Just try starting a game with several heroes. It might be difficult at first, but once you learn how to build chains and interact effectively between heroes, the results will surprise you! For example, why should the main hero go and capture a weakly guarded Castle when someone else can do it? Not to mention the quick transportation of troops from the Castle!
There are two reasons why I don't use (actively) secondary heroes: then the main hero gets more experience and develops faster, and besides, I just don't like their "facelessness." I wonder why the developers didn't draw faces for them? Were they too lazy, or did they want to highlight the Campaign heroes?
Well, I'll take your comments into account and try to follow your advice:smile47:.
Mistake number 2! Experience should be gained in battle. Why does a level 15 hero need a small amount of experience (500-1000-1500 xp)?!
In most cases, chasing a super ability is a waste of time and effort. There are many more useful skills! For example, a Barbarian doesn't really need a catapult, but to get a super ability, they have to take it! Thus, preventing them from getting a rapid-fire ballista.
And finally: even if the hero doesn't need the abilities on the way, the super ability often compensates for half of the unnecessary skills (and usually on the way: two standard skills for a hero of this race and one unconventional skill :) :) :cool:.
Thank you to everyone who wrote something in support of this topic. I look forward to your new advice, comments, and descriptions:smile12:.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"