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#34
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What’s with the leprechaun and the ballerina?
Скоро! Всем ждать! Они явятся!:smile20:
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#36
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Qwerty;26425
2 Joker
No, that's not fairer!
Why should computers play? Do you conduct all battles in single-player mode? It should be player versus player; that's how it would be truly fair. You can easily defeat any level 1 unit, as well as golems and others, with upgraded fairies!
I would move these fairies to third place, after centaurs and halberdiers. And I would logically move skeletons down.
In my opinion, this is better. The point isn't how to play. The main thing is that we can identify the best unit. And if you have an excellent tactic (that the computer didn't think of), you will be stronger because of the tactic, not because of the unit's perfection!

In general, the following happened: 2 phoenixes defeated one archangel (which I generally didn't doubt). The question is whether their unreal growth should be taken into account? This is the only level 7 creature with a +4 growth rate (when in a castle). Then the question arises: why did we take into account the growth rate of skeletons in the first-level ranking? The answer is simple: halberdiers (who took third place) and warrior skeletons received the same score in our ranking, and to determine the best unit, it was decided to place skeletons higher (because of their unreal number in the game for necromancers – I agree that this is not entirely correct, but what can we do? How else can we choose the best unit? If they fight, under different conditions, both will win). But phoenixes didn't claim any other place, so we decided not to take this into account.
P.S. The human factor made itself felt!
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#37
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It is worth noting one unremarkable but unique unit—the Earth/Magma Elemental.
Why unremarkable—simply nothing outstanding about them.
Why unique—there is a Hero (I forgot the last name) who increases (here's a pause... I know for sure that he increases dam by +5 and either adds HP or at./def. Skill) the characteristics of this very elemental.

The point is, when I fought with this race—my main crew wandered the map, while this Hero (with 1 elemental) stayed in the town and waited for spies or invaders who, sensing easy prey, rushed toward the town in droves. And just as the enemy was 1 turn away from the town, I would buy the necessary number of earth elementals and wipe them all out purely on defense (the main thing is not to overdo it with recruits :) ). In this way, the primary combat units were always on the move, while such secondary ones guarded the Castle, albeit with increased efficiency.
Герои - это клёво.
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#38
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2 Joker How did the halberdiers manage to get the same score as the skeleton warriors? They are much stronger... And if we don't take into account the phoenix upgrade, they should be third from the bottom, or maybe fourth... But if we take the upgrade into account, they are first... This brings us to the question of the research methodology.
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#39
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I agree! Even a single unit has different stat gains!
††RomaShSh††[/FONT][/SIZE]

:cool: :cool: :cool: :) :) :)
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#40
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Qwerty;26514
2 Joker
... And if we take into account the growth, then they are the first since the beginning...
This brings us to the question of the research methodology.
...And if we consider that they also regenerate.... and "fresh breath" affects a couple of cells.... :)
+ plus not all of their combat spells work... Woooooow... :)

I think the developers made a mistake here. The Phoenixes are too strong!!!
Someone really likes these little birds :)
Герои - это клёво.
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#41
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A Leprechaun from Heroes of Might and Magic IV! But we're talking about Heroes of Might and Magic III right now. 2 ***JOKER*** We need to consider the growth rate. Because it was introduced for balance. Look at the Energy Elemental – the weakest unit at that level, but there are 5 of them, and that somehow makes up for it!
Скоро! Всем ждать! Они явятся!:smile20:
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#42
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And how should the increase be calculated, including special buildings or not? Just some questions.
I would rank the first upgraded level like this:
1. Captains of Centaurs.
2. Halberdiers.
3. Upgraded Fairies.
4. Warrior Skeletons.
5. Hell Troglodytes.
6. Hobgoblins.
7. Master Gremlins.
8. Gnoll Marauders.
9. Upgraded Imps.

Although, based on practical gameplay experience, Master Gremlins should probably be ranked higher.
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#43
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Phoenixes are a compensation for the weak 4-5 levels and not the coolest 6th level unit!
Скоро! Всем ждать! Они явятся!:smile20:
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#44
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Qwerty;26514
2 Joker
How could halberdiers get the same score as warrior skeletons? They are much stronger...
And if we don't take into account the phoenix upgrade, they should be third from the end, or maybe fourth... But if we do take it into account, then they are first...
This brings us to the question of the research methodology.
How can you talk about where they might be (I'm talking about phoenixes) without conducting any significant analysis???
Regarding skeletons and halberdiers (taking into account the upgrade that is so important to you):
Halberdiers:
Attack: 6
Defense: 5
Damage 2-3 (we take the maximum damage, because the average number here will be a fraction).
Health: 10
Speed: 5
Upgrade: 42 (at the Castle).
Total: 6+5+3+10+5+42=71
Skeletons:
Attack: 6
Defense: 6
Damage 1-3
Health: 6
Speed: 5
Upgrade: 45 (at the Castle).
Total: 6+6+3+6+5+45=71
So, the units are equal in parameters... Did I prove it or not? (I bet you won't be completely satisfied;))


Added 7 minutes ago
Qwerty;26557
And how should the upgrade be taken into account, including special buildings or not? Just questions.
I would rank the first upgraded level as follows:
1. Centaur Captains.
2. Halberdiers.
3. Upgraded Fairies.
4. Warrior Skeletons.
5. Hell Troglodytes.
6. Hobgoblins.
7. Master Gremlins.
8. Gnoll Marauders.
9. Upgraded Imps.
And now, let me disagree with you. It seems that it has already been clearly proven that skeletons are stronger than fairies! The speed of fairies doesn't matter much in this battle (especially since fairies have the lowest health - only 3!!!), they have no chance against gremlins (they have 11 health) and halberdiers (they have 10 health!).

Added 2 minutes ago
Zingel;26517
...And if you take into account that they also revive.... and "fresh breath" affects a couple of cells.... :)
+ and not all combat spells affect them... Woooo... :)

I think the developers made a mistake here. Phoenixes are too strong!!!
Someone really likes these birds :)
You seem to agree with this statement, right? (that's why you said thank you;)). I think you agree that the phoenix is a very good unit, that's why it's in third place in my top!
P.S. Which two messages did you report? Where is the spam? It needs to be deleted!
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#45
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Aha! Simply adding up stats can lead to a situation where a level 2 unit is weaker than a level 1 unit!
Скоро! Всем ждать! Они явятся!:smile20:
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#46
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Okay, let's figure this out. First, I suggest we agree on what kind of increase will be considered: the base increase, with buildings taken into account, or something else. Where did the figure of 45 skeletons per week come from for a delayed castle? Did you make it up? And where did the figure of 42 pikemen per week come from for a built castle? Skeletons increase by 24 per week, and pikemen by 28! Joker, shall we continue the discussion?
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#47
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Even taking into account the special buildings, there are 32 skeletons!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to ***JOKER***
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#48
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***JOKER***;26575
How can you compare Halberdiers:
Attack: 6
Defense: 5
Damage 2-3 (we take the maximum damage, because the average number here will be a fraction).
Health: 10
Speed: 5
Growth: 42 (at the Castle).
Total: 6+5+3+10+5+42=71
Skeletons:
Attack: 6
Defense: 6
Damage 1-3
Health: 6
Speed: 5
Growth: 45 (at the Castle).
Total: 6+6+3+6+5+45=71
So, the units are the same in terms of parameters... Did I prove it or not? (I bet you won't be completely satisfied;)

Well, hello :)
Is it really possible to calculate like that? :)
Here, the dependence is somewhat dimensional; can you add meters to kilograms and hours? :)
At a minimum, Attack should be multiplied by the average damage and by a coefficient, and Health by Defense.
That is, it should look approximately like this:
(Attack*(Damage_min+Damage_max)/2*0.1+Defense*Health*0.05)*Number_in_stack*price_per_unit. We will not take Speed, abilities, and other things into account.
Coefficient 0.1: for Attack - when hitting, the damage dealt is calculated as the difference between the attacker's Attack skill and the defender's Defense skill * original_damage * 0.1. (this is if the attacker's attack is greater than the defender's defense)
and, if the attacker's attack is less than the defender's defense, then
damage_dealt=(Attacker_skill-Defender_skill)*original_damage*0.05
Here.
Ugh, I'm tired of writing. Let's summarize:
Halberdier:
(6*(2+3)/2*0.1+5*10*0.05)*42*price=168*price
Skeleton:
(6*(1+3)/2*0.1+6*6*0.05)*45*price=135*price

Do you understand? :)
Герои - это клёво.
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#49
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And they have the same price! 70 coins.
Скоро! Всем ждать! Они явятся!:smile20: