards the Guardian Order and spent a long time deciding whether to take an additional unit, as I wasn't sure if I could reach my opponent's capital. If I took it and reached the capital, it would result in a redraw, but if I didn't reach it, I would have to fight my opponent who had already received a new unit... And another question arose: can I, for example, buy an additional unit, attack the Guardian Order with it, and, if necessary, attack my opponent on the first day of the week, somehow reducing my army to the size it was before the purchase (by dismissing units, leaving them in a mine, etc.)?
Всем удачи ! И Морали !
In reply to Wlk777
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#440
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Wlk777
Can I, for example, buy an increase in troops, attack a Garrison with it, and, if necessary, attack an opponent on the first day of the week, somehow bring the army back to the number it was before the purchase (dismiss troops, leave them in the mine, etc.)?
The rules do not prohibit this. It is also not prohibited to buy and upgrade monsters from stashes, Pandoras, etc.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#441
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vbn
The rules don't prohibit this. It's also not forbidden to buy and upgrade monsters from hidden locations, Pandora, etc.
And another question: is capturing an opponent's empty Castle considered an attack? For example, if I'm playing as Red and have troops from the new weekly reinforcement on the first day of the week, can I use them to capture empty Castles belonging to my opponent?
Всем удачи ! И Морали !
In reply to Wlk777
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#442
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It seems to me that not only cities are counted, but also mines and hidden resources (everything that has already been claimed).
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Wlk777
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#443
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Wlk777
And here's another question: is capturing an opponent's empty Castle considered an attack? For example, if I'm playing as Red and have troops from the new army growth on the first day of the week, can I use them to capture empty Castles of my opponent?
Hermit
It seems to me that it does count, and not just for cities, but even for mines and hidden resources (everything that's already been claimed).

Does an empty Castle even care: 20 archers will take it, or 40? (not to mention a mine:rolleyes: ...)?
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Wlk777
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#444
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Wlk777
And another question: is capturing an opponent's empty castle considered an attack? For example, if I'm playing as Red and have troops from the new weekly reinforcement on the first day of the week, can I use them to capture empty castles belonging to my opponent?


I think that regarding mines, it's definitely too much. But if we strictly adhere to the rules (without making any changes regarding this issue), then Red cannot attack and capture Blue's empty castle with the weekly reinforcement, because it's still an attack on Blue, which is prohibited by the rules.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#445
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We discussed this topic many pages ago (or it was in the rules). In general, "red rush" is a debatable concept. For example, if I attack a weak enemy with a large army, and he only has one unit, did I lose? I don't think the weak enemy would care. And a "red rush" on a mine is just silly. But it would be funny if the mine had guards and was attacked on day 121.