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Posts from "Flight to Salvation" - "Summoning the Dragon" [Campaign 4, Mission 3]

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In reply to Boris K
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18 years ago
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Boris K;151572
The game also wouldn't let me attack that priest. But I was persistent, and after the 2nd or 3rd attempt, I managed to do it. It seems I directed Zehir not at the priest, but at the Castle.

If I had taken the army from Wolfshtein and/or arrived with a full mana supply, I would have definitely defeated him. Of course, this would have ended badly, just like in the 5th mission of the 1st Campaign of the original game. There, I broke through the garrison and captured the demon Castle.

The Dwarves haven't mastered teleportation yet. I just asked if they would come to the surface. I didn't know that the Dwarves couldn't bypass the priest either. Now I know, and I can calmly, without fearing a Dwarf raid, go and get acquainted with other enemies.
You can attack Hangwul on the third attempt; after the first, there's a cutscene about the spiritual leader, saying that he cannot be attacked; after the second, there's a written warning; and then you can attack. Otherwise, he just stands there.

In the fifth mission of the first Campaign, I somehow broke through the garrison as an experiment, took the demon Castle, and destroyed Agral. But this didn't change anything. Nicholas ran to the place where Agral used to attack him. After that, there was a cutscene where he was killed, and the mission was completed.

Added after 59 seconds
Moving the flying city in the Dwarf Campaign simply costs 20,000 experience points, which will be useful in the next Campaign
In reply to Не герой
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18 years ago
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Not a hero;151579
I'm in the fifth mission of the first campaign. As an experiment, I broke through the garrison, took the demon castle, and destroyed the Agril, but it didn't change anything. Nicholas reached the place where the Agril used to attack him, and then a cutscene played where he was killed, and the mission ended.
Similarly:smile13:

Added 5 minutes later
Boris K;151572

If I had taken Wolfsten's army and/or arrived with a full mana supply, I would have definitely defeated him.
If I had known that I could attack, even if it took three attempts, I would have taken Wolfsten's army (leaving a minimum for the defense of one of my castles), destroyed the enemy gnomes, and not summoned the city, because then I could easily defeat Rolf and not worry about possible aggression:smile13:
In reply to вик 13
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18 years ago
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vik 13;151585
If I had known that it was possible to attack, even if it took three attempts, I would have taken Wolfsten's army (leaving a minimum to defend one of my castles), destroyed the enemy dwarves, and not summoned the city, because then I could easily defeat Rolf and not worry about possible aggression:smile13:
The mission would have been lost; Hangwul must survive until he talks to Arcat.

Added 1 minute ago
Rolf can be defeated with dwarven warriors, and Wolfsten can be left with Kshatriyas; they and a squad from the watchtower are more than enough to repel any attack.
In reply to Не герой
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18 years ago
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Not a hero;151590
the mission would be lost, Hangwul must live to talk to Arcat
I just concluded from Boris K's message that it's possible to bypass Hangwul and, on the third attempt, attack not him, but the castle or the second hero who was standing nearby:smile32:
Also, I wanted to ask, are you aware that "Theory of Power" is actually a Nival Interactive product, i.e., 3 new campaigns (the original game disc is not needed) with 5 maps each, which reached Russia in a pirated version.
18 years ago
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In version 1.3 or 1.4, after I captured the demon castle, I couldn't get Godrick to Nicholas. He would reach the edge and not go any further. Then, on the Nival forum, I read that you shouldn't touch the demons. I played it again. And even then, it only worked on the second try, because in the first attempt, Deleb arrived at the very beginning and almost wiped out my entire army. I didn't know how to play at all back then. I started learning Heroes by playing through the campaigns. And you can't learn much in the early missions. And here, I stubbornly tried to reach the priest, because I hoped he would join me. I didn't know that he would attack. If I had known that I would have to fight a more or less strong enemy, I would have at least gone to the well. vik 13, in the third attempt, I only tried to attack the castle, but I still had to fight the priest who was in the way.
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18 years ago
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Hello everyone! :)))
So, here's what happened: I was peacefully playing through a campaign, enjoying my victories, and learning from my mistakes (I only discovered this game a few months ago). And then, one not-so-wonderful day, my husband decided to reinstall Windows... He, of course, forgot to overwrite my save files. And the worst part is that I struggled with this mission – "Escape to Salvation" – "The Call to the Dragon," I was nervous and biting my nails, but I finally completed it. And I was almost finished with the next one – just a little bit left...
And now, everything is gone, and I have to play it again! To be honest? I'm too lazy. Because I struggled with it once, and I don't want to do it again. So, here's my question for you: how do I enable the console in this game? My husband says he looked for it a long time ago and tried, but he couldn't find it. Maybe someone can help? I just want to skip this mission...))
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18 years ago
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Guys, my problem is that I used one "Tear of Ashera" in the second mission. I gave it to Duncan, he ran to the lower city, which joined on its own, and he "built" it there... In this, the third mission, I opened 6 obelisks, but the map for "finding the tear" is not fully revealed yet!!! Although Wolfsten is standing with a decent army at the crossroads between the "upper" underground city of the dwarves and the exit from the upper portal, guarding against enemies... I don't have enough strength to attack this city; I tried 3 times and failed... Another hero (level 9) is guarding my city and the exit from the lower portal, and a weak, level 1 hero is bringing reinforcements from the stairs to the surface and exploring the underground... Although there's not much left to explore, as I said, there are only 6 obelisks. The mage Zephyr found, in principle, the "green meadow" where the dwarven dragons or whatever they are called should be, but I haven't even gone there yet. Can anyone give me some advice??? HELP!!! I went and found the red key, went to the dwarf (what's his name, Ralph or something), assessed the situation, and went to buy everything that was in the "flying city," defeated Ralph, and watched the cutscene... But I still didn't find the tear...
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18 years ago
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After completing half of the 4th, and final, mission, I realized that the artifact build for my Wolfsten was completely useless. So, I deleted all my saves and started the 3rd mission again. First, Zehir captured the dwarf city in the upper part of the dungeon. Meanwhile, Wolfsten ran through, claiming mines and obelisks. This time, I found the Tear easily and built the "ANVIL". Wolfsten roamed the dungeon, repelling the arrogant enemies pouring out of two portals, while two mercenaries brought him reinforcements. Despite Wolfsten's strength and artifacts, I lost both cities a couple of times, but I retook them on the next turn. Zehir then went to the surface, summoned his flying city, and started clearing the map. Once, leaving all his troops in his city, he visited all the "points" where dwarf units are sold and simply recruited, gathered them, and went back underground to give them to Wolfsten, along with all the dwarf artifacts found on the surface. After that, the "yellow" enemies no longer dared to emerge from the portals, and if they did, I immediately destroyed them, leveling up one of the heroes to level 10 and placing him and Wolfsten right at the exits of the portals. After that, the game felt like an easy walk for Zehir with a decent army (mages; I left all the dwarves underground). I found the Keymaster, easily defeated Rolf, and that's it! I'm moving on to the 4th mission, good luck to everyone! :smile03:
18 years ago
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Please help – how do I get to the red tent of the keymaster? I've been wandering around with a bunch of monsters from town to town, from portal to portal, and I can't seem to get through where the yellow carts go.
17 years ago
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I want to warn those who are playing this mission. Yesterday, my Zephyr descended into the Dungeon again to deliver the last artifact from the Dwarven set to Wolfstone and retrieve the Tear of Ashi. He couldn't make it back to the surface. They say the passage is blocked. Luckily, I had a save before entering the Dungeon. I loaded it, went down, and immediately exited without any problems. You should save before entering the Dungeon. I'll experiment with this a bit, and then I'll start the mission again because I spent too much time looking for a place to settle the city and wasted a lot of valuable experience summoning unnecessary Rakshasas. Zephyr, even without them, with his starting army, easily defeats all the neutral creatures near the exit of the Dungeon without any losses. And I didn't immediately figure out how to develop Wolfstone. I'll leave the second city unguarded. Let them capture it. Otherwise, nothing works because the enemies instantly flee the battlefield. But they won't be able to escape from the city. I reread my own posts on this page. Back then, I was playing as a Warrior. Now I'm playing as a hero in version 3.1. I had already forgotten everything. I only remembered that the city is settled somewhere near the exit of the Dungeon, but I went in a completely different direction. Zephyr doesn't need Dwarven troops to clear out the neutral creatures.
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17 years ago
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Boris K listen, I've started the game for the 4th time now...
I'm currently somewhere in the "Emerald" levels...
17 years ago
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I experimented a bit. It turned out to be another joke by the developers. A previously unexplored corner of the dungeon was revealed. The minimap showed a second exit. In reality, it was a shaft. After breaking through it, the exit disappeared from the minimap. But the main exit reappeared. valleriv, I'm not planning on replaying it again just yet. Right now, I'm playing through it with a different hero because the first time I played it, I used a Warrior. I'll finish this campaign, and then I'll play through others. I downloaded three fan-made campaigns from Google. On the Nival forum, they say that "Year of the Fiery Tears" is even difficult to complete on Recruit difficulty.
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17 years ago
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I'll say it right away: download Wolfstan and level him up in this dungeon; you can level him up to around 27 and teach him new spells, otherwise, in mission 4, Wolfstan will fight against demons.
In reply to Boris K
17 years ago
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Boris K
The game also wouldn't let me attack this priest. But I was persistent, and after the 2nd or 3rd attempt, I managed to do it. It seems I directed Zehir not at the priest, but at the Castle.

What army does the priest have?
In reply to gaa
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16 years ago
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Is it possible to win this mission without summoning the flying city of Zephyr? I don't see the point in summoning it yet – there are two dwarven cities underground, Wolfsten's primary city with the Tear of Ash, and a decent group of pink ghosts and rakshasas have joined Zephyr, along with about 30 rakshasas, 18 elders, and 10 sultans. Zephyr is level 29, and Wolfsten seems capable of defending himself:smile10: – he's level 25.

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