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Posts from TC3 League. Regular Season.

5.0 (1 rating)
In reply to Van
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17 years ago
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Van
I confirm, as I wasn't theoretically prepared (regarding the strengths and weaknesses of the towns), I allowed for some randomness, at least in one battle, but the opponent refused. I was playing for the first time, and my opponent had already won on Warlock. He had the fastest towns, plus 3 stacks of decent archers, while I had the opposite – slow towns.
Well, that's right, if you play randomly, you won't learn how to strategize :)
That's why we're here, to prepare theoretically, some at a higher level, some at a lower level. Look at all the towns and find their strengths and weaknesses. In a random game, when you choose bonuses and prepare for battle, you're guided by something, right? I don't believe you're doing it completely randomly. The same system applies to playing as Warlock, but it's up to the two of you to decide who plays as which faction, not what the computer throws at you.
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17 years ago
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I've taken the criticism into account and will try to improve my mapmaking skills, but I won't be playing the second map with Rhox; let someone else take the points.
In reply to Van
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17 years ago
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Haven
I took the criticism to heart and will try to improve my drawing skills, but I won't play the second game with Rhox; he needs to earn points himself.
You're being unfair to Rhox. He's playing by the rules, and suddenly he's to blame for not wanting to deviate from them. That doesn't seem right... After our game, I told you to learn how to draw better because people won't want to play against random strategies. You replied, "Okay, okay..." And what happened? Drawing isn't rocket science; you can learn it.
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17 years ago
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No one is blaming anyone; I'm at the bottom of the tournament table, and he's at the top. I adhere to the principle that "winners don't get judged," and in this case, he's the winner.
In reply to Van
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17 years ago
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Van
No one is blaming anyone; I'm at the bottom of the tournament table, and he's at the top. I adhere to the principle of "winners don't get judged," and in this case, he's the winner.

However, there's one "but." A victory gives fewer points than a technical victory.
Playing with someone you "don't want to" isn't fair play.
The one who wins with two full points in the second technical game will win. As a result, I ended up in a higher position than the one I "didn't want" to play against, in case of victory, of course. Thus, selectively choosing who to play with violates the principle of equal opportunities for everyone to advance.
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17 years ago
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Didn't know, in that case, I'm ready to play.
In reply to Van
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17 years ago
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I think it's time to end this debate. Let's just play :)
Here's an example :)

Volodymyr (Dungeon, Stronghold) def Rhox (Castle, Stronghold), SoD[/B]

I thought for a long time about what to choose: water is too easy, I've already played Berserk, so I decided to play Earth, especially since I already won with it that day, which is becoming a good tradition – to win in one day with the same faction :)

The setup is in the first screenshot; the red player is retreating from the chokepoints and preparing to attack. Ogres cast Thirst on the birds, mine on the bears, and the Medusas shoot at the birds. A blessing is shown, so I cast Slow (it affects everyone). The Archmages move to the Griffins to block the birds' chokepoint. There's still a chokepoint for the horses, which we clear with the Ballista :)

In the second round, healing occurs, and then we attack the Dark Knights (second screenshot), who have returned to our side. But the Archmages and horses are waiting; I, of course, cast Slow, leaving 2 birds with the Ogres and Mines.

Then, according to the plan, Slow - healing is used to turn the tide. The resistance on the birds, which blocked the Ogres and Cruisers (5th screenshot), helped a lot, so the opponent had to kill them with Ogres, and only the Cruisers could deal damage.

Thanks for the battle!

2-0
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In reply to Volodymyr
17 years ago
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Volodymyr


Volodymyr (Dungeon, Stronghold) def Rhox (Castle, Stronghold), SoD[/B]

2-0


Volodymyr played a very good game, excellent!
I'd like to see more games like this, where luck doesn't interfere.
The only time resistance could have helped me was when my bears resisted his slow spell, and they got a turn before his bears. This is exactly what Volodymyr is talking about regarding the resistance of his birds. I'll clarify: I cast blind on his 10 bears, and they resisted, restoring balance. :) Otherwise, I might have had a chance to turn the tide. But overall, he outplayed me in the opening. I was sure that with his void bears and faster units, he would start attacking, but instead, they went into defense, and I had to move forward.

P.S. I'm not against playing a game with Van, with a Warlock instead of a Tech, but I'm not insisting, and Van is also fine with it.
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17 years ago
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1:1
Aldegir (Necropolis, Tower) def. Van (Rampart, Inferno), Shades of Darkness
Ranged attacks + Lich + Titans + Mages + Sniper Bow – that’s what decided the game.
Thanks for the game...
In reply to Aldegir
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17 years ago
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Volodymyr (Rampart, Tower) def Aldegir (Castle, Rampart), SoD

Gave Titans, took a fighter set with +2 speed and water for them. Positioned them on base tactics and started. All the Veights, Dryads, and Cruisers moved forward, Champions attacked my Dryads, Unique units attacked the Golems, my Unique units attacked the Champions, and Pegasi attacked them as well. Golems attacked Golems; here comes the crucial moment of the first round - my spell cast. If it's Blind, the Archons will remain on the other side, and the opponent will be without a spell. Resistance, and I get Mass Slow - things got complicated :) I send the Archons through the tent; Archons attack Golems.

In the second round, a fierce battle began, spread across half of my field :) But the shield on the Archons' turn made life a little easier, of course, with a dispel.

The opponent slowed down, I healed, and that's how the battle went, during which I started to gather in a corner, towards the Titans, to somehow even out the battle. I didn't have time to cast Bless, but when it threatened to slow down in such a way that all my units would move at the end, I finally cast it. Thanks to the blocks and the lack of offense from the opponent, 6 Titans, 50 Golems, and the remnants of Pegasi and Dryads celebrated victory. Whew :)

Thanks for the battle!

2-0
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In reply to Volodymyr
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17 years ago
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Aldegir, let's play! I messaged you on ICQ, but there's no response. :smile32:
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17 years ago
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1:1
Aldegir (Necropolis, Tower) def. Van (Rampart, Inferno), Shades of Darkness
Confirmed, thank you for the game.
In reply to Volodymyr
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17 years ago
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Volodymyr
Volodymyr (Rampart, Tower) def Aldegir (Castle, Rampart), SoD

He gave Titans, took a fighter set with +2 speed and water for them. We set up on base tactics and began. All the Veights, Dryads, and Cruisers went forward, Champions attacked my Dryads, Unique units attacked my Golems, my Unique units attacked the Champions, Pegasi attacked them as well. Golems attacked Golems, here comes the decisive moment of the first round - my spell, if it's Blind, the Archons will remain on that side, and the opponent will be without a spell. Resistance, and I get Mass Slow - it got complicated :) I send the Archons through the tent, Archons attack Golems.

In the second round, a fierce battle began, spread across half of my field :) But the shield on the Archons' turn made life a little easier, of course, with a Dispel.

The opponent slowed down, I healed, and that's how the battle went, during which I started to gather in a corner, towards the Titans, to somehow even out the battle. I didn't have time to cast Bless, but when it threatened to slow down in such a way that all my units would move at the end, I still cast it. Thanks to the blocks and the lack of offense from the opponent, 6 Titans, 40+ Golems, and the remnants of Pegasi and Dryads celebrated victory. Whew :)

Thank you for the battle!

The screenshots are at home, I'll add them in the evening.
I didn't manage to win... and it's all because I didn't take Offense :) Thank you for the game... we fought well :)
In reply to Aldegir
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17 years ago
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Forrest (Rampart Inferno) def AYMAN (Castle Inferno)

The opponent had to concede with 30 creatures remaining.
I had a full buyout of 5 minor bonuses: land, armored, offense.
In the tactics phase, I built up my town to allow unicorns to spread their aura on the army. I was preparing a wave of archers, pushing through the tent to remove retaliation from Efreet and then attacking with Devilers. But they couldn't withstand the pressure, and the wave of archers and the attack on the goats began. As a result, by the beginning of the second round, the archers and horses were dead, and I had 48 goats left.
That's when the game ended.
Thank you for the battle.
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17 years ago
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Forrest (Rampart Inferno) def AYMAN (Castle Inferno) Thank you for the battle, even though it was so unsuccessful for me, but the main thing is the experience! Forrest is Forrest :smile01: :smile01: :smile01:

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