When playing for speed, it's sometimes impossible to reach the maximum level.
But why bother if you can easily make up for it in the next mission?
In the end, the hero's final level doesn't matter, but the speed of completion does affect the score in the final table.
Essentially, it doesn't matter if your hero is level 25 or 26. The difference may only be in the presence of very useful skills. It makes sense to take experience from chests if you're sure you'll get some valuable skill (like BDP, for example) at a certain level.
What is "BDP":confused:?
For example, if the exit from the spawn is blocked by a strong unit, and you need to break through early...
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"