Skip to content

Posts from Racial ability: "Preparation".

No ratings yet — be the first to rate!
17 years ago
Auto-translated
Somewhere around level 4, and it’s definitely possible to train several Paladins per week if you have enough money (in which case, you can safely ignore Angels). But I’m saying that to simplify the early game, you can train a few Archers at the beginning; 7 of them isn’t that many. Although, in general, if you’re aiming for Knights, you can even skip spending money on upgrading the training hall – retraining more than seven Paladins is quite expensive, and the cheapest option, “Monk -> Paladin,” is limited by the number of Monks you have.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
User Avatar
17 years ago
Auto-translated
If you already have a lot of money (for example, in a very long game), you can prepare 6 monks to become knights, and then 7 knights to become monks, and then turn them into cavalry.
And regarding the first or second week, you are right, it is probably better to prepare archers.
User Avatar
17 years ago
Auto-translated
Yes, this is an excellent tactic.
Sometimes, players prepare 13 Paladins (6 from Monks and 7 from Men-at-Arms) at the end of the week, and then another 13 at the beginning of the next week, resulting in +26 Paladins in two days.
Players quickly become mega-favorites because the number of cavalry units they have almost doubles.
It's also good to strike with them quickly, and if the cavalry is surrounded and cornered, teleport and strike again (for example, with Axel).
It's very difficult to do anything about this.
17 years ago
Auto-translated
Hi everyone... please enlighten this newbie :)

In Heroes, the Knights have a skill, something like "counterattack," that allows a certain number of troops in training halls to level up. I'd like to know how to use it and which units can be trained from which others? :-)

Thanks in advance for your answers; I hope this thread won't be deleted...
In reply to EsToN
User Avatar
17 years ago
Auto-translated
From level 1 to level 2, and so on, except for griffins and angels. You build "training halls," then upgrade units for money. All buildings for hiring warriors of the corresponding level must be built. P.S. They will move it:smile08:
Tomorrow holds no promises
Except the ones we've made
In reply to EsToN
17 years ago
Auto-translated
Hmm... so, let's say, if I want to turn peasants into swordsmen, do I need to have built: a garrison, peasant huts, and training grounds, plus have the skill learned? Okay, and can I train upgraded units?
In reply to EsToN
User Avatar
17 years ago
Auto-translated
"Huts," "archer tower," and "swordsmen garrison" must be built (or whatever it's called).
Peasant-archer-swordsman
+ skill learned
Okay, can improved units be trained?
Yes.
Tomorrow holds no promises
Except the ones we've made
In reply to EsToN
17 years ago
Auto-translated
Thanks a lot, I'm going to try it out.
User Avatar
16 years ago
Auto-translated
...is it possible to train spearmen into monks when playing against the Elven League, or should archers be prioritized:smile20:

За кланы! За кровь!
User Avatar
16 years ago
Auto-translated
I am deeply convinced that when playing Humans against the Elves, one should never focus on retraining units in a one-sided manner. In other words, if you convert all armored infantry into monks, I will become a sworn enemy of the monks, which will include most of the armored infantry. Thus, the Vengeance skill kills two birds with one stone (both monks and armored infantry that have become monks). Therefore, it is better to train archers, armored infantry, monks, and cavalry... This advice applies only to battles against the Elves.
User Avatar
16 years ago
Auto-translated
even if that's the case, the Haven faction will be at a disadvantage... why do the archers of Haven also have decent damage, and together with the monks, they will most likely defeat the archers of the League of Evil, plus the knight can learn either dark or light magic, so the odds shift in favor of the **HAVEN** faction:smile13:... Much depends on luck, and of course, whether the League of Evil finds monks on the map before 100 of them arrive together with the knight:smile20:

За кланы! За кровь!
User Avatar
16 years ago
Auto-translated
A lot depends on the initial attack of the prism dragons. Imagine how unlucky it would be if players massed archers, and the dragons' attack, followed by the archers' double shot (something related to luck, something related to the avenger skill), instantly destroys all the archers. In reality, the probability of this is very high. However, I still believe that it is usually better for players to prepare monks into cavalry. The limit of 20 will not allow for creating enough archers, and it is practically impossible to prepare more than 20 paladins per week.
User Avatar
16 years ago
Auto-translated
Just so you know, if you mass-produce archers, the strategy will likely involve targeting either griffons or angels with the dragon... and if the elf is well-prepared, the knight won't be easy to defeat either. We're neck and neck in the lead, attacking either light or dark, and good luck. With defense... And here's another cool perk in the light faction: Storm Wind. You definitely need to level it up. Then dragons become less of a threat:smile03: In defense, evasion, and maybe we can find evasion in the light faction too... No, it won't be easy to take down the knight:smile13:

За кланы! За кровь!
User Avatar
15 years ago
Auto-translated
Hey, does anyone have information on the costs of retraining units from one type to another? Ideally, with different levels of the Counterstrike skill.
If you have it, please share.

Statistics

Welcome our newest member: recijeb