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I decided to share my experience playing on huge maps against a late-game Dwarf player on the highest difficulty, on randomly generated maps. The troops are upgraded to the second-to-last level.
In general, my friend and I enjoy playing on long maps because they fully reveal each other's skills and a certain strategy.
In general, the task of developing the Dwarves is known in advance:
1) get all the runes (when you finally reach the opponent at the end of the game, the opponent has a lot of resources, and the hero is usually level 30).
2) the opponent's hero is definitely Karl. Since there are quite a few level 2 units, about 700, +1 to attack and +1 to defense is quite a lot.
3) how the hero is developed:
- Expert Luck 100%
- Higher Education, and with a bit of luck, Mentor in 80-90% of cases;
- Logistics - questionable, but the probability is about 60%;
- definitely Magic Resistance and Acceleration and Defense for all units;
- Expert Defense;
- other magic factions are usually not developed. In practice, it has been shown that there is not much point in them, because I have learned how to fight them effectively.
4) the runes are usually all obtained, even if the opponent has not captured the second castle of his race. This is achieved by buying the hero Inga, who, when leveled up, gains the ability to learn additional runes.
This is a brief overview of how the opponent develops.
Orcs:
1) The hero is definitely Haggle, and no one else, because +1 and +1 to attack and defense for Centaurs, and also increases the starting initiative for each hero level.
2) how the hero is developed:
- At the beginning, we definitely learn Logistics. Finding the path and +350 points for each won battle is required for the rapid development of the hero and maximum experience gain.
- Expert Luck, in it, the subsection with the probability of deflecting spells (to be the least vulnerable to magic).
- Attack, in it: Shooting, the rest is up to you, I try to take the skill that, together with Leadership, adds 5% damage per unit of morale.
- Higher Education - definitely Mentor. It is desirable to buy secondary heroes of your own, and after accumulating a large number of Orcish warriors (300-400), we level up the skill in these secondary heroes in defense, "Protect Us All," and get a very noticeable increase in the army of Goblins, about 200-300 Goblins from one hero. A mandatory condition when obtaining the skill is that Orcish warriors must be in the army of the hero being leveled up.
- Leadership, it is desirable to take Empathy, because when gaining morale, the hero moves 0.1 on the AT scale. Inspiration is, of course, a good thing, but it is better to use spells.
3) Troops:
- Goblins must be upgraded to Shamans - this is a mandatory condition, because their number exceeds 1000, or even 2000, taking into account those gathered from leveled-up secondary heroes. In battle, apply the "Curse" spell to the hero, so that Karl cannot cast "Haste" or use other types of magic, for example, Berserk, if the opponent decides that he can be a mage. It works quite well.
- the rest of the troops are up to you, except for the 5th level, there you need units that can boost other warriors with a whip, killing a small part of them. But as a result, the Centaurs of Haggle can go 3 times before the first turn of Karl's archers, and in general, before the first turn of Karl's troops.
- 1st turn according to his initiative, 2nd turn according to the initiative from the whip, 3rd turn according to the initiative of the spell in the form of a whip. And given that it is not too difficult to find an artifact on the map that allows you to shoot a direct arrow, this is almost a guarantee of success. With Shamans, we apply either Acceleration to our own or Slowdown to the enemy.
This is the key to confrontation and quite successful.
Elves: I have not yet found a tactic against a late-game Dwarf. The choice of Arrow Rain with Enchanted Arrow and Sworn Enemy does not help much, because if Magic Resistance works, all efforts are reduced to nothing. And the Elven troops die very quickly. There is an idea with Mentorship and getting a large number of Blade Dancers from secondary heroes, but it has not yet been tested.
I tried what Avenger described about the Knights and Isabel. Honestly, it doesn't work very well against a late-game Dwarf. That's it. Although I accumulated more than a hundred of them against 35 Trolls of the opponent.
*do not get off topic*