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#520
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To avoid issues, it's worth adjusting the rules for each template; if needed, I can help...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#521
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It’s that simple :) Thank you!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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#522
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For those interested, here's the final bracket. Anyone who wants can start playing right now. I think we’ll open a new topic dedicated to the finals soon. Here’s the table:



I think it’s clear which color each player will use. A detailed schedule with timings will be available later. :)
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#523
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Congratulations to everyone for making it into the top 10 :) Too bad I didn't have enough games... Or I would have fought with the monsters of HeroesWorld :)
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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#524
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For Jebus:
1. Color and Castle Selection: Players choose castles using the elimination method, meaning players take turns eliminating castles they don't want to play until 3 castles remain. The player who started the elimination process chooses a castle from the remaining three, the second player chooses from the remaining two, and the color they want to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses from the remaining Inferno, Dungeon, and Tower – Inferno, and vbn – Dungeon and red.

2. Restarts: Each player is entitled to 2 restarts during the first day of the game – to start the game again with a new map generation. Mandatory restart: - if there is more than 1 castle - if there is a starting hero that is not level 1. - if there is no fort in the starting castle. - if there is no path to the central respawn point.

3. Prohibitions and Restrictions 3.1. Forbidden heroes: Sir Mullich. If this hero reaches level 3, he must be dismissed on the same day.

3.2. All level 4 magic specialist heroes, as well as Tant (Raise Dead) can use their specialized spells against opponents in the following cases: a) If the corresponding level of the Guild of Mages (GoM) is built in any of the controlled castles. If the required level of the GoM is not present in these castles, then it is necessary to completely build all levels of the GoM in any two castles that you own. Or capture an opponent's castle with the required GoM already built (it doesn't matter how long the captured castle is under your control). Visiting this castle with a hero is not required. b) Find and visit the "sanctuary of magical thought" with the required magic. c) If any of your heroes receive the corresponding spell in the Pandora's Box, pyramid, after visiting the scholar, or in the spellbook. Against neutral monsters, as well as against the computer (if it is present on the map), level 4 magic specialists and Tant can use their specialized spell without the above restrictions. It is allowed to transfer level 4 spells and Raise Dead from specialists to other heroes, but trained heroes can only use them after fulfilling subparagraphs a, b, c of paragraph 3.2. That is, neither against neutral monsters, nor against the computer, nor against an opponent can these spells be used without fulfilling the above conditions.

3.3. Izra and Vidomina are prohibited from maxing out the "sorcery" skill to the "expert" level. Otherwise, this hero must be dismissed within four days of reaching expert sorcery (example: on day 124, Vidomina maxed out "sorcery" to the "expert" level, so, at the latest, on day 127, she must be dismissed).

3.4. If Sir Mullich above level 3, or a necromancy specialist (Izra, Vidomina) with an expert "sorcery" skill is released from prison, these heroes must be dismissed within four days of being released from prison. During these four days, these heroes are allowed to participate in battles. If Sir Mullich above level 3, as well as Izra or Vidomina with expert sorcery are bought in the tavern, they must be dismissed within 4 days of purchase. In the event that Sir Mullich above level 3, as well as Izra or Vidomina with expert sorcery appear in the tavern after escaping, they cannot be bought.

3.5. The so-called "red rush" is prohibited, that is, a player playing with the red color is not allowed to attack the blue player on the first day of the week with reinforcements purchased on that day. However, troops that come with the hero purchased on that day can be used.

3.6. Hit-and-run is prohibited: the attacking hero is not allowed to retreat in the first round of the battle if he used combat magic or any other magic that, in one way or another, inflicted any damage to the opponent. This prohibition does not apply to the hero who is defending.

3.7. It is forbidden to recruit any monsters. You can get any troops in Pandora's Box and from soothsayers. Diplomacy is allowed, but only to reduce the ransom. If monsters want to join, refuse and either kill them or let them run away. That is, it is not necessary to kill them.

3.8. It is forbidden to use level 4 and 5 magic spells without building the corresponding level of the Guild of Mages (GoM) in any of your castles. If the starting castle does not have the corresponding level of the GoM, then you must act according to subparagraphs a, b, c of paragraph 3.2.

3.9. Any hero can use the "Dimension Door" spell no more than 1 time per day.

3.10. Using "Angel Wings" and the "Flight" and "Dimension Door" spells when moving from one zone to another is allowed only if the guard between them has been broken.

3.11. It is forbidden to visit cartographers and "fort on a hill".

3.12. It is forbidden to enter neighboring territories without breaking through the guard standing at the passage (that is, if it is moved). If two or three guards are scattered along the road, break through any one of your choice. In the event of buggy passages between zones, you can only enter the neighboring zone if the guard in the center has been broken in both zones.

3.13. It is forbidden to take Pandora's Boxes, scrolls, artifacts, or visit various objects from under a moved guard without killing the guard. It is not allowed to visit objects, take Pandora's Boxes, scrolls, artifacts using the "flight", "dimension door" spells, or with the help of angel wings without breaking through the corresponding guard. Chests, campfires, and resources can be taken using the above spells and wings, as well as from under a moved guard.

3.14. It is forbidden to collect the artifact "Amulet of the Lich King". All other artifacts can be collected.

3.15. The Grail can be dug up after 5 weeks of the game.

3.16. In the Conflux castle, it is forbidden to upgrade monsters to levels 1, 6, and 7. When playing as Conflux, the starting hero is chosen randomly when the map is generated.

3.17. In the "Necropolis" castle, it is forbidden to build a necromancy amplifier.

3.18. It is allowed to buy and use any monsters in the "mercenary camps".

4. Fair Play The most important point: players must play fairly and respect each other. It is forbidden to use cheat codes and all sorts of "bugs". It is also not allowed to open saves and open the map in the editor before the end of the game. The game is considered over when one player completely destroys the other or one of them surrenders, which must be confirmed via ICQ. Only after that is it allowed to open saves.

5. Miscellaneous If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: the attacker has 100 gnomes left during the battle, and the defending hero has 1 fly. And 100 gnomes cannot catch the fly. In this case, the attacker with 100 gnomes must retreat (or pay a ransom). If someone is wearing "war shackles", you must load the last save, repeat all the moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the shackles must remove them, the attacker must attack and retreat/pay a ransom. If a disconnect occurs during the game, the player who was taking his turn at that moment must finish his turn and save the game. Then load from this save and continue. Or load the autosave of the player who was inactive at that moment. If the connection was interrupted during a battle, after loading, repeat all the moves of the battle as closely as possible to what was before the disconnect.


For 8mm6, I think it's enough to remove the restrictions on the moved guard and introduce a mandatory restart on dirty roads - otherwise, standard rules...

Panic and balance - you can leave it as is, but with a ban on fly and Dimension Door.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#525
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No need to complicate things and create confusion, so that before each game, you don't have to study the specifics, otherwise there might be team conflicts, and I might not know something, etc... Let's keep one set of rules for all templates. This is perfectly acceptable.
В дикім полі
In reply to bRitvo4kA
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#526
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In my opinion, the rules should be adapted to templates like Jebus and 8mm6.
It would be good to highlight the differences from the standard seasonal rules with a different color and strikethrough, so that you don't have to read the entire text every time.
The template markings are a plus; it's a good idea.
In reply to Kash
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#527
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Kash
In my opinion, the rules should be adapted to templates like Jebus and 8mm6.
It would be nice to highlight the differences from the standard seasonal rules with a different color and strikethrough, so you don't have to delve into the entire text every time.
The template's highlight is a plus, it's a good idea.

We'll do it;), this is just a working version for criticism and suggestions))

Added 10 minutes ago
bRitvo4kA
No need to complicate and confuse things so that you don't have to study the features before each game, otherwise there may be team conflicts, I didn't know, etc... Leave one set of rules for all templates. It works quite well.

I know about your weakness for slow-paced gameplay, but for 8mm6 this is unacceptable, and even if you put it to a vote, the OVERWHELMING MAJORITY will ban it. And in general, there aren't many changes – it's not difficult to learn them at once, especially since for Might and Magic 6, they were taken from a well-known source, and very smart people wrote them...;)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#528
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Javdet, why are you posting the rules for the template again? It's tedious to reread everything and identify the differences from the seasonal ones. It would be better to indicate the differences in a few lines, and if most participants support this, then the idea could be implemented.
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In reply to LeBron
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#529
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LeBron
The AC reviewed the situations in the matches of round 5, Alex_R vs. vitalic, and round 6, Alex_R vs. Vigo, and made a decision:
-The match between Alex_R and Vitalic is declared invalid, and both will receive a technical loss in the BOHV tournament.
-The match between Vigo and Alex_R is also declared invalid, and both will receive a technical loss.
Is this just grasping at straws?
To take 2 points out of 7 possible, while still winning the other five – this is a typical situation for Real players, where either someone got in the way or someone simply paid to influence the outcome. Yes, I'm writing something unpleasant, but I can't call it anything else.
In the case of Vigo, the organizer was practically forcing him to play, even though he immediately agreed to a technical result, which he even posted.
Nevertheless, despite the unusual interest of the organizer (or someone else) in avoiding this technical result, I conducted negotiations with Vigo for this round, as if ignoring his early agreement to a technical result. I sent the game logs to the organizer after the round.
In the 5th round against Vitalic, negotiations did take place, and initially, they were going well, although it was difficult. But it seemed to me that after we saved the game at turn 117 (a stage without restarts), Vitalic became less disciplined and less interested in conducting negotiations. As proof, there are ICQ logs, and, in fact, an offer for a draw.
In most similar situations, I would have agreed to a draw, but here, according to my assumptions, Vitalic was supposed to score the same number of points as me, which would ultimately be unfavorable to me. I wanted to either win or lose, which is what I wrote to him, refusing the draw.
Unfortunately, I didn't have enough time to force him to continue the game or to refuse, although there are logs of at least two episodes where Vitalic deviated from the agreed-upon time.
Due to Pete's strict monitoring before my departure, all logs for this round, as well as the save at turn 117, were sent.
I also wrote to Pete that, if necessary, I am ready and willing to finish the game upon my return, as it is decisive. And now I see that they just steamrolled over everything.
By the way, both of these situations have already happened in this tournament, and specifically with me.
When, due to Smoke's complete disregard for the 1st round, I still received a technical victory (no one was forcing him to play).
And also the game with Archivog in the 3rd round, when we saved the game after playing terribly, only reaching turn 114, and after that, there were difficulties in finishing the game, but nevertheless, the result was counted for me.
P.S. Where is the consistency in judging, etc.?
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#530
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Allow me to point out to Alex_R that it has long been clearly stated that the decisions of the Arbitration Committee are not subject to discussion, and appeals are not accepted. The Arbitration Committee consists of respected and authoritative individuals, and your claims against them seem unfounded and hysterical. There was plenty of time to agree on the game; those who took it seriously played, and those who didn't – well, that's their problem. I support the decisions of the Arbitration Committee and understand less and less people like Alex; they constantly cause scandals and provocations. Ugh.
Всем удачи ! И Морали !
In reply to Wlk777
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#531
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What other decision could we have made?
A report about the draw was not written in any of the games, and we will never award a victory based on saves when both players are online.
Peter spent quite a bit of time practically begging you to play or write a report about the draw, but neither was done. Therefore, we could not award a victory or give each player 0.5 points. There was also no opportunity to wait for you to finally agree to play, as we needed to start the next part of the tournament.
Regarding Smoke and Akhivog, what are the questions? They were eliminated from the tournament, and the games were not played only due to their fault; therefore, they receive technical points, and you receive your technical points.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#532
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So that's not how things are done. Recording two games as a loss for a player is already disrespectful...
Especially since it was Alex who was running around and talking, arranging the game...
I propose introducing a "game importance" clause...
That is, post the ICQ logs and see for whom the game mattered and for whom it was indifferent. That is, there wasn't much desire...

I myself am in no way criticizing AK's incompetence; there's a lot of work, so much that my eyes are glazing over. I wanted to offer a thought, if you deem it useful. If not, then not — my role is very small....
Ушел с героев, пока пряники)
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#533
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what's the actual problem?
Alex, as I understand, is in the final... so what kind of behind-the-scenes maneuvers can we even talk about? "Let's just play" from the movie "Maverick" - those who've seen it will understand.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#534
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Alex R! Welcome to the final round:
/topic/6217/.
We are really looking forward to it, as one of the rules of the game depends on you and Vigo. Please read the first post carefully and answer the three questions.

The place occupied in the selection has no significance. Both Mizrael, Vitalik, you, and all others have absolutely equal chances of winning the tournament.

The situations in Best and Times of Year taught us a lot. We tried to anticipate similar incidents and take everything into account in the rules to avoid repetition.
You will all have 4 months to properly agree and play.

I ask the season host to include rounds 6 and 7 of the Best of ХВ tournament in the game ranking:
vitalic (blue, Castle, Valeska, Valeska) def numOne (red, Barbarian, Gurnisson, Gurnisson) 8MM6 145 P
Javdet (Castle, Turis, Turis) def TaKotoraya (Swamp, Bron, Alkin) Jebus Cross 137 P
Alex_R (blue Necromancer Galtran, Galtran) def Mizrael (red Dungeon Shakti Shakti) 132 2sm4d P
Javdet (castle, Valya, Turis) def Captain (Rampart, Kirra, Kirra) 2sm4d2 135 P
Kash (red, Inferno, Pir, Pir) draw SpiriTT (blue, Swamp, Tazar, Tazar), 2sm4d2, 145 P
Erdem (blue, Dungeon, Shakti, Shakti) def KostyaN (red, Swamp, Wistan, Wistan), 2sm4d(2), 111 P
vitalic (red, castle, Valeska, Valeska) def DubrovinPoll (blue, Rampart, Kirr, Kirr) 2SM4D(2) 211 P
LeBron (red, Tower, Neela) def NumOne (blue, Stronghold, Gurni) 133 2sm4d2 P
Pit for LM (red, Rampart, Kayri, Kayri) def Psyche 7 (blue, Castle, Valeska, Moner), 122, 2sm4d.
Aldegir (red, Tower, Solmir, Solmir) def Tyazheliy_Slu4ay (blue, Citadel, Gurnisson, Gurnisson), 8mm6, 214 P
Vigo (blue, Rampart, Kirr, Kirr) def Sem 56 (red, Castle, Valeska, Valeska) 2SM4d(2) 224 P
Wlk777 (blue, Castle, Valeska, Ivor) draw bRitvo4kA (red, Barbarian, Gurni, Gurni) 2smd4(2) 213 P

I couldn't find confirmation of the game Pit for LM (red, Rampart, Kayri, Kayri) def Psyche 7 (blue, Castle, Valeska, Moner), 122, 2sm4d.