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Posts from Discussion about Sylvan (Wood Elves).

4.2 (5 ratings)
In reply to Марк
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20 years ago
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Mark;24109
The coolest elves are in Disciples 2: Elves Rising. There, the elves actually look like elves.
There are many other places where elves look like elves, too. :)
In reply to UTER
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20 years ago
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UTER;24553
There are still many places where elves look like elves. :)
I don't quite understand who you are comparing elves to. In my opinion, everyone has their own idea of elves and other fictional creatures. We can't argue about which elves are more "elf-like"; we can only talk about how well and beautifully they are depicted somewhere.
In reply to Donotello
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20 years ago
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Donotello;24622
I don't understand who you're comparing elves to. I think everyone has their own idea of what elves and other fictional creatures are like.
"Each of us has our own...elves...in our heads" :)
20 years ago
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I played a couple more games with different factions on a few maps and came to the conclusion that no one is better than the Elves. Chaos magic and other destructive magic, as well as Attack and Defense, are important in the early to mid-game. Later on, Berserk, Hypnosis, and a bit of Phantom become dominant. No matter how powerful a mage is (I'm talking about the Dark Elves), they can't win against an army that is three times larger without Berserk and Hypnosis, and this happens constantly when playing on the highest difficulty. Even if they have these spells, they are not very useful, because a hypnotized unit can be dispelled in time. But if you fire a volley of arrows at three sworn enemies, hypnotized or berserked, they will think twice about attacking you with a large army. And it is impossible to dispel three hypnotized units, except with Armageddon. I managed to defend my Castle against 32 Archangels, 60+ Paladins, and a corresponding number of other human units (there were 488 crossbowmen, as I recall). I had 9 Dragons, 21 Treants, 60 Elves, etc. No other faction could have repelled that attack (I think)
20 years ago
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Dungeon would easily defend against the AI in a castle.
Although, Dungeon wouldn't let it escalate to such large armies; it would end much sooner.
20 years ago
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I was just playing on the same map as Dungeon (the map is called Legacy). The initial placement of the castles isn't entirely balanced. Those on the surface develop faster. When I started on the surface, I easily defeated everyone. Then I chose a different color (orange) and started underground. By the time I had captured all the castles below, humans showed up, with an army roughly the same size as the one I described. They had about twice as many troops as me. At that point, the Meteor Shower (enhanced) dealt 670 damage, and Earth Shock dealt 1020 damage, but it didn't help. The situation was even worse against the Elves, but I still won.
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20 years ago
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As usual, there are no absolutely fair maps!
20 years ago
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There’s this bug. But it’s also interesting. I usually play as the computer sets it up. And it always sets me up to play as the red faction. And if you change the color, you have to play differently. At least it provides some variety until new maps appear. By the way, they promised new maps in August, as far as I remember. Is it going to be much longer? Does anyone know?
20 years ago
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the damage of magic seems a bit low; if you play for a long time, you can always buy an artifact in the Castle that increases damage from a specific element, if you haven't found one yourself...
but even so, 600 damage from Meteor doesn't seem right.
In reply to vbs
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20 years ago
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I like the Elves because they have amazing initiative. By the time the opponent's turn comes, I can attack them three times with just one hero!:cool:
20 years ago
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aren't you confusing anything?)
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20 years ago
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It seems to me that here, instead of talking about the Sylvan faction, they are talking about the Dungeon faction.
In reply to vbs
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20 years ago
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vbs;26773
Aren't you confusing something?
Nope! :) Moreover, every time I attack, it's either luck or battle spirit:p.
20 years ago
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I don't understand what seems strange to you. The hero only has an initiative of 10, and only one hero from the Academy increases their initiative, but since we're talking about Elves, we can disregard that. Therefore, the enemy army consisted of units with an initiative of 3... so that the hero could move 3 times.

Added 1 minute ago
So, let's assume morale was dropping, but morale doesn't affect the hero... and luck doesn't affect initiative.
In reply to vbs
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20 years ago
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Well, I don't know. It doesn't always work out three times in a row; I'd even say it's rare, but in most cases, it works out at least twice.

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