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Posts from Heroes 6 - Discussion

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Some sources claim that Nival has been working on the sixth installment for a long time, while others express doubts that the new project is specifically a new installment in the Heroes series, suggesting it might be something else from the franchise...
Who should we believe?
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instead of an unnecessary fortress, they could have made some other building that would be more useful.
Without a fortress, you can't build any monster dwellings. Is a fortress not needed?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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This is true for the 3rd part, but in the 5th part, this fortress is not worth that much.

Added 1 minute ago
Ty3o-ny3o
Some resources mention that Nival has been working on the sixth part for a long time, while others express doubts that the new project is specifically Heroes, but something else from the series...
Who to believe...

For now, no one should be believed; we just need to wait.
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Yes, the sixth installment of Heroes almost created a utopia, especially when considering the crisis.
Борьба и единство противоположностей -
вечный двигатель мира сего.
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I don't like that in whirlpools (at least in Heroes 5), when the AI units jump through them, their army doesn't fall overboard.
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Ubisoft seems to have stopped funding the Heroes series, right?
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No, they are working on King's Bounty. They are just taking a very long time. If they are dragging their feet with the browser game, then it's best not to expect a quick announcement for the 6th installment of Heroes. So we don't get too old waiting.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Well, whirlpools... Yes. In general, you can use a mod to make them a regular portal and enjoy the game. However, this isn't very noticeable in the fifth installment, as there are few naval maps, but...
If we're talking about who will be developing the sixth Heroes game, one thing is clear: it won't be Nival. It has been announced that Nival will now only be working on online projects, while offline development is no longer a priority. Nival is now 100% focused on online games.
And the franchise is evolving. The Chinese are making Heroes of Might and Magic Online, and an indie studio is developing Might & Magic: Clash of Heroes for the Nintendo DS. Moreover, the events of the latter take place 40 years before the events of the fifth installment. So, the series is not dead, and the sixth installment is 99.9% likely to happen. Well, I think you knew that without me.
I believe that the new race in the sixth installment will be the Nagas. The Castle will (with a 90% probability) be designed in a Japanese style, possibly with some Chinese elements. The Nagas worship the Water Dragon - the wise Shalassa... Perhaps the seas in the sixth installment will be more lively, but the race will not be a naval one. In general, the Nagas could have been included in the fifth installment in the third add-on, but its development was canceled. Well, I think you knew that without me.
We'll wait and see.
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It would be great if, like in Heroes 4, capturing a leprechaun's mill with dragon stones and a water mill would automatically generate resources each week, so you wouldn't have to visit them 1000 times. And it would be nice to have the option to upgrade them to generate more resources. Also, it would be good if markets were cheaper. And if troops moved differently in battles depending on the terrain they were fighting on, and if there were different weather conditions affecting the battle and the global map as well. It would be cool to fight on a ship in a storm, and some units near the side of the ship could be washed overboard by a wave.
In reply to 5p74
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5p74
It would be cool if, during battles, the troops moved depending on the type of terrain they were fighting on, and if there were different weather conditions affecting the battle, and also on the global map. It would be interesting to fight on a ship in a storm, and have some units standing near the side, and then a wave washes a few creatures overboard.
That would be great! And it would also be cool if you could upgrade the creatures. After all, in Heroes 5, only mages can do that (with artifacts).
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Also, it shouldn't be possible to buy heroes too often; let's say, one hero per week (like in Heroes of Might and Magic IV).
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I would like the price of a hero in the tavern to be (2500 + 500 x Difficulty Level) x Hero Level. This formula would make hit-and-run tactics less effective.
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I don't think so, let's forget about it. Anyway, the price increase isn't insignificant, and it's noticeable in the first week.
Tomorrow holds no promises
Except the ones we've made
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It would also be nice if you couldn't buy heroes too often, say, one hero per week (like in Heroes 4).
Danu, that sounds bad((
I want the price of a hero in the tavern to be (2500+500xDifficulty_Level)xHero_Level. This formula would weaken hit-and-run tactics.
Why? You'll be left with no money((
Графомания путешественника
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The idea is not bad, but it would be too expensive, and it needs to be balanced considering the economy of H6.

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