Skip to content

Posts from Round table

5.0 (2 ratings)
In reply to Wicc
User Avatar
Auto-translated
Wicc
Basically, you can compare by HP and damage:
2 hydras
vs
9 bulls + 2 vivs + 2 vasyks + 8 flies + 12 lizards + 16 gnolls (if I remember the SoD numbers correctly).
It's not just about HP and damage here, but also about the price. It's easier to buy up two hydras, and you can already get things done with them. But the fodder still needs to be bought out. In SoD, the economy is worse after all, since scrolls aren't replaced by piles of gold and there is no bank. (there will be +4 crocodiles, and +9 lizards, I think)
In reply to Dirty_Player
User Avatar
Auto-translated
Is the Dragon Utopia maxed out on the third? With native growth? I'm very curious, please provide a link or description. I hope everyone is aware that Gorgon's Breath might not trigger at the necessary moments. Also, a reminder that building up on the first without Hydras.

Regarding Hydras. The thing is, usually Hydras are still built in the citadel; over the last 10 games playing as Swamp, there was a 100% outcome like this, unless you count losing the entire army on the first. If the dilemma is Hydras in the fort or 5-6 in the Castle, then of course you can choose. But in reality, I haven't had such a situation for a long time. + there is an exotic option — if you take secondary growth on 112, you can build it up (say, Castle). You won't be at a disadvantage.
In reply to Oelm
User Avatar
Auto-translated
Oelm
Is it possible to max out the drowning ability on the third level? With natural growth? Very interesting, please provide a link or description. I hope everyone is aware that the Gorgon's Breath ability may not always work when needed. Also, I'd like to remind you that building up on the first level without Hydras is not a good idea.

Obviously, the conversation was only about a Consul maxed out.
In reply to Oelm
User Avatar
Auto-translated
I was just looking at the layout of my opponent from my last game. He had 20-49 fanatics guarding the road and the entrance (not a blockade, as other paths were also open). They were guarding the Golden Bow and the arena. Due to the awkward spawn and my skills, I could only kill them on turn 125, and even then, with huge losses (including all my companions). I was left with practically 25 Grand Druids (no hidden units) and a bunch of Gnomes, but I hadn't upgraded my Pegasus, and I'm not sure if that would have helped in this situation. The stacks were very large, 4 stacks of 11-12 units each (to be honest, I attacked them just for fun; in a real game, I probably wouldn't have done that on week 2 or without Angels). I wonder if anyone can beat them faster and better, with comments on the setup and the battle itself, if I upload save file 111? P.S. I started cultivating Gnomes there because there were no other hidden units, and their 2nd and 3rd units were still visible. I'm not sure if it was justified:rolleyes: ...
Attachments 1
1 file attached • Total size: 165.8 KB
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to Oelm
User Avatar
Auto-translated
Oelm
Is the Dragon Utopia maxed out on the third? With native growth? Very curious, please provide a link or description. I hope everyone is aware that Gorgon's Breath might not trigger at the necessary moments. Also, reminding you that the build-up on the first is without Hydras.
A lot depends on the hero's development. Even playing as Ramp, I broke the max on the 3rd with native growth and no caches (only brought in some devourers from side Castles). But own same, Ivor was seriously leveled up, with armor, decent artifacts, boosters, and expert Earth Magic. Naturally, I spent a lot.
In reply to Wicc
User Avatar
Auto-translated
The previous post clarified that there is no Mass Haste. Especially if you consider growth from neutral towns, a lot could change, because if you capture secondary towns early, you can build a decent stack there, not just for grinding. This is why I wanted either to find a description or to learn how to take a third town without mass magic, using native growth, as was mentioned, including approximate parameters. It seems to me it’s not easy to make sure the dragons don’t attack the cows. As for grinding neutrals and various tricks, I can figure those out myself.

2Wlk: yes, Kostya probably meant the Griffin Conservatory, but Pasha specifically mentioned the utopia.

2Hermit: you need to find two Griffin Conservatories, and with angels break through the fanatics. Without angels, I definitely wouldn't do it.
User Avatar
Auto-translated
You create a map-polygon where you place Pandora's boxes with experience, skill-boosting structures, huts with skills, unlimited money/resources, and a bunch of various banks. Then you build, buy items, find the desired utopia, and start testing with your hero's leveling to determine which skills/parameters are needed for a successful conquest.
In reply to Wicc
User Avatar
Auto-translated
What I want to say is that many battles have been played, but I didn't do any calculations; instead, I took into account and remembered the maximum capabilities of various Castles, purely practically and subconsciously. I remember instances where, without Maschast, Wisdom, and Tactics, on the 3rd week, a Fortress hero could defeat around 100 Monks or 100 Sorcerers, having what, at first glance, seemed like an unremarkable Tier 3 unit (Group of Dragonflies). I would highlight 2 Castles that stand out from others in terms of unit survivability: 1. Fortress; 2. Rampart. Although the 3 Heroes (yes, I'm not kidding) who studied physics and gave us PhysMig rank Rampart as number 1 in terms of Health. But my experience (I admit, it's a subjective point of view) puts Fortress in 1st place in terms of Health; I explain this by Tazar's natural ability. I see a drawback in Fortress in the lack of a strong starting army, with which I don't always risk breaking through to a secondary resource node on the 1st week. Of course, I might get lucky and receive enough troops from 2 Heroes. But many times, I've been defeated by 30+ Gnolls and 9 Lizards at the start... By the way, has anyone noticed the fact that in battles with strong opponents, the odds are usually, to put it mildly, not very good? I have repeatedly noticed this pattern in my own games; how about you? Please share your opinion on this fact.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
User Avatar
Auto-translated
By the way, has anyone noticed that in battles against strong opponents, the odds are usually, to put it mildly, not very good?

I'd be happy to answer – 100% the opposite. The worst games were precisely against beginners: Magneto, FairtuSky, and today against Avernum, it wasn't even a competition. :D At the same time, with good players, everything just seemed to fall into place right away. After a game with Magneto, the next day I won against Mee, and I was leading the game from the very beginning. That's how it is. :D :D
In reply to Дубровин Павел
User Avatar
Auto-translated
Dubrovin Pavel

By the way, has anyone noticed that in battles against strong opponents, the card draws are usually, to put it mildly, not very good?
I've noticed this pattern repeatedly in my own games, but how about you?
Please share your thoughts on this.
Well, you yourself answered that it's a fact. :D And I'll say honestly and frankly, in games with strong opponents, I personally (I'm not speaking for others) really get good card draws very rarely. Although sometimes it happens that the draws aren't that bad, but something prevents me from winning. Fact;)
User Avatar
Auto-translated
something prevents me from winning. Fact.

I love Wlk777
In reply to Дубровин Павел
User Avatar
Auto-translated
Dubrovin Pavel
What I want to say is that many battles have been played, but I didn't do any calculations; instead, I took into account and remembered the maximum capabilities of various Castles, purely practically and subconsciously.

I remember cases when, on the 3rd week, without Maschast, Slava, and Tactics, a Fortress hero could defeat up to 100 Monks and up to 100 Sorcerers, having what, at first glance, seemed like an unremarkable 3rd-level creature (Group of Dragonflies).

I would highlight 2 Castles that stand out from others in terms of creature survivability:
1. Fortress;
2. Rampart.

Although the 3 Heroes (yes, I'm not kidding), who studied physics and gave us PhysMig, rank Rampart as number 1 in terms of Health.

But my experience (I admit, it's a subjective point of view) puts Fortress in 1st place in terms of Health. I explain this by Tazar's natural ability.

I see a drawback in Fortress in the lack of a strong starting army, with which I don't always risk breaking through to the secondary resource node on the 1st week.
Of course, I might get lucky and receive enough troops from 2 Heroes. But many times, I've been defeated by 30+ Gnolls and 9 Lizards at the start...

By the way, has anyone noticed the fact that in battles with strong opponents, the odds are usually, to put it mildly, not very good?
I have repeatedly noticed this pattern in my games, but how about you?
Please share your opinion on this.

Dam, I agree with Pasha 100%, Swamp creatures are the best, the odds are in favor of the strong opponent, and this is in 90% of cases when all resources have been taken!!
It wasn't you who took 111 and 113, but the opponent, and he still has the advantage (a recent game with Dubrovin confirms this)!!:smile16:
Ушел с героев, пока пряники)
User Avatar
Auto-translated
Avern
Confirmed
I was born underground, got a Necklace of Speed at the start. On the first week I max the Griffin Conservatory, the external dwelling of Troglodytes and Eyes, in a parallel Dungeon there's a gold mine and decent artifacts. By day 7 I build up to 1-4 in Castle, Teleport, and take the external dwelling of Eyes. On day 121 I buy out all the Eyes, level up Shakti, give him a spellbook and a scroll of Bless. On day 124 I merge in the Griffin Conservatory.
Thanks for the game.

I'd be interested to see the save... Or at least describe how much army you had, the deployment, parameters, skills - taking the maxed Griffin Conservatory on day 2 I think everyone would find interesting (at least to try - if you give the save:rolleyes: ...).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
User Avatar
Auto-translated
Without elementary slow, it's unrealistic to take the Griffin Conservatory, only under the condition of 220 Troglodytes, plus bless and expert attack....
Ушел с героев, пока пряники)
In reply to SEM_56
User Avatar
Auto-translated
Although I hardly play the dungeon, I think somewhere around 200 Troglodytes + bless + expert offense. Attack from about 6 should be enough. Especially with the necklace. At 121 it doesn't look unrealistic.

Statistics

Welcome our newest member: Emil