Posts from Post-match analysis.
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I just wanted to show the basic action scheme, abstracting away from the details. That is, if Kirr is chosen, it won't change the plan itself. But on the other hand, the desire to take a secondary town in the first week is not necessarily a must, if a more appealing target is found (a hidden Unicorn lair), the main hero will turn to it.
The most critical thing is day 1, buying heroes, and the stable. By the way, the Unicorn lair can be taken even with a weak hero.
I agree with the Captain about upgrading Centaurs. Only when your main hero is to the right or there's a hidden Unicorn lair. Upgrading Elves can be done. Unicorns will appear in the castle anyway. And not upgrading Elves for the sake of Gnomes or young Dryads, as it seems to me, is not something you can save on.
P.S.: And of course, you should have attacked the Mummies (they can be defeated there without losses), or not even gone into those swamps...
You can upgrade elves. Unicorns in the castle stand anyway.
I think Dendroids are indispensable if you need to take down a large dwarf colony or a "can".
It's really interesting to see and hear about the development, strategy, and tactics of our favorite game.
I would like to note that with your criticism and authoritative thoughts and plans, you give us the opportunity to learn a little about your strong and grammatically correct playing style!!!!!!
What I said above is, of course, just my IMHO; if anyone disagrees, I'm happy to listen:smile42:
I tested it and here's what I got:
Given: level 1 Shakti + 90 gr. Troglodytes without magic take an external dwelling of Red Dragons in the underground with an average loss of 20 Troglodytes.
The minimum stack that 3 Red Dragons are afraid of is 76 gr. Troglodytes.
That is, if there are fewer, the Dragons hit the main stack without being distracted by the single units.
If you use less valuable troops than gr. Troglodytes (e.g., Pikemen) as the fodder (single units), starting from the 2nd round the Dragons hit the main Troglodyte stack without being distracted by the fodder even if there are more than 90 Troglodytes.
If the main stack has 76 Troglodytes and the Dragons get 1 morale, you will most likely not make it out.
If the main stack has 83 (!) Troglodytes and the Dragons get 1 morale, you will make it out no matter what with losses of about 40 Troglodytes.
Troop placement and detailed action sequence are in the presentation file (MS PowerPoint).
In the presentation, comments below the picture describe what happens in each round.
PS The external dwelling of Manticores is not taken any easier, losses are 16-20 Troglodytes!
And so, let's begin:
1. It is very important to position the units correctly in the slots...
a) Slots 1, 3, 6 - this is the left side of the battlefield...
b) Slot number 4 - this is the center....
c) Slots 2, 5, 7 - this is the right side....
2. Why is it important to have both Flies and Gnolls???
a) Because the Flies will be used as bait for the Gnomes (so that they hang around the Flies, while the Lizards calmly shoot them down)...
b) The Gnolls are intended to lure out the Gnomes and then set them up for an attack in the desired location for convenient further actions by both the Lizards and the Flies...
3. The Orcs were very useful. In the first strike, 30 Gnomes don't eliminate all of them at once, so you can use them to draw several groups into a corner!!!
4. Space for maneuver:
a) why are the Lizards standing specifically in the first slot on the left side???
4.1 because it is necessary to free up the upper-left corner for a normal position for archers and less chaos when the Gnomes approach!!!
And now, the battle itself (see screenshots below and refer to them)...
First round:
The Flies move down so that the lower groups on the left and right go towards them (but there is a chance that they won't go exactly there). Therefore, I also placed single units of Gnolls near the Flies (Gnomes tend to go where there is a crowd)...
One single unit of Gnolls is placed near the central right group, as the upper right one will go first, and we need to pull these three right groups together so that it is convenient to distract them with a Fly...
Lizards and Orcs attack the upper left group to clear space for comfortable shooting...
But here's the catch: the lower left group still goes up towards the Lizards...
Second round:
Wait with the Flies, the second single unit flies upwards, the Lizards shoot at the upper group that has already approached (the main task at the beginning is to eliminate one of these left groups)...
Gnolls block the Gnomes from going to the Lizards, Orcs shoot at the upper Gnome group...
The upper right group again doesn't go downwards as desired, but goes to the Lizards!!!
Third round:
The waiting Flies fly to the lower pack of Gnomes and wait. The second Fly flies down so that 30 Gnomes can reach it, but in such a way that it moves away from the Lizards. The Lizards move to the upper-left corner for safe firing of Gnomes. The Orcs go down, but so that the lower left group can reach them....
Fourth round:
A Fly flies to the upper right corner and waits, the Lizards shoot at the lower left group. The Orcs go to the right, the Gnomes attack the Orcs, the lower left group still goes to the Orcs and finishes them off with morale, while the Gnomes run towards the Fly...
Fifth round:
Wait with the Flies again, and wait with the Lizards. All the Gnomes go after the Fly, the Lizards don't shoot, they stand still...
Sixth round:
The Flies fly towards the Lizards so that the Lizards shoot directly and take out about 8 Gnomes. We hit the damaged Gnome group, the Flies fly down again...
After one or two rounds, due to morale, the Fly is killed, and the Lizards have to run around all corners of the map through waiting...
Before this description, I sat down and thought for a bit, and managed to minimize losses to only 3 Lizards, which is funny!!!
And this kind of tactic can be applied to all strong structures, Nagashniks, and Cons!!!
Thanks for your attention, best regards SEM_56!!!
One morale boost for the entire party over three rounds – and either the fly is dead, or the lizards are blocked, followed by "chaos" and likely game over... A Spirit of Despair would be useful in such a situation.
This is the advantage of a swamp or any other spawning point, except for grass (because on grass, neutral creatures get +1 to morale, and Dwarves already have decent morale)...
The main trick in such battles during the first week is to prevent all the packs from reaching the center of the action at once (you need fast units)...
The issue of morale always exists and is taken into account...
Yesterday, I took a Naga Shrine with 15 Nagas on day 115, and I saved all the Lizards...
When taking such a structure, it's important to have a distracting stack that won't be killed with the first blow (I had 3 King-Minotaurs)...
P.S. There is always a risk, but it becomes simply laughable when you know what you're going to do (Darius II).
(since neutral creatures on grass get +1 to morale...)
Wow! Is this accurate data? You live and learn:confused: ...
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Wow! Is this accurate data? You live and learn:confused: ...
Зима 2011-12.
A nice kill of the Dwarves, but would the author risk it online?
If you didn't notice, namesake, at the beginning of the description there is a link to a report, there are saves and my capturing of max Dwarf Cottage on 114!!!:D
Added after 2 minutes
Of course not. Apparently it meant regarding speed, if we're talking about Dwarves :)
Morale somehow occurs more often on grass than on other terrains. So it turns out that percentage-wise, it's exactly on grass that neutrals end up with 1 more morale!!!
If I hadn't miscalculated the numbers, would I have gone for it, especially on level 114...?
I wouldn't have taken the risk...
Зима 2011-12.