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I apologize for deviating from the tournament topic, but some things have been on my mind. Since a good third to a quarter of the registered participants are not very familiar with Tactical Corners 3, I think it's necessary to explain a few things:
1. Tactical Corners 3 is essentially a fixed map, and therefore it needs to be thoroughly studied in single-player mode and in practice battles before playing it in a tournament. As funny as it may seem, it turns out that not everyone knows what single-player mode is:D. Let me explain: it's a game without a human opponent, either against the computer or, in this case, against yourself in hot-seat mode. Examine where each bonus is located, calculate which units you can afford and which you can't, and check the unit arrangements (for potential vulnerabilities to dragon attacks, etc.). And try to understand, in general terms, the strengths of each faction.
2. Tactical Corners 3 is a rather conservative game; it doesn't really allow for your "daring" experiments (like +3 speed instead of +2 speed and mass magic, or other fun combinations like a Berserk amulet + expert tactics with ranged attacks against an enemy army that will clearly reach you in the first round, and besides, your opponent probably won't be stupid and will take Air:rolleyes:). So, I advise you to understand some typical combinations (and the rest, not only should be discarded, but until you learn to use "classic" combos at a decent level, it's better not to try unproven and questionable ones, IMHO). In general, here are some basic considerations: if it would be very beneficial for your opponent to take ranged units with Life Steal, then 90% of the time, that's what they will do. Therefore, you should choose the Dark faction, go for speed castles, and take Air, Tactics, and either Offense or Defense (this will be more reliable than Berserk, most likely). If, on the other hand, your opponent has slow "melee" castles, and you have a couple of decent ranged units, then it will almost certainly be beneficial for you to take Archery and Ranged, Tactics (especially if your opponent doesn't have dragons/phoenixes), and either Water or Earth. A Berserk amulet is one of the most questionable bonuses in the game. If you have it, and your opponent has, let's say, a Berserk hero, but also Offense/Defense, then you are already in a significantly worse position, and critically so (a reasonably strong player should be able to "disprove" your amulet as easily as pie:). And for goodness sake, think about how many immunity units your opponent might have against Berserk if you are planning to take it, and whether it's worth taking a black sphere as well. That's all for now on this topic:smile26:.
3. Units! Units! and again, Units! Think about which units you are taking! Taking Imps to drain mana is, of course, very original, but you can see how justified it is in the game, even against someone as inexperienced as me:D. Or they might take Goblins: there are 150 of them:rolleyes: (as if to shoot:smile04:). We should also discard harpies, gargoyles, magogs, and other healers. Let me reveal a little secret to those who haven't figured it out yet: here, it's all about calculating the total health of a full stack, and therefore, Minotaurs are better than Scorpions, Demons are better than Pit Lords, Dendroids are better than Dryads, etc. Then, when choosing 7 stacks, we pay attention to the approximate damage. If you're interested, here are some units that don't seem particularly strong at first glance, but are actually incredibly powerful in terms of damage: Cruisers (!!!) (especially effective with a strike after removing retaliation, they can take down several level 7 units in one round - prime candidates for resurrection by Archmages:); Minotaurs and Ogres with Bless are particularly good:smile54:, and I don't even need to talk about Gorgons:). Other important factors when buying are: price (this is in response to the question of why people take Demons instead of Pit Lords - the difference in price of over 10,000 makes a difference:) ) and the presence of abilities (this is in response to the question of why many people take what seems like a not-so-strong Rampart hero:D).
That's all for now. If you have any questions or comments, feel free to use ICQ:). (I feel like a discussion with the "monsters" of this game is about to start:D: I either wrote something wrong or not:rolleyes:...)