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In reply to Oelm
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So, enough off-topic talk... there's Chocolate with starting artifacts and external dwellings (Troglodytes and Evil Eyes). The opponent decided to go with Portal and collect 29 Evil Eyes per week, which is why he didn't take the external Troglodyte dwelling. We discussed it afterwards, and I said that 22 Evil Eyes + 44 Troglodytes is better than 29 Evil Eyes, especially for Shakti...
He had about 100 Troglodytes in the Griffin Conservatory and 50 Evil Eyes, had Bless and decent stats — but the focus on Troglodytes wasn't established from the start, which led to many being lost on blocks and missing the external dwelling.
Overall, I see a bit further there was an external dwelling of dragons and a native secondary skill... could have gotten some red ones through two Portals ;)
In reply to КостяN
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KostyaN
It would be interesting to see the save... Or at least describe how much army there was, the deployment, parameters, skills - taking the max Griffin Conservatory on day 2, I think everyone would be interested (at least to try - if you give the save :rolleyes: ...).
But I didn't write that I had the opportunity to take that max conservatory. Now, analyzing the game, I think there was no chance with my army at all. Instead of preserving and increasing the Troglodytes, I wasted half of them even before the conservatory. By the way, Alex_R says it was better to upgrade the Troglodytes on the first day and multiply them through the teleport.
Compare on day 121:
Castle + Eyes + External Dwelling of Eyes + Teleport = 50 Eyes (if a hero with Eyes comes, then more)
Castle + Troglodytes + Creature Pen + External Dwelling + Teleport = 106 Troglodytes (not counting Shakti and others)
Which is actually better?
And here is the save at the end of day 112 , nothing was saved earlier, I'm sure you will play better than me.
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In reply to Avern
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Avern

Compare on 121:
Castle+Evil Eyes+External Dwelling Evil Eyes+Teleport=50 Evil Eyes (if a hero with Evil Eyes arrives, then more)
Castle+Troglodytes+Pen+External Dwelling+Teleport=106 Troglodytes (not counting Shakti and others)
Which one is actually better?
a slightly inaccurate comparison.
Case 1 (if you only take the external dwelling of Evil Eyes and multiply them)
Evil Eyes base growth+external dwelling+portal+population 121+external dwelling+portal=7+7+7+15+7+7=50
Troglodytes base growth+population 121 = 14+28=42
Total 50 Evil Eyes + 42 Troglodytes.

Case 2 (if you take both the external dwelling of Evil Eyes and Troglodytes)
Evil Eyes base growth+external dwelling+portal+population 121+external dwelling+portal=7+7+7+15+7+7=43 (+7) or (-7) on 121
Troglodytes base growth+external dwelling+portal+population 121+external dwelling+portal = 14+14+14+29+14+14= 85 (+14) or (-14)
Total 3 variants
a) 36 Evil Eyes + 99 Troglodytes (IMHO +57 Troglodytes is better than 14 Evil Eyes)
b) 43 Evil Eyes + 85 Troglodytes (IMHO 43 Troglodytes are better than 7 Evil Eyes)
c) 50 Evil Eyes + 71 Troglodytes (in this case, a net loss of 29 Troglodytes).
Even if there were few Troglodytes from the start, and the tavern gave Ajit - I would still choose case 2, since variant "c" is definitely better than in case 1 and the probability of occurrence is 25%, while variant "b" has only 7 fewer Evil Eyes, but has 43 more Troglodytes and the probability of such a variant is 50%.
Well, you can't escape the forty-odd Troglodytes from the native hero on 121, so 120-130 Troglodytes would have been added by 121, plus what Shakti has.
In reply to Alex_R
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Looked at the save.

The layout is obvious - on the first week, both Grifin Conservatories are taken. And with 5 angels, to the opponent along the path. Since there is no GO, but if there were pits along the way, they could have been cleared on the first week as well. :D

The 2nd option - for show.

Build the Eyes and Mushrooms in both Castles, take the Dragon Utopia on 121 and go through the GO to the opponent, then take another Grifin Conservatory there. If there were more gold, the third Dragon Utopia could have been taken on the first week.
In reply to SEM_56
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I read the thread about the Dwarf Mines. I'll share my approach. A Dwarf Mine with no upgrades, holding 10-15 creatures, is about as difficult to capture as a maxed-out Crypt, so it can be taken by any Castle at the beginning of the game (it's a bit harder on grass). For ranged Castles, you need to have enough ammunition. For a Swamp, for example, if you upgrade the Lizards right away, you can take it with any hero. In the worst case, you might lose part of the army from the hero on the left (I'm not considering cases where the starting army is really bad). A Dwarf Mine with 20 creatures and upgrades can be taken by any Castle at the end of the week with its native growth, if you buy all the creatures, and if the losses during the week were acceptable. To take a maxed-out Dwarf Mine, it's best to have a decent attacking stack, or enough creatures to absorb damage. In the case described by Forrest, the attacking stack was Orcs. Also, for any Castle with a strong melee 5-6 level creature (Castle, Inferno, Swamp), it's usually enough to have a few of these creatures hidden, and if the morale isn't too low, you can often succeed without losses, even if the hero isn't very strong. For a Swamp, upgrading the Lizards is almost essential; Castles like Dungeon and Necropolis usually handle a maxed-out Dwarf Mine easily. It's harder to take a Dwarf Mine on grass, but sometimes the losses aren't as important as the money. If you want to estimate very roughly, you can calculate whether the stack will be reduced by half after all your attacking creatures (including ranged damage) have attacked. If so, you can assume that the capture will be relatively safe.
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I disagree, Pasha, especially regarding the swamp...
I personally cleared level 113 with the following troops: 20 lizards (not upgraded), 2 vipers, 47 gnolls, and a single butterfly, plus a dwarf with 100 health...
It's done easily and simply, without any fuss. On the right side, pull everything down, losing 1 butterfly (otherwise, they won't follow). On the left side, absorb the counterattack, losing some butterflies, and then attack with everything. After that, move the lizards to the upper left corner and eliminate the remaining enemies with 8 shots...
The vipers and lizards remain intact, the gnolls suffer losses of 15-20, and the hero gains 4 levels and 2 attacks...
Ушел с героев, пока пряники)
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Oelm
Looked at the save.

The layout is obvious - on the first week both Griffin Conservatories are taken. And with 5 angels, to the opponent along the path. Since there is no ГО, and if the creature banks were along the road, they could have been cleared on the first week too.:D

2nd option - for show.

Build eyes and mushrooms in both castles, take the Dragon Utopia on day 121 and through ГО to the opponent, then another Griffin Conservatory there. If there were more gold, then the third Dragon Utopia could be taken on the first week.


Well, finally got to the internet! I was logging in from my phone, wrote such a post in response, and it all went down the drain - it didn't send ((. Alright, I'll try to reconstruct from memory )

What I'm talking about: I ask the moderators not to delete "flood" (posts that are not reports) from this thread, but to move them to the "Round Table". As a fairly average player, I would be interested to see how max-level Griffin Conservatories are taken, how ГО is beaten on the first week, and how Dragon Utopias are broken on day 121. To look at the work of a person who would tackle this in detail, with a serious analytical approach. That is: detailed screenshots, approximately standard starting armies, progression, "development path", saves, etc.

I am very grateful to all the creators of PhysMig, to the people who contributed to it, in particular Ambersoler who synthesized all this material - thank you once again.

But now this is no longer enough. Not only dry numbers and data are needed, but also real "combat experience." That is, it's very interesting to see and learn how strong monsters (objects) are taken down at an early stage of the game - the first, second week.

Ideally: I would like to watch games of professionals live, but there is no opportunity to observe the pros playing in person (((

Therefore - people, I am appealing to all of you, if anyone can do something - take it on, upload it, DON'T be shy - the community will be very grateful!

PS: And if all this were done on video, then of course it would be absolutely fantastic!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to SEM_56
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With Wyverns, of course, you can skip the upgrade, but most often you have to take that same Dwarf Cottage in order to build a Wyvern and buy them out. All schemes are approximate, but in the game, precise calculation decides (and upgrading the Lizardmen is justified in about 50% of games).
In reply to Lider1
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2Lider, well, in my opinion, on that save that was posted, it's quite clear how you need to play to get the max Griffin Conservatory, with an open map. You just need to pick up everything lying around, and take both Conservatories with Troglodytes, there's time until week 1, day 7 with some to spare. The skill lies in choosing the right development when the map isn't open, and setting priorities. Because the point is to break both Conservatories as early as possible. In principle, if anyone is interested, I could try to take the utopia on week 2, day 1 there — it shouldn't be too difficult with an open map, but in that case, a save from the first day would be preferable, because on the one that was posted, with two days already played, I think the Conservatories can be taken, but the utopia probably won't be achievable.
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Monstro_aka_h3
1 shoelace

:smile52: :smile52: :smile52: Oh, the names they come up with for heroes! :smile52: :smile52: :smile52:
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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P.S. I'm getting the distinct impression that Inferno is very vulnerable to a rush strategy in Castle mode during the second week.
And I'm getting the impression that Wlk777 has changed his attitude towards "battles in the second week": D. His last four victories were achieved through a rush strategy.
In reply to Kash
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Kash
It seems to me that Wlk777 has changed his attitude towards "battles in the second week" :D. His last four victories were achieved through rushing.
I noticed it :) Life forces me to ;) . For some reason, I consistently have bad luck in treants and utopias, so I have to change my tactics, and rushing Inferno is what God himself commands, IMHO :)
In reply to Wlk777
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I would suggest making the following change to the rules for calculating victory points: If a player who ultimately wins the game receives an "auto-win," they will receive 50% of the victory points, regardless of the reason for the "auto-win." I believe that introducing this rule will encourage players to be more disciplined in their decision-making and to carefully consider their options. The winner must indicate the use of an "auto-win" when submitting the game report.
С истиной где-то рядом...





Лето 2010.
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In my opinion, it's better not to give it at all! It will cause less trouble. And you won't feel bad about it: "Why did I give him the auto, and now I lost?! :confused:"

But if you do give it, then you can only blame yourself! :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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As for the auto, I have a thread :) /topic/at/217937/

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