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Which hero race will become the strongest and best after reaching its optimal development level?
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#1
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How do you develop heroes of different factions? How many times have you developed a super ability? What do you take from chests: money or experience? What do you prefer to take in arenas? Which hero have you developed the best, so that the rest of the game was very easy:smile19:? What is your record for the highest level:smile49:? What do you advise to develop for each hero? Do you use secondary heroes, and if so, how many? Write about all of this in this thread.
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#2
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Based on voting: Wingael is undoubtedly the best for the Sylvan faction after level 20; this is not even up for debate. Moreover, he is practically the only hero who is immune to the hit-and-run tactic. Naturally, his skills and abilities that increase the damage of his first attack need to be developed. That is, most likely, luck, leadership, light magic with mass acceleration, punishing strike, etc. Attack is initially given, and tactics and aura of speed allow almost everyone to reach the enemy. The incredible value of average initiative further worsens the situation for Wingael's enemies. From his native skills, if we are going for light magic, we definitely don't take deadly shot, arrow rain, or enchanted arrow. We don't take the super ability.
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#3
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Although I'm not a professional, it's time to add my two cents.
Gilraen
How do you develop heroes of different races?
I always try to bring it to the maximum. Sometimes it's either impossible or not beneficial for the hero's specialization, then I either look for interesting alternatives, for example, I develop dark magic for an elf and cast a barrage of arrows with a berserker...) or I do everything I can to maximize that very specialization. Although all this has been done before, it's still a pleasant activity.
How many times have you developed a super ability?
There were many attempts, various factors influenced the outcome, and in the end, I only brought one to perfection :o - in the 4th mission of the "Worshipper" campaign, I finally achieved it. Therefore, I can't vote yet, I haven't tasted it yet, so to speak.
What do you take in chests: money or experience?
At the beginning, I often have to take money until the empire develops, and then - experience. And if you start with a low difficulty, I think you can almost always take experience. But in general, of course, it depends on the situation: if there is a financial crisis in the empire, take money; if there is nowhere to put it, take experience.
What do you prefer to take in arenas?
I mainly choose the lagging parameters, for example, if a dwarf has 10 defense and 1 attack, I increase the attack. If the gap is small, I develop racial characteristics further.
Which hero have you developed the best, so that the rest of the game was very easy :smile19: ?
Well, in principle, they all develop quite well in the end. Recently, I started playing the game again, and I started developing Godric with the intention of making the end of the game easier, but I forgot that I would have to fight him too... I thought I would get stuck, but I still managed to get through it with difficulty.
What is your record for the maximum level :smile49: ?
I usually don't go beyond level 30.
What do you advise to develop for each hero?
Approximately the same as for duel heroes - take skills that contribute to the development of specialization.
Do you use secondary heroes, and if so, how many?
Secondary heroes are always needed, at the beginning of the game - for scouting the area and supplying the main hero with additional troops, and then you can send them to collect resources from mills, leprechauns, etc., you can also develop several heroes if the map is large. Thank you for your attention. :) P.S. I think there will be a lot of criticism, especially since I have only played duels with people.
aka Sir Holmes aka David Jones.
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#4
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Regarding Winghael. He has a significant drawback; he is banned in most tournaments. I voted for the Dwarves. Development for Ingivar: 1. Defense until readiness. 2. Attack until inspiration. 3. Leadership until enthusiasm. 4. Luck. 5. Short game - Chaos, long game - Light. :smile10: Of the additional heroes, Ingivar is better; slightly upgrade him and get all the necessary runes. In arenas, I choose attack; the Dwarves usually have high defense anyway. SA is cool on one hand, but it is designed for large armies where Chaos and summoning are not very effective.
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


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#5
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Thank you to everyone who has already shared their opinions in this thread. Special thanks to HoM[M]ie, who answered almost all of my questions. Now it's my turn:
Gilraen
How do you develop heroes of different factions?
I mainly develop the skills that enhance the hero the most: for the Knight - attack and luck; for the Warlock - attack and logistics; for the Black Knight - Chaos, Education (it is very important for him to have Magic Attraction) and the Arcane Wave.
Gilraen
Which hero did you develop the best, so that the rest of the game was very easy :smile19:?
I developed Raileigh the best - it might not be too original, but Master Chaos Magic, Master Summoning Magic, Higher Education with Magic Attraction, Master Irresistible Magic with Arcane Wave, and 345 mana destroyed everyone.
Gilraen
What do you advise to develop for each hero?
I always try to develop luck for my heroes, because it is one of the most useful skills, and logistics, because it is very useful to move quickly around the map and see the exact number of creatures in enemy armies. I advise you to do the same.
Gilraen
What do you prefer to take in arenas?
I also try to improve the lagging skill, and if the difference is small, then - attack.
Gilraen
How many times have you developed a super ability?
I developed a super ability twice - the first time for Gotah (Pure Rage), and the second time - for Zehir (Arcane Knowledge).
Gilraen
What is your record for the maximum level :smile49:?
My record in a campaign is Zehir, level 32, he reached it in the last mission of the Overlord. And my overall record is level 35 - Sinithar, in a single-player map. He filled all his skill slots, and the last two levels were given to him empty. I always try to develop a hero to at least level 30.
Gilraen
What do you take in chests: money or experience?
I always take experience, and gold - only if there is absolutely no money or experience can no longer be taken.
Gilraen
Do you use secondary heroes, and if so, how many?
In this sense, I am a black sheep. I don't use secondary heroes! They only get in my way. I do everything with the main hero. And if there are several main heroes, then I have to worry about the others so that they don't get killed, so I hide them in the Sanctuary, and finish the mission with the main hero:smile49:! I look forward to your next thoughts and decisions!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#6
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In this sense, I'm a black sheep. I don't use secondary heroes! They just get in the way. I do everything with the main hero. And if there are several main heroes, then I have to worry about the others so they don't get killed, so I hide them in shrines and finish the mission with the main hero.
This is a big mistake! Just try playing with multiple heroes. It might be difficult at first, but once you learn how to build chains and interact effectively between heroes, the results will surprise you! For example, why should the main hero go and capture a weakly guarded Castle when someone else can do it? Not to mention the quick transportation of troops from the Castle.
I always take experience, and gold only if I'm completely out of money or there's no more experience to be gained (see my new signature).
Mistake number 2! Experience should be gained in battle. Why does a level 15 hero need extra change (500-1000-1500 xp)?
I developed a super ability twice - the first time for Gotah (Pure Rage), and the second time for Zehir (Arcane Knowledge).
In most cases, chasing a super ability is a waste of time and effort. There are many more useful skills! For example, a barbarian doesn't need a catapult, but to get the super ability, he has to take it! This prevents him from getting a rapid-fire ballista.

Added after 11 minutes
and Logistics, because it's very useful to move quickly around the map and see the exact number of creatures in enemy armies. I advise you to do the same.
I agree 100% here! Take Logistics while you can! Logistics is not only about the speed of completing a mission. It's a real saving of your troops. What's better: to capture an empty Castle or a Castle with a bonus? Success means being in time!
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#7
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I only got the "SA" skill once, during a campaign for the Dwarves (those who don't understand, it's for the "Hammers of Fate" faction), and in a regular game, I don't develop it because, in my opinion, it's not that necessary; there are skills that will make the hero stronger than a hero with "SA".
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#8
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AlexSpl
Just try starting a game with several heroes. It might be difficult at first, but once you learn how to build chains and interact effectively between heroes, the results will surprise you! For example, why should the main hero go and capture a weakly guarded Castle when someone else can do it? Not to mention the quick transportation of troops from the Castle!
I didn't say that I don't use secondary heroes at all. Sometimes, if there's a chance, I leave them to guard the city. I also use secondary heroes to transport armies if the distance is too great. But I have the main hero do all the work: capture mines, collect resources, capture cities, even empty ones.
There are two reasons why I don't use (actively) secondary heroes: then the main hero gets more experience and develops faster, and besides, I just don't like their "facelessness." I wonder why the developers didn't draw faces for them? Were they too lazy, or did they want to highlight the Campaign heroes?
Well, I'll take your comments into account and try to follow your advice:smile47:.
AlexSpl
Mistake number 2! Experience should be gained in battle. Why does a level 15 hero need a small amount of experience (500-1000-1500 xp)?!
I strongly disagree here. As long as the amount of experience needed for the next level is measured in thousands (1000-20000), this "small amount" will be very useful. And this lasts up to level 25:smile49:!
AlexSpl
In most cases, chasing a super ability is a waste of time and effort. There are many more useful skills! For example, a Barbarian doesn't really need a catapult, but to get a super ability, they have to take it! Thus, preventing them from getting a rapid-fire ballista.
I agree, but not entirely. Often, the development towards a super ability is unconventional, for heroes of certain races. But often, the acquired unconventional abilities are also very useful (for example, Zehir's Power over Machines)! I agree, Gotai won't need a super ability very much, but Kujin would benefit from it (in the last mission of the campaign for the Mages, they don't give a ballista, but a catapult will be very useful).
And finally: even if the hero doesn't need the abilities on the way, the super ability often compensates for half of the unnecessary skills (and usually on the way: two standard skills for a hero of this race and one unconventional skill :) :) :cool:.
Gilraen
Thank you to everyone who wrote something in support of this topic. I look forward to your new advice, comments, and descriptions:smile12:.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#9
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I strongly disagree here. As long as the experience required for the next level is measured in thousands (1000-20000), this "small amount" will be very useful. And this lasts up to level 25.
Of course, there are options. At the beginning, you can eat a few chests for experience and gold (which is understandable). But from my gaming experience, I can say: you can never have too much gold. I am constantly short on it. You will gain experience anyway in battles, just a little later than if you take it from all the chests. It makes sense to take chests for experience if:
1) you are just a little short of the next level, and that level is very important (for example, to make it easier to defeat strong guards, get the desired skill (offline), or reduce losses);
2) you are playing on a low difficulty level, and the map is rich in gold and resources, etc.

You should definitely take gold from chests that give 500 experience. I will say that a developed economy can do much more than your hero, who ate all the gold and gained 1-2 levels! Your opponent will build a level 6 dwelling, but you won't, he will be able to buy an upgrade, but you ate everything on experience, built something, and you don't have money for the upgrade, etc. I have never regretted taking gold from chests instead of experience.

For example, to go from level 16 to 17, you need to eat an average of 9 chests (let's say 9000 gold) or defeat 300+ guards. Usually, by level 15, 300+ guards do not pose any threat, but you can buy a lot of things for 9000 gold. It is especially useful to have extra gold if you find artifact merchants. Then, for that gold, I will buy more than your 1-2 primary skills on level-ups ;)
Moreover, I just don't like their "facelessness". I wonder why the developers didn't draw faces for them?
I didn't understand this.
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#10
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I'll start by saying that the amount of money and experience in chests isn't very different: if there are 500 experience points, the alternative is 525 gold, so you can't get much more gold. Regarding the 300+ latniks: it's usually very difficult to find such strong neutral creatures. There are often not enough resources, but resources arrive every day, while experience can be hard to come by. I take money if there is none, if I can't take experience, and if the amount of money is MUCH (twice as much or more) than the amount of experience.
By the way, artifact merchants trade in not very useful artifacts, and the prices are exorbitant (you can't buy anything good for 9000).
AlexSpl
I didn't understand this.
Haven't you ever noticed that all the heroes (except for the campaign heroes) don't have faces? They either have a bandage covering their face, or they just have one face (for Barbarians and Rangers).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#11
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I'll start by saying that the amount of money and experience in the chests isn't very different: if there are 500 experience points, the alternative is 525 gold.
Where do they make such chests? :) Usually, it's 1000/500, 1500/1000, 2000/1500. I don't really think about the first option: I always take gold, and for the other two, it depends on the situation (if I have the "Education" skill, I might use the last chest on the early stages of development for experience).
I take money if I have very little, if I can't take experience, and if the amount of money is MUCH (twice as much or more) greater than the amount of experience.
This is like comparing kilograms and meters.
Regarding 300+ lancers: it's usually very difficult to find such strong neutral creatures.
That's an equivalent. I'm saying that it's not difficult to find several stacks that will give you the same amount of experience.

As for the Campaigns, the maximum level is usually limited. Let's take, for example, "One Khan, One Clan." There, the maximum level for Kujin is limited to 20. This level is easily achieved without any chests that can be used to develop cities. And usually, there are enough neutral creatures on the map to compensate for taking gold instead of experience from the chests.

The higher the hero's level, the less benefit there is from the experience in the chests.
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#12
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AlexSpl
Where do they make such chests? :)
Well, I don't know, mine are different, although I saw such chests in the archipelago: 4000 experience/7200 gold. When I didn't have enough gold, I took it from these chests :confused:.
AlexSpl
It's like comparing kilograms and meters.
In what sense? And it does happen!
AlexSpl
It's equivalent. I mean, it's not hard to find several stacks that will give you the same amount of experience.
Then yes... :smile15:
AlexSpl
As for the Campaigns, the maximum level is usually limited there. For example, take "One Khan, One Clan." There, the maximum level for the Kujin is limited to 20. This level is easily achieved without any chests, which can be used to develop cities. And usually, there are enough neutrals on the map to compensate for taking gold instead of experience from chests.
I agree with you about this map. Although I didn't see that many chests there... But on this map, there's more than enough experience! I was even annoyed (to myself) that the threshold was so low for such a map. If you try, you could develop the Kujin to level 30 :mad: !!!
But, for example, the Alliance (6th Campaign of the original, 4th mission)... There, our heroes have huge starting armies and there is no proper resistance!!!:mad: All the neutrals are "squads," and in the enemy heroes' armies, you rarely see an "horde" of level 1 creatures! That is, a completely opposite situation. Here, you can't reach level 26 without chests. And only the Elders of Silanna develop the heroes! :mad: :mad: :mad:
And also, Awakening of the Bull (1st Campaign of the Lords of the Horde, 3rd mission). There, it is practically impossible to develop both heroes to level 20, as well as to level 25 in the next one! Only chests give a decent amount of experience!:smile51: :mad: :mad:
AlexSpl
The higher the hero's level, the less benefit from the experience from chests.
I also agree with that :smile15:.
Gilraen
Why isn't anyone else writing in this thread?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#13
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Well, I don't know, mine are different, although I saw such chests in the archipelago: 4000 experience/7200 gold.
Maybe I encountered something similar, but these are non-standard chests.
You can't reach level 26 without chests.
When playing for speed, it's sometimes impossible to reach the maximum level. But why try if you can easily catch up in the next mission? After all, the final level of the hero doesn't affect anything, but the speed of completion does affect the score in the final table. Essentially, it doesn't matter if your hero is level 25 or 26. The difference may only be in the availability of very useful skills. It makes sense to take experience from chests if you are sure that you will get some valuable skill (like Battle Doctrine, for example) at a certain level. For example, if the exit from the spawn is blocked by a strong squad, and you need to break through early...
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#14
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AlexSpl
When playing for speed, it's sometimes impossible to reach the maximum level.
I never play for speed! I only try to finish a mission quickly if there's a time limit, if the mission is getting boring, or if I'm about to be defeated and can prevent it by acting fast.
AlexSpl
But why bother if you can easily make up for it in the next mission?
I already said that "Alliance" - mission 4 of Campaign 6 in the original game, which is the second-to-last mission. In the next mission, I won't gain any levels, and I want to develop my heroes as much as possible! In this mission, the maximum level is 30, which only Railag achieves, and only because he developed well in mission 5 of Campaign 4. The others can reach level 27 (25 from the previous mission + two levels from the Elders of Silanna), or if they try hard, level 28 (25 from the previous mission, 26 manually :D + two levels from the Elders of Silanna).
AlexSpl
In the end, the hero's final level doesn't matter, but the speed of completion does affect the score in the final table.
I still don't understand how to get a rating in this table, and I repeat: I don't play for speed:smile31:!
AlexSpl
Essentially, it doesn't matter if your hero is level 25 or 26. The difference may only be in the presence of very useful skills. It makes sense to take experience from chests if you're sure you'll get some valuable skill (like BDP, for example) at a certain level.
Every level matters!
What is "BDP":confused:?
AlexSpl
For example, if the exit from the spawn is blocked by a strong unit, and you need to break through early...
What is "spawn":confused:?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#15
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Here's what Wikipedia says about it:
Respawn is the repeated appearance of an object or character in a computer game, occurring at a specific point (respawn point) in the game space.
These are the points where players appear at the beginning of the game (when connecting to a game server) or after death. In single-player mode, they are usually located either at the beginning of the level or at a checkpoint.
The player's spawn point is usually located so that after appearing, the player is completely safe (especially in single-player games[1]) before taking any action.

In relation to heroes, a respawn is a zone (an area of the map; usually, all maps are divided into zones) from which the player starts a game (mission). In Multiplayer, it is the area around the starting castle. Most often, the passage to other zones is guarded.

LPS stands for "Last Stand," one of the most useful skills.