Skip to content

TC3 League. Regular Season.

User Avatar
#55
Auto-translated
KostyaN
In general, here are some basic considerations: if it would be very advantageous for the opponent to take archers with ranged attacks, then there is a 90% chance that they will do so. Therefore, we should focus on fast-growing castles with the Cherk faction, and also take Air, Tactics, and either Offense or Defense (this will be more reliable than Berserk, most likely).

A dubious thesis. Almost always, when you can take ranged attacks, you can also take +2 speed. And where will your air tactics go then? The score will be 0-1, not in your favor ;)

Added 3 minutes later
KostyaN
The Berserk amulet is one of the most questionable bonuses in the game. If you have it, and your opponent has, let's say, a Berserk, but also Offense/Defense, then you are already in a clearly worse position, and a critically worse one (any reasonably strong unit in such situations should "disprove" your amulet as easily as you can say "two and two").

Why is that?
We have fire and no +2 speed.
On the other side, they have +2 speed and earth, for example, but no offense.
In my opinion, earth has the better chances, much better. Permanent slow is evil) and no curse can compensate for it. If it's water, then almost all of our blinds are useless. And +2 speed is still a mega artifact!
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот