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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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Well, they certainly can't compare to your work.
These aren't my works :smile04:
Just some nitpicking.
1-3 were original. They had their own world, their own ideology. Even in the fourth game, there's still an atmosphere of Heroes. In the fifth, all of that is gone. It's just generic fantasy. That's the proof.

P.S. I'm ending the discussion here, and I suggest you do the same.
In reply to Zybr
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Arko
Well, changing the appearance of an Orc (which happens in every installment) is one thing, and replacing an Orc with a different unit is another... there's a difference, isn't there?
Visti
The spirit isn't in the form of troops and castles, IMHO.
_______
They also have their own history, which begins with the Ironfists (although I don't remember the first one very well) and continues in all four parts...
Especially in the first one, and in the fourth one, it's also a continuation "to some extent," "for advertising, like introducing Jhelu and Tarnum, Armageddon's Blade..." ;)
In the third one, there are also a lot of references. :rolleyes: Only Gem reminded a little of the past at the beginning of the campaign.
By the way, the story has reached the fifth one, it's just flowing.
Moreover, the Orcs now live in the steppes, the mages in the desert, etc.
So what?
It's better to not connect anything at all than to connect it like that.
It's a different world.
Arko
It's like making a movie, and then making a sequel to the movie, but replacing the characters, the plot, the history... hehe, you could turn Terminator into Transformers that way) there are robots in both.
Visti
The spirit isn't in the form of troops and castles, IMHO.
Yeah, and again, like in the third one, this hero is a loser, he's useless, but this one is cool, and this one is a total cheater, he should be banned. They stepped on the same rake again, IMHO.
And who is a loser in the fifth one? You can find an ideal way to play with any of them.
But Chaos in the fourth one initially has no tactics!!11
And Life is a cheater!!11
and so on :)

1-3 were original. They had their own world, their own ideology. In the fifth one, none of this exists. Just ordinary fantasy. That's the proof.
Original. Their own ideology? The fifth one also has its own world :smile13:
"ordinary fantasy" :rolleyes:
And 1-3 were "unusual fantasy" then. What is "TE"? They are original to a certain extent. Of course, they borrowed from D&D, but not so much that it's completely obvious. They also have their own charisma.
P.S. I'm ending the discussion here, and I advise you to do the same.
Oh, come on! There's still so much to figure out >:3
Tomorrow holds no promises
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Vis, regarding appearance, I was referring to your post about how external changes are significant changes for you))) this has nothing to do with the spirit of the game. As for the story, the campaign for Gem was in The Shadow of Death, and before that, there was Armageddon's Blade and The Restoration of Erathia... did you play the Restoration of Erathia campaign?)) The intro even tells the story of how Catherine left Enroth and returned to Erathia... or is this not considered "mentions" and a connection between the parts?) And I didn't understand anything about Jela and Tarnum)) Tarnum was in the Chronicles, which I didn't play, and I don't really want to (there are reasons for that)... and the 4th game starts with Jela and Kilgor fusing two super-swords, thus destroying the old world and forcing everyone to teleport to a new world... (it's absurd, of course, but there is a plot). P.S. Yes, the world is different, but why mention heroes from other worlds (Kreg and Sandro) then?) In these parts, at least, there is a connection and a unified story.

Be strong. Believe
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This has nothing to do with spirits.
Specifically, what is a spirit?
As for the story, the campaign for Gem was in Breath of Death, and before that there was Sword and Might... Did you play the Campaign of the Revival of Erathia?)) The intro even tells about Catherine leaving Enroth and returning to Erathia... or is this not considered "mentions" and a connection between the parts?
Was there anything else from the second game? m?
I didn't understand anything about Jela and Tarnum.
Tarnum found an ice blade, Jela and Kilgor had fun :smile04:
P.S. yes, the world is different, but why mention heroes from other worlds (Kreg and Sandro)?) At least in these parts there is a connection and a single story.
And who told you that this world is not connected? Perhaps it is simply completely new after the death of Axion.
For example, Miv and Axel. The first one only has enhanced speed, and the second one has enhanced paladins or knights of Isabel.
Miv? Do you know what ability she has? And do you know what speed gives in the 5th game?)
:rolleyes:
He also has oversight, and the skates are just an attack unit, and his speed is enhanced specifically for the skates. His own style, you see :smile04:
In the 4th game, Chaos has a Death Tactician.
Chaos has a Death Tactician?
Life... oh, what a cheating resurrection!!
- we hide in the sled!
- oh no, we are wounded!
- we dive on the sofa!
- BUFF BUFF BUFF!
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Vis, anything can happen. If Heroes of Might and Magic III has at least some elements from Heroes of Might and Magic II, then Heroes of Might and Magic V has nothing from the old parts... (we're not counting units and gameplay, because Heroes of Might and Magic III is more similar in that regard). I remember the story about Tarnum, you just wrote it a bit awkwardly. Vis, the world is completely new, with a new history, etc., but for some reason, "old" heroes are known and remembered there... P.S. In Heroes of Might and Magic IV, the Chaos faction can buy a Death Knight who has the Tactics skill, and you can level him up if you really need to.

Be strong. Believe
In reply to Arandor
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In Heroes of Might and Magic 4, the Chaos faction can buy a Death Knight, who has the Tactics skill.
And the birds – are they a War Spirit?
Vis, anything could have happened. If Heroes of Might and Magic 3 has at least some elements from Heroes of Might and Magic 2, then Heroes of Might and Magic 5 has absolutely nothing from the old parts... (we're not counting units and gameplay, because Heroes of Might and Magic 3 is more similar to it in that regard).
And I ate "Mega" ice cream today – it was a truly awful taste... so, what's the point?
What exactly is "part two"? Huh? I can't seem to understand after N+X posts.
I remember the story about Tarnum; you just wrote it in a clumsy way.
:smile39:
Vis, it's a completely new world, with a new history, etc., but for some reason, "old" heroes are known and remembered there...
And so what? What, what, what, what, what, what, what???
How do you know that Ashan exists? Maybe it's a world that someone from Axeoth accidentally ended up in through a portal, a long time ago...?
What's the point of the spirit?
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If I'm not mistaken, morale doesn't decrease there because both races belong to the "evil" faction. It's been a while since I played, so I don't remember exactly, but you can also upgrade the tactics of, say, a thief if needed. Part 2 (and 1 and others) and the "spirit" are a single story, a connection between these worlds that is well-written and thought out; all these parts have a common beginning. P.S. I won't write about the atmosphere, or the questions will start again))) P.P.S. If something is still unclear, maybe you should play the previous parts or read the history, or I don't know... we're not in kindergarten, and I'm not a teacher who answers children's questions.

Be strong. Believe
In reply to Arandor
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Part 2 (and 1 and others) and the spirit are a single story, a connection between these worlds that is well-written and thought out. All these parts have a common beginning.
This isn't the spirit of the heroes; it's "what Arandor likes," IMO. What you're saying about the "common beginning" is just an attempt to latch onto anything, and nothing more. Although there is a "connection" (OMG! CONNECTION!!!), it's essentially a minor detail.
If something is unclear again, maybe you should go play the previous parts or read the lore, or I don't know... we're not in kindergarten, and I'm not a teacher answering children's questions.
I've been playing since part 1, so don't worry :smile03:
I understand everything perfectly; you're just dragging it out over 100,500 posts.
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PEOPLE, PLEASE SHARE YOUR IDEAS FOR THE 6TH INSTALLMENT OF THE HEROES SERIES. WHAT WOULD YOU LIKE TO SEE IN THE 6TH PART? HOW MANY RACES, UNITS IN THE ARMY, ARTIFACTS, MAGIC? FOR EXAMPLE, I THINK THERE ARE TOO FEW ARTIFACT SLOTS IN THE 5TH GAME. ALSO, WRITE WHAT YOU THINK ARE THE BIGGEST SHORTCOMINGS OF THE PREVIOUS GAMES!
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Blondie, please leave. I think there are enough slots for artifacts; the power of the artifacts should be significantly increased. I believe they should be truly meaningful. Too many factions are also not needed; their number is inversely proportional to their uniqueness. There are traditionally 7 units, although this is not critical. The purpose of such discussions is not very clear, except perhaps to fantasize, and nothing more.
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And what other purpose could such threads serve...? None of the developers will come here with a notepad and record our crazy ideas.
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I wouldn't want the power of artifacts to be significantly increased compared to the fifth game, as the outcome of a confrontation could depend solely on finding or not finding a powerful artifact.
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We seem to have strayed from the topic. I would also be interested to see how they redesign the Haven castle once again. I wonder who they will make the first-level unit and what the Paladin will look like this time.
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5p74

Added 2 minutes ago
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Are you sure that a Paladin will even be included, considering he didn't really fit in after parts 1 and 2?
Well, in the sense of a swordsman (also known as a plate armor wearer, also known as a crusader).

And I was just thinking about something. The difference in graphics across the Heroes series. With almost every game release, it changed drastically.
There are two parts with good pixel graphics, one with a slight lean towards 3D (like a volumetric lighting effect), isometric view, and pure 3D.
If a 6th installment is released, it will, of course, also be in 3D, which means... will it differ much in terms of graphics from the 5th installment? I think so:smile38:
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Moderated: OFF-TOPIC in the message

Revan
What do large-scale battles have to do with it? What do you mean by "they are destroyed faster"?
If we talk about the third game (sorry, I haven't played the other parts much), then the entire game is built on the creatures of the first levels, especially considering the fact that before building level 7 creatures, the game might not even reach that point.
We should probably not even talk about the Necromancer. 1,000 skeletons look much more impressive than a group of angels, and besides, losing one, even ten, won't be critical, which cannot be said about the aforementioned angels.
Also, let's take Dungeon as an example – it's not primarily about Black Dragons that hit two squads and are immune to magic. Dungeon is about troglodytes, which in the first weeks do what others cannot.
These are the basics.

I see that you are all looking at this too narrowly. Skeletons are an exception. Yes, in the first 2-3 weeks, you can't do without low-level creatures, but what then? Then they become useless and unnecessary. And don't tell me about small and medium maps. I'm talking about large maps. And if you have at least 10-15 level 7 creatures, your 1,000 skeletons will be defeated in 2 hits. By the time they crawl up, they're already doomed. Okay, in the 5th game, skeletons are ranged attackers, but in the 3rd... I'm saying again, on large maps, preference is given to high-level creatures. Unless there are 2,000-3,000 level 1-2 creatures.


Added 6 minutes ago
Ty3o-ny3o
Well, in the sense of a swordsman (also an armored warrior, also a crusader).

And I was just thinking about something else. The difference in graphics in the Heroes series. With almost every game release, it changes drastically.
There are two parts with good pixel graphics, one with a slight bias towards 3D (like volumetric lighting), isometric view, and pure 3D.
The 6th game, if it comes out, will, of course, also be in 3D, which means... it will hardly differ in terms of graphics from the 5th game? I think so:smile38:

Well, the graphics will definitely be better, maybe like in Disciples 3, maybe even better. I liked the graphics in KB – simple, but with taste. For me, the main thing is not the graphics, but that the 6th part has something special.

Added 2 hours 9 minutes ago
I also don't like the system of jumping through portals (except for the 4th part), you jump chaotically and don't know where you will end up next time, you waste turns, it gets annoying to watch the computer jump through these portals. They could have made the portal system like in the 4th part – you jump into a portal and then choose where to jump out, I don't know why the developers of the 5th part didn't take this system from the 4th.

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