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Posts from Battlefield size in Heroes 5.

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What do you think about the size of the battlefield in Heroes 5?
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In reply to Amko
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#137
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Here, a truly small battlefield can be found in the first Heroes game (4x4)! There, you really don't have much room to maneuver. But in the 5th game, I find it quite suitable, especially the ability to arrange troops before each battle (regardless of the Tactics skill). As for the 4th game, the battlefield is large and realistic, but it's not always convenient to play on – there are no movement shadows or cursor shadows, and the slow-moving troops take too long to go around obstacles.
I'm too f*cking old
To sell my soul
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#138
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Hmm... actually, it's in the options in Heroes 4. The only thing that's inconvenient there is the grid (in my opinion).
2 Vortex, when the battlefield is filled with many objects, it's actually more realistic and adds complexity and variations to the tactics. The only downside in this case is when the obstacles give you a clear advantage; by the way, this is more obvious in Heroes 5.

As for King's Bounty, the idea of having objects on the battlefield is certainly good, but it doesn't really suit Heroes.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



#139
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As for King's Bounty, the idea of having objects on the battlefield is certainly good, but it doesn't really suit Heroes.
If the multiplayer in Heroes has always been interesting and engaging, then the single-player mode is often quite monotonous. In Heroes 5, you can count the truly interesting missions in the campaign on your fingers. And some unusual new features and innovations would be very welcome, including a unique battlefield for certain battles.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#140
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...I personally prefer smaller maps. More action and faster-paced battles:smile13:. Plus, battles take less time compared to larger maps.
A simple example of the consequences of expanded space in HoMM 5: attacking a castle becomes, in my opinion, less interesting.
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#141
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I don't know what criteria Nival Interactive used when creating the "battlefield," but sometimes it's not very convenient, especially if the game simulates an area with many natural obstacles, and I have a large number of units in my army that are a bit… well, let's just say they're not exactly in top physical condition.
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#143
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Tactics are tactics, but I can’t even turn around there.
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#144
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If you increase it, it should only be wider, so you can place more units:), maybe even 6 instead of 5...
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
#145
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It might seem small, but the dragons can’t reach the other side diagonally.
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#146
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The battlefield is normal, but if all the creatures in the army are "large," they don't all fit (this is especially noticeable in the final battle of the "Heroes 5 Director's Cut" mission).
Асха всё обращает на пользу
In reply to Грязный Итальяшка
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#147
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Dirty Italian
It might be small, but the dragons can't reach the other side diagonally.
under standard conditions! But there are ways to increase speed or reduce distance.
1) Boots that give +1 speed.
2) Tactics that add +1 cell.
3) The "native lands" skill from logistics usually increases speed by +4 during the siege of an enemy castle, but for Elves and Haven, the bonus also works in a normal field battle if the battle takes place on "grass" terrain (I personally have never leveled up a hero this way).
There is also a speed rune (increases monster movement by 100%) and a barbarian warcry that gives +1 speed to monsters... but they are only available to priests and barbarians, respectively!
#148
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I played Heroes of Might and Magic I for 7 years, and now I've been playing Heroes of Might and Magic V for a year. Personally, I liked the map much more in Heroes of Might and Magic I, i.e., 17x9. P.S. I haven't played Heroes of Might and Magic IV and I won't.

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