Only the Minotaurs and Witches in Dungeon are weak!
Posts from Discussion about Dungeon (Dark Elves).
"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
And minos have more health than the man-at-arms
Slow (Advanced Magic level) - it's game over for high-initiative units.
Punishing Strike (Advanced Magic level) = +9 attack to any stack. A devastating ability.
Dispel (no level required) = 50% damage reduction for ranged attackers.
Disrupting Ray (Advanced Magic level) = tank armor will be weakened.
And after all that, Witches are weak? That's funny...
Oh! Rynn has emerged from the shadows! Everyone, hide! It looks like he's about to strike!
Yesterday, I played against the Light Elves on the Outcast faction, on Warrior difficulty.
I reached the final battle on day 2, week 6, and my Rynn, with stats 16-5-20-18, found a Well of Mana Doubling, so I didn't even put the Ring of Salian in a slot.
He had a Winged Serpent with stats 4-12-6-12.
110 Griffins, 54 Imps, 41 Minotaurs, 34 Lizardmen, 18 Hydras (lost the rest on the swamps), 16+2 Matrons, all upgraded.
72 Dancers, 60 Hunters, 37 Druids, 34 Succubi, 25 Unicorns, 18 Dryads, 7 Draconians (Oaks and Driders are not upgraded).
After the battle, I had 110 Griffins, 24 Imps, 38 Minotaurs, 5 Lizardmen, 13 Hydras, 13 Matrons...
I used Meteor Shower, dealing over 1000 damage, and Implosion, dealing over 1800 damage. There were also +50% Earth damage bonuses.
In general, as always, the dungeon was easy and I passed it without any problems
in the final battle on day 2 of week 6, I faced Iran with a 16-5-20-18 score, and the "mana doubling well" appeared, so I didn't even put the "Ring of Salian" in a slot.
He had a Winged Serpent with 4-12-6-12 stats.
110 Archers, 54 Fury, 41 Minotaur, 34 Lizardmen, 18 Hydras (lost the rest on the Utopian map). 16+2 Matrons, all upgraded.
72 Dancers, 60 Hunters, 37 Druids, 34 Succubi, 25 Unique units, 18 Dendroids, 7 Draconians (Oaks and Dryads not upgraded).
After the battle, I had 110 Archers, 24 Fury, 38 Minotaurs, 5 Lizardmen, 13 Hydras, 13 Matrons...
I used Meteor Shower (damage >1000) and Implosion (damage >1800), with +50% earth damage.
In general, as always, Dungeon was easy and I passed it without any problems.
Are Witches weak? Ahahaha, you made me laugh.
Slow (Advanced Magic level) - a death sentence for high-initiative units.
Punishing Strike (Advanced Magic level) = +9 attack to any stack. A devastating ability.
Dispersion (no level required) = 50% damage reduction for ranged attackers.
Disrupting Ray (Advanced Magic level) = weakens the armor of tanks.
And after all that, Witches are weak? That's funny...
but as ranged units they are the best IMHO. Titans and Liches get blocked somehow quickly, and low-level ones have a poor attack parameter.... well, elven archers are cooler of course, and thousands of skeleton archers (as ranged), but witches are more multifunctional ;)
And regarding non-forced victories for Dungeon I want to add.. Yesterday I played against an academic... right before the main battle, by mistake I lost 15 minors out of 25 (accidentally clicked to teleport minors instead of hydras against 132 crossbowmen... instead of blocking two stacks out of three and hitting both at once, I folded one and took two crossbow bolts point-blank...) and through stupidity all the furies (put them for some reason against monks when I have empowered Hydra spells and teleport...)! So then I attacked the academic (Ora) and wiped her out simply with ease. I would have easily wiped out two of her armies...
manual slow, berserk, or weakness.
as ranged units, they are the best IMO. Titans get blocked too quickly, and low-level units have a low attack stat... well, elven archers are definitely better, and thousands of skeleton archers (as ranged units), but witches are more versatile.
so instead of one old, dilapidated monument, we get several new, modern ones, using advanced technologies))
Witches are the best support unit, and archers are just normal, and that's only because they are level 6. They only have 4 shots, and the damage isn't that great. Three Archliches will hit harder than two Matrons, plus they have Death Cloud. But the spells of the Matrons are definitely great.
And what advanced technologies did you use to "build" the ruins?