Posts from Everything about heroes.
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Which hero race will become the strongest and best after reaching its optimal development level?
How do you develop heroes of different races?
How many times have you developed a super ability?
What do you take in chests: money or experience?
What do you prefer to take in arenas?
Which hero have you developed the best, so that the rest of the game was very easy :smile19: ?
What is your record for the maximum level :smile49: ?
What do you advise to develop for each hero?
Do you use secondary heroes, and if so, how many?
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How do you develop heroes of different factions?
Which hero did you develop the best, so that the rest of the game was very easy :smile19:?
What do you advise to develop for each hero?
What do you prefer to take in arenas?
How many times have you developed a super ability?
What is your record for the maximum level :smile49:?
What do you take in chests: money or experience?
Do you use secondary heroes, and if so, how many?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In this sense, I'm a black sheep. I don't use secondary heroes! They just get in the way. I do everything with the main hero. And if there are several main heroes, then I have to worry about the others so they don't get killed, so I hide them in shrines and finish the mission with the main hero.
I always take experience, and gold only if I'm completely out of money or there's no more experience to be gained (see my new signature).
I developed a super ability twice - the first time for Gotah (Pure Rage), and the second time for Zehir (Arcane Knowledge).
Added after 11 minutes
and Logistics, because it's very useful to move quickly around the map and see the exact number of creatures in enemy armies. I advise you to do the same.
Just try starting a game with several heroes. It might be difficult at first, but once you learn how to build chains and interact effectively between heroes, the results will surprise you! For example, why should the main hero go and capture a weakly guarded Castle when someone else can do it? Not to mention the quick transportation of troops from the Castle!
There are two reasons why I don't use (actively) secondary heroes: then the main hero gets more experience and develops faster, and besides, I just don't like their "facelessness." I wonder why the developers didn't draw faces for them? Were they too lazy, or did they want to highlight the Campaign heroes?
Well, I'll take your comments into account and try to follow your advice:smile47:.
Mistake number 2! Experience should be gained in battle. Why does a level 15 hero need a small amount of experience (500-1000-1500 xp)?!
In most cases, chasing a super ability is a waste of time and effort. There are many more useful skills! For example, a Barbarian doesn't really need a catapult, but to get a super ability, they have to take it! Thus, preventing them from getting a rapid-fire ballista.
And finally: even if the hero doesn't need the abilities on the way, the super ability often compensates for half of the unnecessary skills (and usually on the way: two standard skills for a hero of this race and one unconventional skill :) :) :cool:.
Thank you to everyone who wrote something in support of this topic. I look forward to your new advice, comments, and descriptions:smile12:.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
I strongly disagree here. As long as the experience required for the next level is measured in thousands (1000-20000), this "small amount" will be very useful. And this lasts up to level 25.
1) you are just a little short of the next level, and that level is very important (for example, to make it easier to defeat strong guards, get the desired skill (offline), or reduce losses);
2) you are playing on a low difficulty level, and the map is rich in gold and resources, etc.
You should definitely take gold from chests that give 500 experience. I will say that a developed economy can do much more than your hero, who ate all the gold and gained 1-2 levels! Your opponent will build a level 6 dwelling, but you won't, he will be able to buy an upgrade, but you ate everything on experience, built something, and you don't have money for the upgrade, etc. I have never regretted taking gold from chests instead of experience.
For example, to go from level 16 to 17, you need to eat an average of 9 chests (let's say 9000 gold) or defeat 300+ guards. Usually, by level 15, 300+ guards do not pose any threat, but you can buy a lot of things for 9000 gold. It is especially useful to have extra gold if you find artifact merchants. Then, for that gold, I will buy more than your 1-2 primary skills on level-ups ;)
Moreover, I just don't like their "facelessness". I wonder why the developers didn't draw faces for them?
By the way, artifact merchants trade in not very useful artifacts, and the prices are exorbitant (you can't buy anything good for 9000).
I didn't understand this.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
I'll start by saying that the amount of money and experience in the chests isn't very different: if there are 500 experience points, the alternative is 525 gold.
I take money if I have very little, if I can't take experience, and if the amount of money is MUCH (twice as much or more) greater than the amount of experience.
Regarding 300+ lancers: it's usually very difficult to find such strong neutral creatures.
As for the Campaigns, the maximum level is usually limited. Let's take, for example, "One Khan, One Clan." There, the maximum level for Kujin is limited to 20. This level is easily achieved without any chests that can be used to develop cities. And usually, there are enough neutral creatures on the map to compensate for taking gold instead of experience from the chests.
The higher the hero's level, the less benefit there is from the experience in the chests.
Where do they make such chests? :)
It's like comparing kilograms and meters.
It's equivalent. I mean, it's not hard to find several stacks that will give you the same amount of experience.
As for the Campaigns, the maximum level is usually limited there. For example, take "One Khan, One Clan." There, the maximum level for the Kujin is limited to 20. This level is easily achieved without any chests, which can be used to develop cities. And usually, there are enough neutrals on the map to compensate for taking gold instead of experience from chests.
But, for example, the Alliance (6th Campaign of the original, 4th mission)... There, our heroes have huge starting armies and there is no proper resistance!!!:mad: All the neutrals are "squads," and in the enemy heroes' armies, you rarely see an "horde" of level 1 creatures! That is, a completely opposite situation. Here, you can't reach level 26 without chests. And only the Elders of Silanna develop the heroes! :mad: :mad: :mad:
And also, Awakening of the Bull (1st Campaign of the Lords of the Horde, 3rd mission). There, it is practically impossible to develop both heroes to level 20, as well as to level 25 in the next one! Only chests give a decent amount of experience!:smile51: :mad: :mad:
The higher the hero's level, the less benefit from the experience from chests.
Why isn't anyone else writing in this thread?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Well, I don't know, mine are different, although I saw such chests in the archipelago: 4000 experience/7200 gold.
You can't reach level 26 without chests.
When playing for speed, it's sometimes impossible to reach the maximum level.
But why bother if you can easily make up for it in the next mission?
In the end, the hero's final level doesn't matter, but the speed of completion does affect the score in the final table.
Essentially, it doesn't matter if your hero is level 25 or 26. The difference may only be in the presence of very useful skills. It makes sense to take experience from chests if you're sure you'll get some valuable skill (like BDP, for example) at a certain level.
What is "BDP":confused:?
For example, if the exit from the spawn is blocked by a strong unit, and you need to break through early...
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Respawn is the repeated appearance of an object or character in a computer game, occurring at a specific point (respawn point) in the game space.
These are the points where players appear at the beginning of the game (when connecting to a game server) or after death. In single-player mode, they are usually located either at the beginning of the level or at a checkpoint.
The player's spawn point is usually located so that after appearing, the player is completely safe (especially in single-player games[1]) before taking any action.
In relation to heroes, a respawn is a zone (an area of the map; usually, all maps are divided into zones) from which the player starts a game (mission). In Multiplayer, it is the area around the starting castle. Most often, the passage to other zones is guarded.
LPS stands for "Last Stand," one of the most useful skills.
