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AlexSpl
Just try starting a game with several heroes. It might be difficult at first, but once you learn how to build chains and interact effectively between heroes, the results will surprise you! For example, why should the main hero go and capture a weakly guarded Castle when someone else can do it? Not to mention the quick transportation of troops from the Castle!
I didn't say that I don't use secondary heroes at all. Sometimes, if there's a chance, I leave them to guard the city. I also use secondary heroes to transport armies if the distance is too great. But I have the main hero do all the work: capture mines, collect resources, capture cities, even empty ones.
There are two reasons why I don't use (actively) secondary heroes: then the main hero gets more experience and develops faster, and besides, I just don't like their "facelessness." I wonder why the developers didn't draw faces for them? Were they too lazy, or did they want to highlight the Campaign heroes?
Well, I'll take your comments into account and try to follow your advice:smile47:.
AlexSpl
Mistake number 2! Experience should be gained in battle. Why does a level 15 hero need a small amount of experience (500-1000-1500 xp)?!
I strongly disagree here. As long as the amount of experience needed for the next level is measured in thousands (1000-20000), this "small amount" will be very useful. And this lasts up to level 25:smile49:!
AlexSpl
In most cases, chasing a super ability is a waste of time and effort. There are many more useful skills! For example, a Barbarian doesn't really need a catapult, but to get a super ability, they have to take it! Thus, preventing them from getting a rapid-fire ballista.
I agree, but not entirely. Often, the development towards a super ability is unconventional, for heroes of certain races. But often, the acquired unconventional abilities are also very useful (for example, Zehir's Power over Machines)! I agree, Gotai won't need a super ability very much, but Kujin would benefit from it (in the last mission of the campaign for the Mages, they don't give a ballista, but a catapult will be very useful).
And finally: even if the hero doesn't need the abilities on the way, the super ability often compensates for half of the unnecessary skills (and usually on the way: two standard skills for a hero of this race and one unconventional skill :) :) :cool:.
Gilraen
Thank you to everyone who wrote something in support of this topic. I look forward to your new advice, comments, and descriptions:smile12:.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"