Posts from - Units in Heroes 3
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2 Joker
No, that's not fairer!
Why should computers play? Do you conduct all battles in single-player mode? It should be player versus player; that's how it would be truly fair. You can easily defeat any level 1 unit, as well as golems and others, with upgraded fairies!
I would move these fairies to third place, after centaurs and halberdiers. And I would logically move skeletons down.
In general, the following happened: 2 phoenixes defeated one archangel (which I generally didn't doubt). The question is whether their unreal growth should be taken into account? This is the only level 7 creature with a +4 growth rate (when in a castle). Then the question arises: why did we take into account the growth rate of skeletons in the first-level ranking? The answer is simple: halberdiers (who took third place) and warrior skeletons received the same score in our ranking, and to determine the best unit, it was decided to place skeletons higher (because of their unreal number in the game for necromancers – I agree that this is not entirely correct, but what can we do? How else can we choose the best unit? If they fight, under different conditions, both will win). But phoenixes didn't claim any other place, so we decided not to take this into account.
P.S. The human factor made itself felt!
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Why unremarkable—simply nothing outstanding about them.
Why unique—there is a Hero (I forgot the last name) who increases (here's a pause... I know for sure that he increases dam by +5 and either adds HP or at./def. Skill) the characteristics of this very elemental.
The point is, when I fought with this race—my main crew wandered the map, while this Hero (with 1 elemental) stayed in the town and waited for spies or invaders who, sensing easy prey, rushed toward the town in droves. And just as the enemy was 1 turn away from the town, I would buy the necessary number of earth elementals and wipe them all out purely on defense (the main thing is not to overdo it with recruits :) ). In this way, the primary combat units were always on the move, while such secondary ones guarded the Castle, albeit with increased efficiency.
:cool: :cool: :cool: :) :) :)
2 Joker
... And if we take into account the growth, then they are the first since the beginning...
This brings us to the question of the research methodology.
+ plus not all of their combat spells work... Woooooow... :)
I think the developers made a mistake here. The Phoenixes are too strong!!!
Someone really likes these little birds :)
I would rank the first upgraded level like this:
1. Captains of Centaurs.
2. Halberdiers.
3. Upgraded Fairies.
4. Warrior Skeletons.
5. Hell Troglodytes.
6. Hobgoblins.
7. Master Gremlins.
8. Gnoll Marauders.
9. Upgraded Imps.
Although, based on practical gameplay experience, Master Gremlins should probably be ranked higher.
2 Joker
How could halberdiers get the same score as warrior skeletons? They are much stronger...
And if we don't take into account the phoenix upgrade, they should be third from the end, or maybe fourth... But if we do take it into account, then they are first...
This brings us to the question of the research methodology.
Regarding skeletons and halberdiers (taking into account the upgrade that is so important to you):
Halberdiers:
Attack: 6
Defense: 5
Damage 2-3 (we take the maximum damage, because the average number here will be a fraction).
Health: 10
Speed: 5
Upgrade: 42 (at the Castle).
Total: 6+5+3+10+5+42=71
Skeletons:
Attack: 6
Defense: 6
Damage 1-3
Health: 6
Speed: 5
Upgrade: 45 (at the Castle).
Total: 6+6+3+6+5+45=71
So, the units are equal in parameters... Did I prove it or not? (I bet you won't be completely satisfied;))
Added 7 minutes ago
And how should the upgrade be taken into account, including special buildings or not? Just questions.
I would rank the first upgraded level as follows:
1. Centaur Captains.
2. Halberdiers.
3. Upgraded Fairies.
4. Warrior Skeletons.
5. Hell Troglodytes.
6. Hobgoblins.
7. Master Gremlins.
8. Gnoll Marauders.
9. Upgraded Imps.
Added 2 minutes ago
...And if you take into account that they also revive.... and "fresh breath" affects a couple of cells.... :)
+ and not all combat spells affect them... Woooo... :)
I think the developers made a mistake here. Phoenixes are too strong!!!
Someone really likes these birds :)
P.S. Which two messages did you report? Where is the spam? It needs to be deleted!
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How can you compare Halberdiers:
Attack: 6
Defense: 5
Damage 2-3 (we take the maximum damage, because the average number here will be a fraction).
Health: 10
Speed: 5
Growth: 42 (at the Castle).
Total: 6+5+3+10+5+42=71
Skeletons:
Attack: 6
Defense: 6
Damage 1-3
Health: 6
Speed: 5
Growth: 45 (at the Castle).
Total: 6+6+3+6+5+45=71
So, the units are the same in terms of parameters... Did I prove it or not? (I bet you won't be completely satisfied;)
Well, hello :)
Is it really possible to calculate like that? :)
Here, the dependence is somewhat dimensional; can you add meters to kilograms and hours? :)
At a minimum, Attack should be multiplied by the average damage and by a coefficient, and Health by Defense.
That is, it should look approximately like this:
(Attack*(Damage_min+Damage_max)/2*0.1+Defense*Health*0.05)*Number_in_stack*price_per_unit. We will not take Speed, abilities, and other things into account.
Coefficient 0.1: for Attack - when hitting, the damage dealt is calculated as the difference between the attacker's Attack skill and the defender's Defense skill * original_damage * 0.1. (this is if the attacker's attack is greater than the defender's defense)
and, if the attacker's attack is less than the defender's defense, then
damage_dealt=(Attacker_skill-Defender_skill)*original_damage*0.05
Here.
Ugh, I'm tired of writing. Let's summarize:
Halberdier:
(6*(2+3)/2*0.1+5*10*0.05)*42*price=168*price
Skeleton:
(6*(1+3)/2*0.1+6*6*0.05)*45*price=135*price
Do you understand? :)