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OFFLINE Tournament "Knights of Honor"




I've been looking at various online resources for offline tournaments... IMHO, many find them inaccessible due to their complex and hard-to-execute rules, deadlines, and the difficulty of organizing and control... All these rules are necessary to avoid unfairness... I want to propose creating a tournament where fairness is established not by tedious rules, seconds, and judges, but by the Honor and Valor of the players themselves! As they say, We gentlemen take each other's word for it. :) In our case, something else will serve as the "word," but without any saves, game chronologies, or arena creation. Of course, not everyone will be able to play this way—most likely only proven forum members. The most important things in such a tournament are honesty and reliability. There will be no prize, of course, so there will be no incentive to behave dishonestly. It's like a game between two friends who are neighbors:
- Look how many points I scored on this map!
- That's nothing... Look how many I have!
- Wow! Well then, I'll beat the record!

As for the reward—that's up to the administration... Make suggestions on how to arrange it! Here is mine:

A list of players is compiled (only the most honest and fair!), the organizer selects maps, posts them one by one, players complete them and send a screenshot of the results showing the map name, player nick (must match the forum nick, and an identification mark issued by the organizer can be added), and points. Places will be awarded based on points. The system could be like this—for example, 8 players play a map, the 4 best results are chosen, those 4 players play the next map, 2 are chosen, and so on. Use of cheats, programs, and non-personal walkthroughs is prohibited. All this, of course, depends on your conscientiousness! I think using game bugs can be allowed, but then we'll need to agree on the game version—choice of SoD3.2, WoG, TE. Or we could ignore the version, since final points depend on the map and player experience! The point calculation formula shall be known to all: (200-(Days+10)/(N+5)+25+25)*difficulity :
where Days is the number of days, N is the number of towns on the map, difficulity is the difficulty level (easy=0.8, normal=1, hard=1.2 (seemingly), expert=1.6, impossible=2), first +25 points—if all enemies were killed, second +25 points—if the grail was dug up
Maximum 500 points. Something like that.

Waiting for your suggestions! Be honest!

Participant list:
Varg-Nar
Firelord
Qwerty
VDV_forever
fanat
Alex_soldier
Ta Kotoraya...
AlexeyPank
Supreme
UTER

The list continues to form, submit your applications.
Regulations of the first Tournament of Honor.
1. The tournament is conducted in three stages. The duration of each stage is 40 days. After this period, saves will not be accepted for consideration. There will be no exceptions!

2. Each stage involves three task-saves. Thus, the total number of tasks is nine, one for each race. The goal is to score the highest number of points while being guided by the SPIRIT, IDEOLOGY, and Rules of the save walkthrough.

3. Competitive events are held on maps of size M and L, with dungeons (M, L) and without them (L). Thus, 3 map size options are possible: M with dungeon, L without dungeon, L with dungeon. Computer opponents play in a union ("alliance"), their number ranging from 3 to 4 depending on the map's characteristics. The final decision regarding the number of opponents, map sizes, as well as terrain features (specifically water areas, mountains, teleports) is made by the tournament Organizers.

4. At the end of each stage, the participant sends winning saves and a screenshot of the "hall of fame." The winning save is made before the final battle. Winning saves should be named as follows: task number player nick points. For example: 1 vbs 500. In the screenshot name, put scr followed by the same as in the save name. The map should be completed under the nick registered in the tournament. Address for winning saves: TKoH@bk.ru

5. A player is entitled to send as many winning saves as they managed to complete. Thus, the number of sent saves can be from 1 to 3.

6. It is MANDATORY to save the message sent with the saves until the results are tallied. This is so that in case of email failure, the player can prove they sent the saves BEFORE the deadline.

7. Within a week after the end of each stage, results for each save are tallied.

8. After the third and final stage, general results are tallied. The results of all the player's winning saves are taken into account. Results are tallied by summing the points obtained during the walkthrough of each save. The tournament winner receives the corresponding title.

9. In case two or more participants score the same number of points, the following additional indicators apply:
1) number of days;
2) main hero's experience;
3) sum of main hero's primary skills without artifacts;
4) sum of primary skills with artifacts.

10. In case one or more players score the same number of points in the general standings, the following indicators apply:
1) "countdown" - arithmetic mean between a system fixing first and last places;
2) total number of days to complete all saves.

11. In case of doubts about the honesty of the walkthrough, the player is OBLIGED to provide a detailed report. Arguments such as "every squad had morale every turn," "all computer players entered Utopia one by one and died there," etc., will not be considered. If a player cannot provide a satisfactory report on the walkthrough, their save will be annulled. In case dishonest play is proven, the player will be excluded from the tournament without the right to participate in Tournaments of Honor for one year. In case of PROVEN use of cheat codes or other known dishonest methods in a final walkthrough, the tournament organizers will submit an ADMIN request to revoke the player's access to the site ("ban").

12. Tournament Organizers reserve the right to disqualify any participant from the tournament. They are not obliged to explain the reasons for such a step or prove that the walkthrough does not match the SPIRIT of the tournament.

Rules of the save walkthrough.
1. When completing a save, one should be guided by the SPIRIT and IDEOLOGY of the tournament and be honest.
2. Save hacking, use of third-party programs ("hero diggers" etc.), as well as the use of cheat codes is strictly prohibited.
3. Prohibited:
3.1. Dishonest play;
3.2. Use of s/l method (specifically "digging out a hero," forcing weekly/monthly growth, etc.);
3.3. Use of any cheat codes regardless of the walkthrough stage, including "map exploration";
3.4. Loading an autosave, specifically "grinding" a result through constant re-plays of each Gameplay.
4. Allowed:
4.1. Replaying the game twice FROM THE VERY beginning in case of losing the map. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt;
4.2. Replaying the map once from the very beginning without explaining reasons. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt.
5. The game is played as if against a live opponent, without constant saves and reloads.
6. I emphasize again specifically: LOADING AN AUTOSAVE, SAVING THE GAME BEFORE A BATTLE, LOADING ANY SAVE OTHER THAN THE STARTING ONE IS UNACCEPTABLE!, as it contradicts the SPIRIT of the Tournament. Only loading a save from a deferred game in case of interruption is allowed. Naturally, verifying this point is impossible, but the presence of Dessa, Crag Hack, Tazar, Solmyr, Cili among heroes and constant growth weeks, as well as taking griffin conservatories without losses, may lead to exclusion from the tournament.
7. In case of violation of the Rules, the player is guaranteed exclusion from the tournament and other "joys of life."

May Honor and Dignity be with you! Glorious Victories!:)


Starting saves -> Download

Deadline for sending winning saves - October 01, 2006, 22:05.
В крови Огонь, а не вода...
In reply to Qwerty
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Hello everyone.
I'll repeat myself. Honestly, people, I would like to hear everyone's opinion regarding the rules, not just mine, qwerty's, Warg-Nar's, or Firelord's.
On all points of the currently proposed scheme, for example.

Regarding time, I just want to say—to make it clearer—I am studying and working + I would like to have at least some free time, which is why I believe we should allow 2 weeks per save (3 groups of 3 saves). Regarding the removal of 3 Castles... let me explain: I didn't mean choosing 6 castles, but specifically removing 3. Any random ones, not those that the majority likes or dislikes, but specifically random ones. If you are concerned about speed.

I am very curious as to what reasoning led to the scheme of L, XL, M sizes and their corresponding difficulties? Dear Firelord, I would like to know the reasons? Why not all L, for example???

Regarding the calculation of results. I don't understand what "countdown" means if Firelord provided a score calculation formula in his first post? IMHO, the best option is to add up the points obtained from maps using this formula.
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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I support the proposal made by the respected Qwerty. I fully agree with the rules he suggested, except for one thing: instead of a reverse countdown for points, it would be better to simply award points based on the number earned on the map. A timeframe of 45 days per stage is more than sufficient; even 35 days would be enough.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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Regarding the tournament timeline.
If auto-saving and map scouting are prohibited, 30 days for three saves should be sufficient. However, I provided options: 30-45.
If the overall score is not calculated using a reverse countdown method, all maps should be of identical size with the same number of opponents and castles. Justification - see the formula for calculating points. And with the same difficulty level. There was a suggestion from L to have a dungeon on the queen's square.
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But if a map is played once without scouting and autosaves, why allocate 30 days for it? The game will last a maximum of 5 hours... or am I missing something?
In reply to vbs
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vbs;26337
But if a map is played once without scouting and autosaves, why allocate 30 days to it? The game will take a maximum of 5 hours... or am I missing something?
No one suggested 30 days for a single map... 30 days were suggested for three maps, and I'm not complaining. Regarding the 5 hours... I'm not sure, as the map size, the presence of dungeons, and the difficulty are not yet clear (although it seems everyone is okay with the "Grand Master" difficulty?). It might indeed be enough for a week, but everyone might have their own problems in real life that could prevent them from completing it in time... (I've already spoken about myself).
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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I emphasize: the game is played without loading autosaves or scouting. Under these conditions, I support a 30-day limit with 3 saves.
Difficulty - Queen, size - L.
Regarding dungeons, we will wait for the organizers of the tournament to express their opinions.
In reply to Qwerty
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Qwerty;26386
I emphasize: the game is played without loading autosaves or scouting. Under these conditions, I support 30 days with 3 saves.
Difficulty - Queen, size - L.
Regarding dungeons, we'll wait for the organizers' comments.
Ah, so you've decided there will be only one size? Great. Then that's fine, I agree to 30 days with that size. If I don't make it with the first group, I can always try later.
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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2 Supreme You can send two save files or one! It's unlikely that everyone will send all 9 save files!
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With Qwerty, I agree on everything. We just need to discuss which bugs we will be using (specifically, which ones we will use, not prohibit! Because different versions have different bugs). And also... the formula has changed... It would be good to clarify it for the versions we will be using.
В крови Огонь, а не вода...
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According to Sir AmberSoler, the formula for calculating points is as follows:

POINTS = [200 - (D + 10)/(Z+5) + B + G]*R,
where D is the number of days spent,
Z is the number of captured Castles,
B is a bonus for defeating all enemies (25 points) - however, if the map does not specify the condition "Defeat all enemies," this bonus will not be counted.
G is a bonus for the Grail (25 points).
R is the game difficulty coefficient (maximum 2).

Moreover, in (D + 10)/(Z+5), the fractional part is discarded, so the maximum is 500 points. If you completed the game faster than your opponent but he received more points, then: a) you did not kill all the enemies, but he did; b) you did not dig up the Grail, but he did; c) you took fewer Castles than he did.

In this regard, it is advisable to have the same number of Castles on the map.

Added after 20 hours 38 minutes
Good day to all.
All interested parties are asked to promptly answer the following questions:
1. The time allotted for completing three saves:
a) 30 days;
b) 45 days;
c) your own option.
2. Map size:
a) 7 L, 1 XL, 1 M;
b) L on all 9;
c) your own option.
3. Number of opponents:
a) 3;
b) 4;
c) 5;
d) depending on the map - write your own option.
4. Presence of an underground level:
a) yes;
b) no;
c) some maps have it, some don't - write your own option.
5. System for determining the final results:
a) simple summation of points for completing each save;
b) "reverse countdown" with recording of the last place - the first place receives a number of points equal to the number of participants, the last place - 1 point;
c) "reverse countdown" with recording of the first place - in all tasks, the first place receives the same number of points (equal to the maximum number of participants in one of the rounds);
d) your own option.

Based on the results of the survey, the final version of the regulations and the Rules for completing saves will be formulated.
In the event of an equal number of votes, the choice is made by the organizers of the Tournaments.
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1) not critical 2) not essential (left to the map creator's discretion) 3) no less than 4 4) it's better if it's there, but not critical 5) completely irrelevant
In reply to Qwerty
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1. Duration:
b) 45 days;
2. Map size:
b) L on all 9;
3. Number of opponents:
b) 4;
4. Presence of an underground level:
a) yes;
5. System for determining final results:
a) simple summation of points for completing each save.
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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While waiting for other responses, I'll share my preferences:
1. a) 30 days.
Reason: a ban on loading autosaves and scouting. That is, you load a save – and you play.
2. b) all maps of size L.
Reason: I don't like playing on huge XL maps. Also, it's easier to summarize the results. At the same time, the number of castles on all maps should be the same.
3. g) This depends on the size of the map and its terrain: the presence of teleporters, water areas, mountains, etc. In general, 4 opponents is a good option, but there can be more.
4. b) no underground level.
Reason: I don't like the "metro."
5. g) if all maps are the same size with the same number of castles, you can sum the scores. But if the maps are of different sizes or have a different number of castles, then a "reverse countdown" is needed. As for the specific form of the "reverse countdown," you can try to "invent" some kind of hybrid – from a mathematical point of view, this will not be too difficult. The simplest hybrid option is to calculate both versions of the "reverse countdown" and output the arithmetic mean.
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I am for: 1 - 30 days 2 - all L maps 3 - at least four 4 - with a Dungeon 5 - a simple point total. I think there is no need to complicate things with different types of scoring. How much you get is how much you can do. Or, you can have two systems. One - a rating (reverse count), and the other - a skill level (number of points).
Мы спасемся? Я не знаю. Верьте...
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Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
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Hello everyone! I'm here. :) To be honest, I was already thinking that the tournament was in full swing and that I wouldn't get to participate. I'm glad I made it. I hope you haven't written me off. ;) We need to give credit to all the organizers, as well as to the participants who are clearly interested in holding the tournament. The rules are being refined and improved, and that's a good thing! I read all 5 pages of this thread and thanked QWERTY for providing the questionnaire to fill out, which will allow us to definitively confirm the rules you are discussing. And it is ABSOLUTELY necessary to put them in the first post of this thread!!! So: 1) Time allotted for completing three saves: b) 45 days!!! NO LESS!!! Personally, I simply cannot complete it faster due to time constraints. Family, work, home, etc., will never allow me to relax. 2) Map size: c) 7M, 1S, 1L or 9M Regarding options a) and b), why make things more complicated? 3. Number of opponents: a), b), c), d), it's absolutely not important. 4. Presence of an underground level: c) it can be in one or two maps, no more. 5. System for calculating final results: a) simple summation of points for completing each save; DEFINITELY! b), c) why make things more complicated? With great respect, VDV_forever

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